Onimusha: Warlords: Difference between revisions
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===Disappearing Enemies === | ===Disappearing Enemies === | ||
Sometimes when you engage an enemy they'll disappear | Sometimes when you engage an enemy they'll disappear but sometimes you can still hear them. This prevents you from continuing in a lot of places including boss fights. Make sure your EE/IOP and VU Clamp modes are set to "Normal" and try again. (Thanks Ice Queen Zero) |
Revision as of 16:05, 20 February 2013
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Developer(s): Capcom
Genre: Action,Adventure,Fantasy,Horror,Fighting,Puzzles
Wikipedia: http://en.wikipedia.org/wiki/Onimusha:_Warlords
Game description: As power-hungry warlords battle one another for control of feudal Japan, a young princess is kidnapped. Now, one lone swordsman, Samanosuke, boldly volunteers to rescue and avenge her. An entire legion of demon warriors stands between you and the princess, so you'll need all your weapons and magic to break through. The world of Onimusha: Warlords comes alive with waterfalls, wind effects, insects, and weather, but in order to triumph, you must stay focused on your mission.
Test configuration on Windows:
PCSX2 version: | 1.0.0 r5350 |
Graphics by GSDX MSVC 16.00: | r5334 |
Sound by SPU2-X: | 2.0.0 r5324 |
Pad plugin is LilyPad: | 0.11.0 |
Comments:
- PAL last tested with PCSX2 0.9.4 with complains of flickering character, probably working with current version.
- Does not work with GSdx10, only the combined package.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Phenom II X4 3.2GHz |
GPU: | GTX 570 |
Known Issues:
See-thru Environment
There is a graphics clipping problem that enables you to see characters and objects through solid matter
- Solution: You can switch to software mode F9 and the game will be normal again.
Disappearing Enemies
Sometimes when you engage an enemy they'll disappear but sometimes you can still hear them. This prevents you from continuing in a lot of places including boss fights. Make sure your EE/IOP and VU Clamp modes are set to "Normal" and try again. (Thanks Ice Queen Zero)