Valkyrie Profile 2: Silmeria: Difference between revisions
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{{infobox | {{infobox | ||
|image = Valkyrie_Profile_2.jpeg | |image = Valkyrie_Profile_2.jpeg | ||
|developer = [[Tri-Ace]] | |||
|developer = Tri-Ace | |||
|publisher = [[Square Enix]] | |publisher = [[Square Enix]] | ||
|genre = RPG | |genre = RPG | ||
|wikipedia = [https://en.wikipedia.org/wiki/Valkyrie_Profile_2 Link] | |||
|gamefaqslink = [https://www.gamefaqs.com/ps2/931102-valkyrie-profile-2-silmeria Link] | |||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/valkyrie-profile-2-silmeria Metacritic]|84/100}} | |||
|gameinfo = Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria-s consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened-a situation Odin will not ignore for long. This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System. | |gameinfo = Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria-s consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened-a situation Odin will not ignore for long. This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System. | ||
<!-- General props --> | |||
|widescreen = 1 | |widescreen = 1 | ||
| | |widescreenpatch = 0 | ||
|progressive = 1 | |progressive = 1 | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|eu_rating = 16+ | |eu_rating = 16+ | ||
|au_rating = M | |au_rating = M | ||
|na_rating = T | |||
|na_rating_text = Alcohol Reference, Fantasy Violence, Mild Language, Suggestive Themes | |na_rating_text = Alcohol Reference, Fantasy Violence, Mild Language, Suggestive Themes | ||
|ko_rating = 12 | |ko_rating = 12 | ||
|japan_rating = A | |japan_rating = A | ||
<!-- Language props --> | |||
|italian = SLES-54647 | |italian = SLES-54647 | ||
|spanish = SLES-54648 | |spanish = SLES-54648 | ||
|french = SLES-54645 | |french = SLES-54645 | ||
|german = SLES-54646 | |german = SLES-54646 | ||
|japanese = SLPM-66419 | |japanese = SLPM-66419 & SE-W0003 & SLPM-66782 | ||
|english = SLES-54644 & SLUS-21452 | |english = SLES-54644 & SLUS-21452 & SLUS-21452GH | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
Line 38: | Line 38: | ||
|serialsPAL = SLES-54644<br />SLES-54645 <small>(PAL-F)</small><br />SLES-54647 <small>(PAL-I)</small><br />SLES-54646<br />SLES-54648 | |serialsPAL = SLES-54644<br />SLES-54645 <small>(PAL-F)</small><br />SLES-54647 <small>(PAL-I)</small><br />SLES-54646<br />SLES-54648 | ||
|CRCsPAL = 04CCB600 (PAL-E)<br/>C70FC973 (PAL-I) | |CRCsPAL = 04CCB600 (PAL-E)<br/>C70FC973 (PAL-I) | ||
|releasedatePAL = September 6, 2007<br />September 7, 2007 | |releasedatePAL = September 6, 2007 <small>(Australia)</small><br />September 7, 2007 | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-66419<br />SE-W0003 <small>(Artifact Box)</small><br />SCKA-20079<br />SLPM-66782 <small>(Ultimate Hits)</small><br />SCAJ-20177<br />SCAJ-20197 <small>(Ultimate Hits)</small> | |serialsNTSCJ = SLPM-66419<br />SE-W0003 <small>(Artifact Box)</small><br />SCKA-20079 <small>(Korea)</small><br />SLPM-66782 <small>(Ultimate Hits)</small><br />SCAJ-20177<br />SCAJ-20197 <small>(Ultimate Hits)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = June 22, 2006<br />June 28, 2007 <small>(Ultimate Hits)</small> | |releasedateNTSCJ = June 22, 2006 <small>(Japan, Korea)</small><br />June 28, 2007 <small>(Ultimate Hits)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
Line 58: | Line 58: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=Intel Core i7-920 @ 3. | |CPU=Intel Core i7-920 @ 3.60 GHz | ||
|GPU=EVGA GeForce GTX 275 | |GPU=EVGA GeForce GTX 275 @ 1280 MB | ||
|Revision=r1888 | |Revision=pre 0.9.7 Beta (r1888) | ||
|Graphics=GSdx 2660 | |Graphics=GSdx 2660 | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r2663) | ||
* LilyPad | * LilyPad 0.10.0 (r1853) | ||
|Comments=HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. Needs a fast CPU and GPU. It will need at least a Core 2 Duo @ 3.4 GHz and a 9600GT or equivalent to maintain full speed throughout the game. However, the game has some bugs and will drop FPS to around the 20-50 range. It only happens in some areas of the game. | |Comments=HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. Needs a fast CPU and GPU. It will need at least a Core 2 Duo @ 3.4 GHz and a 9600GT or equivalent to maintain full speed throughout the game. However, the game has some bugs and will drop FPS to around the 20-50 range. It only happens in some areas of the game. | ||
|Tester=Master DX | |Tester=Master DX | ||
Line 72: | Line 72: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 | |OS=Windows 7 | ||
|CPU=Intel Core i7- | |CPU=Intel Dual-Core E5500 @ 2.80 GHz | ||
|GPU=AMD Radeon R7 360 | |||
|Revision=1.4.0 | |||
|Graphics=GSdx SSE2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X | |||
* ? | |||
|Comments=Speedhacks: 3 - Balanced. Is playable (60 ~ 70% speed) until i reach "Lost Forest" because red black box, i tried to play in software/opengl mode but speed drops to 20 ~ 30%, making game unplayable. | |||
|Tester=Charl9576 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 | |||
|CPU=Intel Core i7-6700K @ 4.00 GHz | |||
|GPU=EVGA GeForce GTX 660 Sig2 | |GPU=EVGA GeForce GTX 660 Sig2 | ||
|Revision= | |Revision=v1.5.0 (dev-1189 gc1f45da) | ||
|Graphics=GSdx | |Graphics=GSdx 1.1.0 | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 2.0.0 | ||
* LilyPad | * LilyPad 0.11.0 | ||
|Comments= | |Comments= Runs Full speed OpenGL Mode 4x, Blending Unit Accuracy:Basic, CRC Level:Full, TF:Forced, MTVU:On ( I have this on by default) | ||
|Tester=Tsunami2311 | |Tester=Tsunami2311 | ||
}} | }} | ||
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--> | --> | ||
==Trivia== | == Trivia == | ||
* Original names: '''ヴァルキリープロファイル2 -シルメリア-''' (SLPM-66419) & (SE-W0003) & (SLPM-66782), '''발키리 프로파일2 -실메리아-''' (SCKA-20079) | * Original names: '''ヴァルキリープロファイル2 -シルメリア-''' (SLPM-66419) & (SE-W0003) & (SLPM-66782), '''발키리 프로파일2 -실메리아-''' (SCKA-20079) | ||
* Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Interlacing can be disabled. | * Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Interlacing can be disabled. | ||
* There | * There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2. | ||
== Known Issues == | |||
{{Issue | {{Issue | ||
|IssueName=Decreased drop rate and freezing | |IssueName=Decreased drop rate and freezing | ||
Line 113: | Line 130: | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=The monsters will drop way less items than they should and you'll rarely get the direct assault item. The game might freeze in the menus, and you won't be able to fight the griffon in the Ancient Forest. | |Description=The monsters will drop way less items than they should and you'll rarely get the direct assault item. The game might freeze in the menus, and you won't be able to fight the griffon in the Ancient Forest. | ||
|Workaround= | |Workaround=This is caused by using widescreen patches. Play the game without widescreen patches, and use the built-in native 16:9 support instead. | ||
}} | |||
{{Issue | |||
|IssueName=Crash while attempting to adjust speaker position under Options. | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=The game will freeze when you attempt to adjust the speaker position under Options. The Console log will display various 'TLB Miss' errors. | |||
|Workaround=This is caused by using widescreen patches. Play the game without widescreen patches, and use the built-in native 16:9 support instead. | |||
}} | |||
{{Issue | |||
|IssueName=Missing post-processing effects (Depth of Field, Bloom, etc.) | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=When using Direct3D hardware renderers, the game will be missing various kinds of post-processing effects. | |||
|Workaround=Under GSdx options, set the ''Renderer'' to "OpenGL (Hardware)" with ''Blending Unit Accuracy'' to "Basic" or higher, or set it to one of the software renderers (strong CPU required). Note that ''Internal Resolutions'' other than "Native" will cause minor ghosting and alignment issues for these effects. | |||
}} | |||
{{Issue | |||
|IssueName=Missing shadows | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Real-time shadows are missing. | |||
|Workaround=Under GSdx options, set the ''Renderer'' to one of the software renderers or "OpenGL (Hardware)", with ''CRC Hack Level'' set to "Minimum (Debug)" and ''Blending Unit Accuracy'' set to "Basic" or higher. Note that this requires a powerful system. | |||
}} | }} | ||
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Bad rendering in certain areas | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=In some areas of the game (in particular the Forest area at the start of the game), there will be a purple effect all over the screen when the ''Renderer'' is set to any of the Hardware modes. You can still advance, but it will be very difficult to move around without being able to see where you are exactly. | ||
|Workaround= | |Workaround=Go to Config -> Video (GS) -> Plugin Settings, set the ''Renderer'' to "OpenGL (Hardware)", and set ''Blending Unit Accuracy'' to "Basic" or higher will be slower but Basic is fine. Or set the ''Renderer'' to any of the Software modes. | ||
:''' | :'''Note:''' OpenGL HW mode will need ''CRC Hack Level'' set to "Full (Safest)" for the best performance. For best performance in SW mode, make sure you set ''Extra rendering threads'' to 3 under GSdx's options if your CPU is a quad-core processor. | ||
}} | }} | ||
Line 154: | Line 187: | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Audio missing and freeze during cutscene. | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=Entering the boss room in the Turgen Mines dungeon triggers a short cutscene. Audio is completely missing during the scene. Half-way through the scene the game softlocks. Some animations will continue to play, but the cutscene does not advance and trigger the boss. | ||
|Workaround= | |Workaround=Go To Config > Audio (SPU2) > Plugin Settings, and set Synchronizing Mode to "Async Mix". Alternatively, press "start" to skip the cutscene. The boss battle will resume after skipping it. | ||
}} | }} | ||
==Fixed Issues== | == Fixed Issues == | ||
{{Issue | {{Issue | ||
|IssueName=Framerate drops, and zooming issues. (Only affects NVIDIA cards) | |IssueName=Framerate drops, and zooming issues. (Only affects NVIDIA cards) | ||
Line 186: | Line 219: | ||
}} | }} | ||
= Screenshots = | |||
= Gameplay Screenshots = | |||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
VP2-GP001.jpg | VP2-GP001.jpg | ||
Line 204: | Line 238: | ||
{{Valkyrie Profile series}} | {{Valkyrie Profile series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLUS-21452-U--28830 Valkyrie Profile 2 - Silmeria (SLUS 21452) (U)] | *[http://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLUS-21452-U--28830 Valkyrie Profile 2 - Silmeria (SLUS 21452) (U)] | ||
*[http://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLPM-66419-J--29228 Valkyrie Profile 2 - Silmeria (SLPM 66419) (J)]}} | *[http://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLPM-66419-J--29228 Valkyrie Profile 2 - Silmeria (SLPM 66419) (J)]}} |
Revision as of 17:44, 25 August 2018
Developer(s): Tri-Ace
Publisher(s): Square Enix
Genre: RPG
Wikipedia: Link
Game review links: Metacritic: 84/100
Game description: Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria-s consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened-a situation Odin will not ignore for long. This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
pre 0.9.7 Beta (r1888) | GSdx 2660 |
|
HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. Needs a fast CPU and GPU. It will need at least a Core 2 Duo @ 3.4 GHz and a 9600GT or equivalent to maintain full speed throughout the game. However, the game has some bugs and will drop FPS to around the 20-50 range. It only happens in some areas of the game. | Master DX |
NTSC-U | Windows 7 |
|
1.4.0 | GSdx SSE2
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
Speedhacks: 3 - Balanced. Is playable (60 ~ 70% speed) until i reach "Lost Forest" because red black box, i tried to play in software/opengl mode but speed drops to 20 ~ 30%, making game unplayable. | Charl9576 |
NTSC-U | Windows 7 |
|
v1.5.0 (dev-1189 gc1f45da) | GSdx 1.1.0 |
|
Runs Full speed OpenGL Mode 4x, Blending Unit Accuracy:Basic, CRC Level:Full, TF:Forced, MTVU:On ( I have this on by default) | Tsunami2311 |
Trivia
- Original names: ヴァルキリープロファイル2 -シルメリア- (SLPM-66419) & (SE-W0003) & (SLPM-66782), 발키리 프로파일2 -실메리아- (SCKA-20079)
- Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Interlacing can be disabled.
- There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2.
Known Issues
Decreased drop rate and freezing
- Type: Not an issue
- Description: The monsters will drop way less items than they should and you'll rarely get the direct assault item. The game might freeze in the menus, and you won't be able to fight the griffon in the Ancient Forest.
- Workaround: This is caused by using widescreen patches. Play the game without widescreen patches, and use the built-in native 16:9 support instead.
Crash while attempting to adjust speaker position under Options.
- Type: Not an issue
- Description: The game will freeze when you attempt to adjust the speaker position under Options. The Console log will display various 'TLB Miss' errors.
- Workaround: This is caused by using widescreen patches. Play the game without widescreen patches, and use the built-in native 16:9 support instead.
Missing post-processing effects (Depth of Field, Bloom, etc.)
- Status: Active
- Type: Minor
- Description: When using Direct3D hardware renderers, the game will be missing various kinds of post-processing effects.
- Workaround: Under GSdx options, set the Renderer to "OpenGL (Hardware)" with Blending Unit Accuracy to "Basic" or higher, or set it to one of the software renderers (strong CPU required). Note that Internal Resolutions other than "Native" will cause minor ghosting and alignment issues for these effects.
Missing shadows
- Status: Active
- Type: Minor
- Description: Real-time shadows are missing.
- Workaround: Under GSdx options, set the Renderer to one of the software renderers or "OpenGL (Hardware)", with CRC Hack Level set to "Minimum (Debug)" and Blending Unit Accuracy set to "Basic" or higher. Note that this requires a powerful system.
Ghosting on some screens
- Status: Active
- Type: Minor
- Description: Valkyrie Profile 2 suffers from ghosting similar to Tales of the Abyss. This issue only occurs on certain maps.
- Workaround: Under GSdx options, Enable HW Hacks, and then set TC Offset X: 450, and TC Offset Y: 250 to mimimize ghosting. Note that his will cause graphical glitches in other scenes. Alternatively you may also use the Alpha Hack, but this will remove some effects from the game.
Bad rendering in certain areas
- Status: Active
- Type: Major
- Description: In some areas of the game (in particular the Forest area at the start of the game), there will be a purple effect all over the screen when the Renderer is set to any of the Hardware modes. You can still advance, but it will be very difficult to move around without being able to see where you are exactly.
- Workaround: Go to Config -> Video (GS) -> Plugin Settings, set the Renderer to "OpenGL (Hardware)", and set Blending Unit Accuracy to "Basic" or higher will be slower but Basic is fine. Or set the Renderer to any of the Software modes.
- Note: OpenGL HW mode will need CRC Hack Level set to "Full (Safest)" for the best performance. For best performance in SW mode, make sure you set Extra rendering threads to 3 under GSdx's options if your CPU is a quad-core processor.
Vertical lines during FMVs.
- Status: Active
- Type: Major
- Description: Some FMVs will have vertical lines on them, some will be barely noticeable while others are visible on the entire screen. It doesn't affect the game much itself as everything is still visible.
- Workaround:
- Press F9 to switch to Software Mode.
- Alternatively, enabling 'Alpha Hack' on GSdx fixes the vertical lines on certain FMVs. (GSdx r5221 and higher)
- Enable HW Hacks > Configure > Alpha Hack
Audio missing and freeze during cutscene.
- Status: Active
- Type: Major
- Description: Entering the boss room in the Turgen Mines dungeon triggers a short cutscene. Audio is completely missing during the scene. Half-way through the scene the game softlocks. Some animations will continue to play, but the cutscene does not advance and trigger the boss.
- Workaround: Go To Config > Audio (SPU2) > Plugin Settings, and set Synchronizing Mode to "Async Mix". Alternatively, press "start" to skip the cutscene. The boss battle will resume after skipping it.
Fixed Issues
Framerate drops, and zooming issues. (Only affects NVIDIA cards)
- Status: Fixed
- Type: Minor
- Description: Using Direct3D11 (Hardware) on an NVIDIA card will cause a drop in frame rates and the game menus will zoom in and out.
- Workaround: Update to the latest nightly version of PCSX2.
Ravine Cavern Rush (Fixed in v0.9.7)
- Status: Fixed
- Type: Major
- Description: Some areas will be covered in fog making it hard to see anything at all (This was an old GSdx problem where fog was not rendered correctly.)
- Workaround: Update to the latest nightly version of PCSX2.
Tower of Lezard Valeth (Fixed in v0.9.7)
- Status: Fixed
- Type: Minor
- Description: The fog in the first section of the dungeon will be dark, making the entire area a bit difficult to see. The character textures however, will still be visible.
- Workaround: Update to the latest nightly version of PCSX2.
Gameplay Screenshots
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The notorious Forest rendering bug
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- Games rated A in Japan
- Games rated T in North America
- Games rated 16+ in Europe
- Games rated M in Australia
- Games rated 12 in Korea
- Games with widescreen support
- Games with progressive support
- CPU intensive games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games
- Playable games
- RPG
- Games by Tri-Ace
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