SkyGunner: Difference between revisions
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|serialsNTSCJ = SCPS-11006<br />PAPX-90218 <small>(Trial)</small> | |serialsNTSCJ = SCPS-11006<br />PAPX-90218 <small>(Trial)</small><br />PAPX-96325 <small>(Trial)</small><br />PCPX-96321 <small>(Trial)</small> | ||
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|releasedateNTSCJ = September 27, 2001 | |releasedateNTSCJ = September 27, 2001 |
Revision as of 19:48, 31 January 2016
Developer(s): Pixel Arts
Publisher(s): SCEI (JP), Atlus (US)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Metacritic: 75/100
Game description: Sky Gunner follows the story of three ace pilots--Ciel, Copain, and Femme--who are hired to protect the Eternal Engine, which is capable of perpetual motion. Little do they know that the criminal genius Ventre plans to use the town's celebration aboard the luxury airship Merveilleux as an opportunity to steal the Eternal Engine for his own evil ends. Now, as one of the three Sky Gunners, you must use specialized flying machines, advanced maneuvers, and special weapons to defeat the evil forces of Ventre.
An arcade flying game with 3 selectable pilots and planes. Game is devided into levels. Inside a level you can free roam and complete the given objectives. Some missions can have multiple outcomes, which not necessary result in a failure. The game's setting and art style has elements of steampunk.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
|
17 01 2013 1.1.0 r5517- | GSdx 5464 SSE41 |
|
Runs above full speed. | |
NTSC-U | ? |
|
1.1.0. r5628 | GSdx r5631 |
|
Be aware that MTVU hack causes the game to freeze at loading the next mission and when saving the game to the memory card!, The game runs mostly smooth 50-60 FPS. In larger open world areas and during heavy fighting it can slow to 40 or so. Surprisingly heavy on system resources. | Yuri |
Trivia
- Original names: SKY GUNNER (SCPS-11006), スカイガンナー (SCPS-11006)
- Widescreen support with .pnatch file from the PCSX2 forums.