Resident Evil: Dead Aim: Difference between revisions

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|Revision=v1.7.2916
|Revision=v1.7.2916
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
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* Renderer: Vulkan
* Native Resolution: 2560×1440 and 2880x1620
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
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|Sound=build-in
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes.
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes.
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== Trivia ==
== Trivia ==
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* Also known as '''Gun Survivor 4: BioHazard: Heroes Never Die''' (JP)
* Also known as '''Gun Survivor 4: BioHazard: Heroes Never Die''' (JP)


==Known Issues==
{{noknown}}


==Known Issues==
==Fixed Issues==
{{Issue
|IssueName=Thin vertical lines
|IsFixed=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. Or just use "Align Sprite" HW Hack.
}}
{{Issue
{{Issue
|IssueName=Letterbox problems
|IssueName=Letterbox problems
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|Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured.  
|Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured.  
|Workaround=This problem appears to be fixed in 1.7.0 dev.
|Workaround=This problem appears to be fixed in 1.7.0 dev.
}}
{{Issue
|IssueName=Thin vertical lines
|IsFixed=1
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. Or just use "Align Sprite" HW Hack.
|LastTestedBy=refraction
}}
}}


==The gallery==
==Gallery==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
File:Resident_Evil_Dead_Aim_Forum_3.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_3.png|Resident Evil: Dead Aim (SLPM 65245)
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Resident_Evil_Dead_Aim-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Resident_Evil_Dead_Aim-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>


{{Resident Evil series}}
{{Resident Evil series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Biohazard-Gun-Survivor-4-Heroes-Never-Die-SLPM-65245-J Biohazard Gun Survivor 4 - Heroes Never Die (SLPM 65245) (J)]
*[https://forums.pcsx2.net/Thread-Biohazard-Gun-Survivor-4-Heroes-Never-Die-SLPM-65245-J Biohazard Gun Survivor 4 - Heroes Never Die (SLPM 65245) (J)]
*[http://forums.pcsx2.net/Thread-Resident-Evil-Dead-Aim-SLES-51448-E--28825 Resident Evil - Dead Aim (SLES 51448) (E)]
*[https://forums.pcsx2.net/Thread-Resident-Evil-Dead-Aim-SLES-51448-E--28825 Resident Evil - Dead Aim (SLES 51448) (E)]
*[http://forums.pcsx2.net/Thread-Resident-Evil-Dead-Aim-SLUS-20669-U--29903 Resident Evil - Dead Aim (SLUS 20669) (U)]}}
*[https://forums.pcsx2.net/Thread-Resident-Evil-Dead-Aim-SLUS-20669-U--29903 Resident Evil - Dead Aim (SLUS 20669) (U)]}}
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