Call of Duty: World at War - Final Fronts: Difference between revisions

Pilot program for test tables visible by default.
(→‎Fixed Issues: i think i understood this one...)
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
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|Comments=Europe v02.00(14/06/2004), Playable, The game barely runs at low resolution (PS2) 35-40 FPS, due to the fact that the processor is weak.
|Comments=Europe v02.00(14/06/2004), Playable, The game barely runs at low resolution (PS2) 35-40 FPS, due to the fact that the processor is weak.
|Tester=Chern40+7
|Tester=Chern40+7
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10, x64
|CPU=Intel Core i7-6700 @ 3.40GHz
|GPU=AMD Radeon RX 480
|Revision=v1.7.0-Nightly-2618
<!--
* '''Speedhacks:'''
** mVU Flag Hack: Enabled
** Instant VU1: Enabled
-->
|Graphics=GSdx-AVX2
<!--
* Renderer: Direct3D 12 (Hardware)
* Internal Resolution: 2x Native (~720p)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: Off
* Mipmapping: Automatic (Default)
* CRC Hack Level: Automatic (Default)
* Blending Accuracy: High
* Texture Preloading: Full(Hash Cache)
* HW Hacks: Automatic
-->
|Sound=
* SPU2-X
* LilyPad
|Comments=This game suffers from texture cache issues that cause massive slowdown, so at the start of each mission you must press F9 twice to swap between Software and Hardware renderers in order to clear the cache. Once that's done, the game runs flawlessly at 2x resolution with no noticeable glitches- though it's not quite fast enough to handle 3x resolution consistently. Recommend using Direct3D 12 with High Blending Accuracy for best results.
|Tester={{ForumUser|ScaryHobbit}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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|Comments={{TestPlaceholder}}
|Tester=?
|Tester=
}}
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{{TestingFooter}}
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{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=
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|Comments={{TestPlaceholder}}
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{{TestingFooter}}


==Trivia==
==Trivia==
* Original names: '''콜 오브 듀티: 월드 앳 워''' (SLKA-25449)
* Original names: '''콜 오브 듀티: 월드 앳 워''' (SLKA-25449)


==Known Issues==
{{noknown}}


==Fixed Issues==
==Fixed Issues==
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|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=Ghosting and lines on the edges of the screen.
|Description=Ghosting and lines on the edges of the screen while in either hardware mode.
|Workaround=Use Direct3D 11 enabled Hardware hacks and turn set texture offsets to X:0 and Y:800 to fix ghosting in Hardware mode.
|Workaround=Use Direct3D 11, enable hardware hacks and set texture offsets to X:0 and Y:800 to fix ghosting in Hardware mode.
}}
}}
<!--
I cant confirm any of these issues myself right now, i only tried to make them easier to understand from the OPs.
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{{Call of Duty Franchise}}
{{Call of Duty Franchise}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Call-of-Duty-World-at-War-Final-Fronts-SLUS-21746-U--28420 Call of Duty - World at War - Final Fronts (SLUS 21746) (U)]}}
*[https://forums.pcsx2.net/Thread-Call-of-Duty-World-at-War-Final-Fronts-SLUS-21746-U--28420 Call of Duty - World at War - Final Fronts (SLUS 21746) (U)]}}
ninja
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