Ratchet: Deadlocked: Difference between revisions
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|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 10 Pro 64-bit (build | |OS=Windows 10 Pro 64-bit (build 17763.195) | ||
|CPU=Intel Core i7-4790K @ 4.70 GHz | |CPU=Intel Core i7-4790K @ 4.70 GHz | ||
|GPU=NVIDIA GeForce GTX 980 4GB | |GPU=NVIDIA GeForce GTX 980 4GB | ||
|Revision=1. | |Revision=1.5.0-dev-2860-gd55e9cbd9 | ||
|Graphics=GSdx | |Graphics=GSdx AVX-2 | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
* | *LilyPad | ||
|Comments= | |Comments= | ||
-- | -- Runs 100% Using D3D11 Hardware Renderer (less resource-intensive than OpenGL when upscaling). Using 6x native upscaling (4K/2160p). HW mipmapping support works perfectly. Shadows are corrupt in any renderer. | ||
-- Used "Fast-Texture Invalidation" to prevent missing environment. Used "Merge Sprite" and "Half-Pixel Offset = Special (Texture)" to align bloom effect at upscaled resolutions. | |||
-- | -- Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing. | ||
--Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing. | -- Configure the PS2 system and game to run in full/stretch aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game. GSdx window set to 4:3 for proper aspect ratio/image FOV. | ||
--Configure the PS2 system | |||
|Tester=SandM1tch | |Tester=SandM1tch | ||
}} | }} |