Burnout 3: Takedown: Difference between revisions
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('B' is also finished. I'm starting to believe it can actually be done...) |
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|GPU=nVidia GeForce 260GTX | |||
|Revision=r1888 | |||
|Graphics=GSDX r2693 0.1.16 | |||
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* SPU2-X r2693 1.4.0 | |||
* LilyPad r2591 0.10.0 | |||
|Comments=30-40. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible. | |||
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* SPU2-X r4600m 1.4.0 | |||
* LilyPad r4510 0.10.0 | |||
|Comments=Runs perfectly fine (60FPS at most time), but for a lot of graphic glitches. | |||
|Tester=DelusionalLogic | |||
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Revision as of 18:37, 23 August 2014
Developer(s): Criterion Games
Genre: Arcade Racing
Wikipedia: Link
Game description: Burnout 3: Takedown is the third game in the Burnout series of video games. Released on September 7, 2004, developed by Criterion Games and published by Electronic Arts (the first Burnout game EA published), the game drew critical acclaim and a large fanbase.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
r1888 | GSDX r2693 0.1.16 |
|
30-40. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible. | Sev7en77 |
NTSC-U | ? |
|
r4600 | GSDX r4600 0.1.16 |
|
Runs perfectly fine (60FPS at most time), but for a lot of graphic glitches. | DelusionalLogic |
NTSC-U | ? |
|
r5179 | GSDX r5179 0.1.16 |
|
Works great, check known issues for a workaround for the sky | Bositman |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
1.0.0 r5409 | GSDX 0.1.16 (OpenGL Software) |
|
USA 02.30, 3 frames skipping, EE Clamping None, No Frame Limiting, ZZ OGL only renders menus | GENiEBEN |
Known Issues
Shader Issues in Multiplayer
- Status: Active
- Type: Severe
- Description: In multiplayer, bars of white obscure much of both split screens.
- Workaround: Enable shade boost in GSdx settings, change 'Brightness' to anything lower than 50 (49 works), enable Texture Filtering. Not sure whether both are necessary but this works.
Black Sky / Car window breaking effect is missing
- Status: Active
- Type: Minor
- Description: Sky is rendered black and car windows don't appear broken after a crash
- Workaround: Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged :)
Missing blur effects
- Status: Active
- Type: Minor
- Affected Game Versions: All
- Description: Blur effects when moving fast are missing
- Workaround: Use software mode of GSdx
Purple windows/textures
- Status: Active
- Type: Severe
- Affected Game Versions: All
- Description: Bugged textures when booting the game via System->Boot CDVD (full) (most probably due to the game trying to run at 16:9 mode)
- Workaround: Use System->Boot CDVD (fast), although this way you cannot get the game to work in wide screen mode