Tales of the Abyss: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]|78/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]|78/100}}
|gameinfo          = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.
|gameinfo          = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.
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}}


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|GPU=NVIDIA GeForce 8800 GT @ 512 MB
|GPU=NVIDIA GeForce 8800 GT @ 512 MB
|Revision=pre-0.9.7 Beta (r1888)
|Revision=pre-0.9.7 Beta (r1888)
<spoiler show="Settings" hide="Hide">
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** IOP x2 Cycle Rate
** Idle Loop
** Idle Loop
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|Graphics=GSdx (r1763)
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|GPU=AMD Radeon R9 280 @ 3 GB
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=1.5.0 (dev-2000 g92aa270)
|Revision=1.5.0 (dev-2000 g92aa270)
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** EE Cyclerate: 0  
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
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|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
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** FXAA: Enabled
** FXAA: Enabled
** Shadeboost: Enabled
** Shadeboost: Enabled
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|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=Nvidia Geforce GTX 660 @ 2 GB
|GPU=Nvidia Geforce GTX 660 @ 2 GB
|Revision=1.5.0 (dev-2175 g420f11161)
|Revision=1.5.0 (dev-2175 g420f11161)
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
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|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
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** FXAA: Enabled
** FXAA: Enabled
** Shadeboost: Enabled
** Shadeboost: Enabled
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|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=Nvidia Geforce GTX 1080 @ 8 GB
|GPU=Nvidia Geforce GTX 1080 @ 8 GB
|Revision=1.6.0-20200506140834 (07-05-2020)
|Revision=1.6.0-20200506140834 (07-05-2020)
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* Speedhacks:
** default settings were used
** INTC sping detection
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** Wait loop detection
** mVU Flag hack
** MTVU
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|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
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* Renderer: Direct3D11 (Hardware)
* Renderer: OpenGL(Hardware)
* Large Framebuffer
* Large Framebuffer
* Internal Resolution: 4x Native ~1440p
* Internal Resolution: (12x) 6144x5376
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Anisotropic filtering 16x
* Mipmapping (Ins) Full (slow)
* CRC Hack level Aggressive
* DATE Accuracy Full (slow)
* Blending accuracy high
* Hardware Hacks:
* Hardware Hacks:
** Preload Frame Data
** Trillinear Filtering: Ultra/slow
** Align Sprite
** Merge Sprite
** Half pixel offset: Special (texture)
** Round sprite: full
* Shader Configuration:
* Shader Configuration:
** Texture Filtering of Display: disabled
** FXAA: Enabled
** FXAA: Enabled
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments= Updating as i play the game! Weird crystal grid shown at title screen but no where else so far (was fixed as apart of the mentioned ghosting fix but links are broken on the forms)-7-31-2020
|Comments= game 100ish %ed , 1 game breaking issue as noted below
|Tester=aRciii  
|Tester=aRciii  
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== Trivia ==
== Trivia ==
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)
== Known Issues ==
{{Issue
|IssueName=Teleporter miscalculation causing a soft lock
|IsFixed=2
|IssueLevel=1
|Description=When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save.
|Workaround=Hold the left analog up when being teleported to avoid getting stuck in the ground.
}}


 
==Non-Issues==
== Known Issues ==
{{Issue
{{Issue
|IssueName=Ghosting at non-native resolutions.
|IssueName=Rectangular outlines in the skybox when upscaling
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=If you set a resolution that's higher than the game's native resolution, a "ghost" effect will occur.
|Description=When upscaling, you can see black lines form a repeating rectangular pattern in the game's skyboxes.
|Workaround=A patched GSdx has been made available to fix this issue. After you set this version of GSdx as your active plugin, you have to tick "Enable HW Hacks" under GSdx options, and then enable the "ToA Ghost Fix" hack. Use Native Scaling (x2, x3, etc.) or higher. Don't use custom resolutions or the patch will not work. You can find the patched GSdx [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch was compiled on May 05, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)
|Workaround=For the NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums:
* '''Note:''' The patch causes a 1px border on the left and top side of the screen. This is caused by the offset hack and can't be avoided unfortunately. Compared to the ghosting though it's a very minor issue and still makes it worth using.
<pre>
patch=1,EE,205E570C,extended,00000000
</pre>
}}
{{Issue
|IssueName=Image ghosting when upscaling
|IsFixed=1
|IssueLevel=-1
|Description=When upscaling, there is heavy ghosting.
|Workaround=
|LastTestedOn=v1.7.5947
|LastTestedBy=TheTechnicican27
}}
}}


 
== Gallery ==
== Gameplay Screenshots ==
{{SpoilerTable|caption=Show images|text=
<spoiler show="Show images" hide="Hide images">
<gallery widths="350px" heights="200px">
<gallery widths="175px" heights="100px">
ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center>
ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center>
ToA Gameplay - Ghosting Fixed 002.jpg|<center><small>2. Ghosting fixed with the patched GSdx - Battle Screen</small></center>
ToA Gameplay - Ghosting Fixed 002.jpg|<center><small>2. Ghosting fixed with the patched GSdx - Battle Screen</small></center>
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Tales_of_the_Abyss_Forum_1.jpg
Tales_of_the_Abyss_Forum_1.jpg
Tales_of_the_Abyss_Forum_2.jpg
Tales_of_the_Abyss_Forum_2.jpg
File:Without half pixel offset .png|<center><small>Standard way the emulator will show the game (without half pixel offset)</small></center>
File:With half pixel offset.png|<center><small>This is with the half pixel offset set to: special (texture). Looking much sharper</small></center>
File:Weird lines.png|<center><small>With the half pixel offset set to: special (texture) the [ghosting] is fixed but instances where lines can appear now, however this seems to be the only case so far</small></center>
File:Resolutions multiples.png|<center><small>Resolution table for custom multiples of native for TotA (can differ from game to game and even scene to scene in the same game (however TotA seems to be fixed for the whole game))</small></center>
File:SpeedHack settings.PNG|<center><small>(aRciii)my current speedhack settings **note** you can unlock the settings by unchecking presets</small></center>
File:GS window settings.PNG|<center><small>(aRciii)my current Gs window settings</small></center>
File:Graphics settings.PNG|<center><small>(aRciii)my current graphics settings</small></center>
File:Advanced settings and hacks.PNG|<center><small>(aRciii)my current advanced settings</small></center>
File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center>
</gallery>
</gallery>
</spoiler>
}}
 


{{Tales series}}
{{Tales series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLUS-21386-U--28906 Tales of the Abyss (SLUS 21386) (U)]
*[https://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLUS-21386-U--28906 Tales of the Abyss (SLUS 21386) (U)]
*[http://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLPS-25586-J--30325 Tales of the Abyss (SLPS 25586) (J)]}}
*[https://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLPS-25586-J--30325 Tales of the Abyss (SLPS 25586) (J)]}}
ninja
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