Fatal Frame III: The Tormented: Difference between revisions

m
Is this issue reproducible on the real hardware. If not it should be elevated to the real issue here...
(added door breaking issue during hour 9)
m (Is this issue reproducible on the real hardware. If not it should be elevated to the real issue here...)
(One intermediate revision by one other user not shown)
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|french            = SLES-53825
|french            = SLES-53825
|german            = SLES-53825
|german            = SLES-53825
|japanese          = SLPS-25544 & SLPS-73257 & SLPS-73245
|japanese          = SLPS-25544 & SLPS-73257 & SLPS-73245
|english          = SLUS-21244 & SLES-53825 & NPUD-21244
|english          = SLUS-21244 & SLES-53825 & NPUD-21244
|widescreenpatch  = 1
|widescreenpatch  = 1
Line 161: Line 161:
|Description=Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts.
|Description=Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts.
|Workaround=Do not use half pixel offset
|Workaround=Do not use half pixel offset
}}
{{Issue
|IssueName=Unable to enter enclosed room
|IssueName=Unable to enter enclosed room
|IsFixed=0
|IsFixed=0
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