Resident Evil: Dead Aim: Difference between revisions
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{{infobox | {{infobox | ||
|image = Resident_Evil_Dead_Aim.jpg | |image = Resident_Evil_Dead_Aim.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = [[ | |developer = [[Cavia|Cavia Inc.]] | ||
|genre = Shooter | |publisher = [[Capcom]] | ||
|wikipedia = [ | |genre = Action, Shooter | ||
|reviewlinks = [ | |wikipedia = [https://en.wikipedia.org/wiki/Resident_Evil:_Dead_Aim Link] | ||
| | |gameinfo = Join anti-Umbrella search and pursuit team agent, Bruce MacGavin, as he encounters a new layer of Umbrella's insidious activities. In this all-new Resident Evil first-person action-shooter, you must search, sneak, and use battle moves to regain control of a sea-jacked cruise ship lost in the Atlantic. As you progress through the game, you'll be able to upgrade your weapon. And should you find yourself trapped amongst hordes of zombies and mutant beasts, your aim better be dead on--or you're gone. | ||
| | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/562265-resident-evil-dead-aim Link] | ||
|reviewlinks = {{ReviewLink|[https://www.gamespot.com/reviews/resident-evil-dead-aim-review/1900-6030112/ GameSpot]|6.4/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/resident-evil-dead-aim Metacritic]|65/100}}, {{ReviewLink|[http://www.ign.com/articles/2003/06/18/resident-evil-dead-aim-2 IGN]|6.9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_redeadaim_ps2 Eurogamer]|7/10}} | |||
|au_rating = MA | |||
|eu_rating = 16+ | |||
|na_rating_text = Blood and Gore, Violence | |||
|na_rating = M | |||
|ko_rating = 18 | |||
|japan_rating = C | |||
|mouse = 1 | |||
|lightgun = 1 | |||
|italian = SLES-51448 | |||
|spanish = SLES-51448 | |||
|french = SLES-51448 | |||
|german = SLES-51448 | |||
|japanese = SLPM-65245 & CPCS-01005 & SLPM-61039 | |||
|english = SLES-51448 & SLUS-20669 | |||
|widescreenpatch = 1 | |||
|korean = SLKA-25038 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65245<br />CPCS-01005 <small>(w/ GunCon2)</small><br />SLKA-25038 | |serialsNTSCJ = SLPM-65245<br />CPCS-01005 <small>(w/ GunCon2)</small><br />SLKA-25038 <small>(Korea)</small><br />SLPM-61039 <small>(Trial)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = 301A78F2 | ||
|releasedateNTSCJ = February 13, 2003 | |releasedateNTSCJ = February 13, 2003<br />April 24, 2003 <small>(Korea)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None | |Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None | ||
|Tester={{ForumUser|Cole}} | |Tester={{ForumUser|Cole}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Home, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |||
|Revision=v1.7.2916 | |||
|Graphics=GSdx | |||
<!-- | |||
* Renderer: Vulkan | |||
* Native Resolution: 2560×1440 and 2880x1620 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Automatic (Default) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* '''Enable HW Hacks:''' | |||
** Align Sprite | |||
* FXAA Shader | |||
* Widescreen patch | |||
--> | |||
|Sound=build-in | |||
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes. | |||
|Tester={{ForumUser|Chern40_7}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status= | ||
|Region= | |Region= | ||
|OS= | |OS= | ||
|CPU= | |CPU= | ||
|GPU= | |GPU= | ||
|Revision= | |Revision= | ||
|Graphics= | |Graphics= | ||
|Sound= | |Sound= | ||
|Comments= | |Comments={{TestPlaceholder}} | ||
|Tester= | |Tester= | ||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status= | |||
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}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | == Trivia == | ||
* Original names: '''ガンサバイバー4 バイオハザード ヒーローズ ネバーダイ''' (SLPM-65245) | * Original names: '''ガンサバイバー4 バイオハザード ヒーローズ ネバーダイ''' (SLPM-65245), '''건 서바이버 4 바이오하자드: 히어로즈 네버 다이''' (SLKA-25038) | ||
* Also known as '''Gun Survivor 4: BioHazard | * Also known as '''Gun Survivor 4: BioHazard: Heroes Never Die''' (JP) | ||
==Known Issues== | ==Known Issues== | ||
{{noknown}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Letterbox problems | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured. | |||
|Workaround=This problem appears to be fixed in 1.7.0 dev. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Thin vertical lines | |IssueName=Thin vertical lines | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side. | |Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side. | ||
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. | |Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. Or just use "Align Sprite" HW Hack. | ||
|LastTestedBy=refraction | |||
}} | }} | ||
== | ==Gallery== | ||
<gallery> | <gallery widths="175px" heights="100px"> | ||
File:Resident_Evil_Dead_Aim_Forum_3.png|Resident Evil: Dead Aim (SLPM 65245) | File:Resident_Evil_Dead_Aim_Forum_3.png|Resident Evil: Dead Aim (SLPM 65245) | ||
File:Resident_Evil_Dead_Aim_Forum_4.png|Resident Evil: Dead Aim (SLPM 65245) | File:Resident_Evil_Dead_Aim_Forum_4.png|Resident Evil: Dead Aim (SLPM 65245) | ||
File:Resident_Evil_Dead_Aim_Forum_1.jpg|Resident Evil: Dead Aim (SLUS 20669) | File:Resident_Evil_Dead_Aim_Forum_1.jpg|Resident Evil: Dead Aim (SLUS 20669) | ||
File:Resident_Evil_Dead_Aim_Forum_2.png|Resident Evil: Dead Aim (SLPM 65245) | File:Resident_Evil_Dead_Aim_Forum_2.png|Resident Evil: Dead Aim (SLPM 65245) | ||
Resident_Evil_Dead_Aim-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch | |||
Resident_Evil_Dead_Aim-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch | |||
Resident_Evil_Dead_Aim-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch | |||
</gallery> | </gallery> | ||
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{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Biohazard-Gun-Survivor-4-Heroes-Never-Die-SLPM-65245-J Biohazard Gun Survivor 4 - Heroes Never Die (SLPM 65245) (J)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Resident-Evil-Dead-Aim-SLES-51448-E--28825 Resident Evil - Dead Aim (SLES 51448) (E)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Resident-Evil-Dead-Aim-SLUS-20669-U--29903 Resident Evil - Dead Aim (SLUS 20669) (U)]}} |
Latest revision as of 22:50, 22 June 2024
Developer(s): Cavia Inc.
Publisher(s): Capcom
Genre: Action, Shooter
Wikipedia: Link
Game review links: GameSpot: 6.4/10, Metacritic: 65/100, IGN: 6.9/10, Eurogamer: 7/10
Game description: Join anti-Umbrella search and pursuit team agent, Bruce MacGavin, as he encounters a new layer of Umbrella's insidious activities. In this all-new Resident Evil first-person action-shooter, you must search, sneak, and use battle moves to regain control of a sea-jacked cruise ship lost in the Atlantic. As you progress through the game, you'll be able to upgrade your weapon. And should you find yourself trapped amongst hordes of zombies and mutant beasts, your aim better be dead on--or you're gone.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/PAL | ? |
|
0.9.8 | GSdx r4600 |
|
BIOS: USA v2.00, HACKS: Hacks: INTC, mVU flag hack. Wait Idle Loop hack causes some minimal flickering., 60+ FPS | Machina |
NTSC-U | Windows 7 Home Premium 64-bit |
|
1.0.0 Stable Release | GSDX |
|
USA v01.60(07/02/2002), MTVU, Texture Filtering, The game played flawlessly speed wise throughout the entire thing. Only a few bugs came up during gameplay, though they may just be hardware specific. Game Fixes were enabled to ensure better quality with custom resolutions. Game seems to have problems graphically with anything above native resolutions. | |
NTSC-U | Windows |
|
1.1.0 r5766 | GSdx 5764 SSE41 |
|
Runs above full speed. | |
NTSC-J | Windows |
|
1.1.0.5766 SVN | GSdx 0.1.16 SSE41 5764 |
|
Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None | |
NTSC-U | Windows 10 Home, x64 |
|
v1.7.2916 | GSdx | build-in | Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: ガンサバイバー4 バイオハザード ヒーローズ ネバーダイ (SLPM-65245), 건 서바이버 4 바이오하자드: 히어로즈 네버 다이 (SLKA-25038)
- Also known as Gun Survivor 4: BioHazard: Heroes Never Die (JP)
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Fixed Issues
Letterbox problems
- Status: Fixed
- Type: Major
- Description: Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured.
- Workaround: Update to the latest nightly version of PCSX2.
Thin vertical lines
- Status: Fixed
- Type: Minor
- Description: Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
- Workaround: Update to the latest nightly version of PCSX2.
Gallery
-
Resident Evil: Dead Aim (SLPM 65245)
-
Resident Evil: Dead Aim (SLPM 65245)
-
Resident Evil: Dead Aim (SLUS 20669)
-
Resident Evil: Dead Aim (SLPM 65245)
-
v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
|
- Games rated C in Japan
- Games rated M in North America
- Games rated 16+ in Europe
- Games rated MA in Australia
- Games rated 18 in Korea
- Games support mouse
- Games with special controllers
- Games support light gun
- Games with widescreen support
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games with Korean language
- Games
- Playable games
- Action
- Shooter
- Games by Cavia
- Games without known issues