Suikoden III: Difference between revisions
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|releasedateNTSCU = October 22, 2002 | |releasedateNTSCU = October 22, 2002 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> |
Revision as of 19:57, 4 April 2015
Suikoden III | |||||||||||||||||||||||||||
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File:Suikoden III.jpeg Suikoden III NTSC-U Boxart
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Developer(s): Konami
Genre: RPG
Wikipedia: Link
Game review score: 86 on Metacritic
Game description: The sequel to Suikoden II
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
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08 01 2014 1.2.0 r5782 | GSdx 5801m SSE41 [09 01 2014] |
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Runs at full speed. | |
NTSC-J (?) | ? |
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0.9.8.r4600 | GSDX 4600 |
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BIOS: USA v01.60, Runs at full speed in most situations with the speed hacks slider set to 3-Balanced. FPS drops to around 30-40 in a few wide open areas such as Vinay del Zexay marketplace. | Natolom |
NTSC-U | Windows XP Professionnel 32-bit SP3 |
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1.2.1 | GSdx 5875 | ? | USA V01.60, Full speed unless in open area as Vinay Del Zexay Marketplace FPS drop to 25FP | Hexos |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Linux (openSUSE 13.1) |
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1.3.1-0 | GSdx (gcc 4.8.4, SSE2) [libGSdx-0.1.16] |
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USA V02.20, completed game.. Enable 2x scaling in libGSdx plugin and MTVU speed hack to remove slowdowns. Some audio lag during battles on linux - on windows, same hardware no slow down. | fuji7l |
Known Issues
Graphics distortions in flashback sequences
- Status: Active
- Type: Minor
- Description: Graphics distortions in flashback sequences
- Workaround: The sepia effect will work correctly in software mode (F9).
The gallery
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Suikoden III (SLUS 20387)
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