Resident Evil: Dead Aim: Difference between revisions

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|publisher        = [[Capcom]]
|publisher        = [[Capcom]]
|genre            = Action, Shooter
|genre            = Action, Shooter
|wikipedia        = [http://en.wikipedia.org/wiki/Resident_Evil:_Dead_Aim Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Resident_Evil:_Dead_Aim Link]
|gameinfo          = Join anti-Umbrella search and pursuit team agent, Bruce MacGavin, as he encounters a new layer of Umbrella's insidious activities.  In this all-new Resident Evil first-person action-shooter, you must search, sneak, and use battle moves to regain control of a sea-jacked cruise ship lost in the Atlantic.  As you progress through the game, you'll be able to upgrade your weapon.  And should you find yourself trapped amongst hordes of zombies and mutant beasts, your aim better be dead on--or you're gone.
|gameinfo          = Join anti-Umbrella search and pursuit team agent, Bruce MacGavin, as he encounters a new layer of Umbrella's insidious activities.  In this all-new Resident Evil first-person action-shooter, you must search, sneak, and use battle moves to regain control of a sea-jacked cruise ship lost in the Atlantic.  As you progress through the game, you'll be able to upgrade your weapon.  And should you find yourself trapped amongst hordes of zombies and mutant beasts, your aim better be dead on--or you're gone.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/562265-resident-evil-dead-aim Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/562265-resident-evil-dead-aim Link]
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/resident-evil-dead-aim-review/1900-6030112/ GameSpot]|6.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/resident-evil-dead-aim Metacritic]|65/100}}, {{ReviewLink|[http://www.ign.com/articles/2003/06/18/resident-evil-dead-aim-2 IGN]|6.9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_redeadaim_ps2 Eurogamer]|7/10}}
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/resident-evil-dead-aim-review/1900-6030112/ GameSpot]|6.4/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/resident-evil-dead-aim Metacritic]|65/100}}, {{ReviewLink|[http://www.ign.com/articles/2003/06/18/resident-evil-dead-aim-2 IGN]|6.9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_redeadaim_ps2 Eurogamer]|7/10}}
|au_rating        = MA
|au_rating        = MA
|eu_rating        = 16+
|eu_rating        = 16+
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}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1, x64
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.2916
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Renderer: Vulkan
* Native Resolution: 2560×1440 and 2880x1620
* Native Resolution: 2560×1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* CRC Hack Level: Automatic (Default)
* Date Accuracy: Fast (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks:
* '''Enable HW Hacks:'''
** Align Sprite
** Align Sprite
* FXAA Shader
* FXAA Shader
* External Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes.
|Tester={{ForumUser|Chern40_7}}
}}
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*LilyPad
|Tester=
|Comments=Europe v02.00(14/06/2004), The game runs at full speed of 1440p (2K) 60 FPS, no brakes, bugs or freezes.
|Tester=Chern40+7
}}
}}
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== Trivia ==
== Trivia ==
* Original names: '''ガンサバイバー4 バイオハザード ヒーローズ ネバーダイ''' (SLPM-65245), '''건 서바이버 4 바이오하자드: 히어로즈 네버 다이''' (SLKA-25038)
* Original names: '''ガンサバイバー4 バイオハザード ヒーローズ ネバーダイ''' (SLPM-65245), '''건 서바이버 4 바이오하자드: 히어로즈 네버 다이''' (SLKA-25038)
* Also known as '''Gun Survivor 4: BioHazard: Heroes Never Die''' (JP)
* Also known as '''Gun Survivor 4: BioHazard: Heroes Never Die''' (JP)


==Known Issues==
==Known Issues==
{{noknown}}


==Fixed Issues==
{{Issue
|IssueName=Letterbox problems
|IsFixed=1
|IssueLevel=1
|Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured.
|Workaround=This problem appears to be fixed in 1.7.0 dev.
}}
{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=Thin vertical lines
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
|Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. Or just use "Align Sprite" HW Hack.
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. Or just use "Align Sprite" HW Hack.
|LastTestedBy=refraction
}}
}}


{{Issue
==Gallery==
|IssueName=Letterbox problems
<gallery widths="175px" heights="100px">
|IsFixed=0
|IssueLevel=1
|Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured.
}}
 
==The gallery==
<gallery>
File:Resident_Evil_Dead_Aim_Forum_3.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_3.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_4.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_4.png|Resident Evil: Dead Aim (SLPM 65245)
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{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Biohazard-Gun-Survivor-4-Heroes-Never-Die-SLPM-65245-J Biohazard Gun Survivor 4 - Heroes Never Die (SLPM 65245) (J)]
*[https://forums.pcsx2.net/Thread-Biohazard-Gun-Survivor-4-Heroes-Never-Die-SLPM-65245-J Biohazard Gun Survivor 4 - Heroes Never Die (SLPM 65245) (J)]
*[http://forums.pcsx2.net/Thread-Resident-Evil-Dead-Aim-SLES-51448-E--28825 Resident Evil - Dead Aim (SLES 51448) (E)]
*[https://forums.pcsx2.net/Thread-Resident-Evil-Dead-Aim-SLES-51448-E--28825 Resident Evil - Dead Aim (SLES 51448) (E)]
*[http://forums.pcsx2.net/Thread-Resident-Evil-Dead-Aim-SLUS-20669-U--29903 Resident Evil - Dead Aim (SLUS 20669) (U)]}}
*[https://forums.pcsx2.net/Thread-Resident-Evil-Dead-Aim-SLUS-20669-U--29903 Resident Evil - Dead Aim (SLUS 20669) (U)]}}
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