Resident Evil: Dead Aim: Difference between revisions

Fixed
(Pilot program for test tables visible by default.)
(Fixed)
Line 171: Line 171:


==Known Issues==
==Known Issues==
{{Issue
{{noknown}}
|IssueName=Thin vertical lines
|IsFixed=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. Or just use "Align Sprite" HW Hack.
}}


==Fixed Issues==
==Fixed Issues==
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|Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured.  
|Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured.  
|Workaround=This problem appears to be fixed in 1.7.0 dev.
|Workaround=This problem appears to be fixed in 1.7.0 dev.
}}
{{Issue
|IssueName=Thin vertical lines
|IsFixed=1
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. Or just use "Align Sprite" HW Hack.
|LastTestedBy=refraction
}}
}}


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