Call of Duty 3: Difference between revisions

m
Thank you. Sorted by revision (please attach them to the end).
No edit summary
m (Thank you. Sorted by revision (please attach them to the end).)
(2 intermediate revisions by one other user not shown)
Line 38: Line 38:
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = November 22, 2006 <small>(Australia)</small><br />November 24, 2006<br />October 5, 2007 <small>(Platinum)</small>
|releasedatePAL    = November 22, 2006 <small>(Australia)</small><br />November 24, 2006<br />October 5, 2007 <small>(Platinum)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
Line 95: Line 95:
|Comments= USA v1.60(07/02/2002) Completed Campaign. 35-60FPS at 4K with FXAA, FX Shader, and Edge AA enabled. Slowdowns mainly in large open fields. Must use Software Rendering. 4GB patch recommended to avoid crashing. Speedhacks: EEC: 3 VUCS: 3
|Comments= USA v1.60(07/02/2002) Completed Campaign. 35-60FPS at 4K with FXAA, FX Shader, and Edge AA enabled. Slowdowns mainly in large open fields. Must use Software Rendering. 4GB patch recommended to avoid crashing. Speedhacks: EEC: 3 VUCS: 3
|Tester=Anon
|Tester=Anon
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro
|CPU= AMD RYZEN 1800X (OC'd to 3.95 GHz)
|GPU= AMD Radeon RX 580X
|Revision=1.50-dev-2863
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0
|Sound=SPU2-X 20160405000143 2.0.0
|Comments=Game version SLES54166 Bios: Europe 2.00 Game is very, very CPU intensive. Will just about run at full speed with EE Cyclerate and skipping maxed out but extremely choppy in places. DX Hardware rendering results in severe graphical problems. DX software mode deals with these issues as does OpenGL hardware mode, but the latter makes the game even slower.
|Tester=EddieHimself
}}
}}
{{TestingFooter}}
{{TestingFooter}}
67,565

edits