The Getaway: Black Monday: Difference between revisions

Added issue and marked another as fixed.
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|wikipedia        = [https://en.wikipedia.org/wiki/The_Getaway:_Black_Monday Link]
|wikipedia        = [https://en.wikipedia.org/wiki/The_Getaway:_Black_Monday Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/914984-the-getaway-black-monday Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/914984-the-getaway-black-monday Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-getaway-black-monday Metacritic]|57/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-getaway-black-monday Metacritic]|57/100}}
|gameinfo          = The Getaway: Black Monday offers more predictable driving and on-foot controls, new vehicles, a variety of mission types, and new characters. The story begins with events that take place two years after the demise of the most notorious crime boss of London's East End, Charlie Jolson. You'll take on the role of a cop, who sets out on a quest for revenge. By choosing which path to take, you must make critical decisions that influence the final outcome of the game.<br />
|gameinfo          = The Getaway: Black Monday offers more predictable driving and on-foot controls, new vehicles, a variety of mission types, and new characters. The story begins with events that take place two years after the demise of the most notorious crime boss of London's East End, Charlie Jolson. You'll take on the role of a cop, who sets out on a quest for revenge. By choosing which path to take, you must make critical decisions that influence the final outcome of the game.<br />
Unlike other open-world action-adventure games of this time such as Grand Theft Auto Vice City and Driver III, this game features licensed vehicles from several brands to add to the realism. It follows 3 main protagonists: Sgt Ben "Mitch" Mitchell, Eddie O'Connor and Sam Thompson, each with their own unique abilities.
Unlike other open-world action-adventure games of this time such as Grand Theft Auto Vice City and Driver III, this game features licensed vehicles from several brands to add to the realism. It follows 3 main protagonists: Sgt Ben "Mitch" Mitchell, Eddie O'Connor and Sam Thompson, each with their own unique abilities.
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|GPU=AMD Radeon R7 250
|GPU=AMD Radeon R7 250
|Revision=?
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<spoiler show="Settings" hide="Hide">
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* '''Speedhacks:'''
** EE Cyclerate: 2
** EE Cyclerate: 2
** VU Cycle Stealing: 2
** VU Cycle Stealing: 2
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==Trivia==
==Trivia==
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* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.


==Known Issues==
{{noknown}}


==Known Issues==
==Fixed Issues==
{{Issue
|IssueName=Semi-transparent wall
|IsFixed=1
|IssueLevel=0
|Description=A white semi-transparent wall appears in front of the character.
|Workaround=Go to Config > Video (Graphics Settings) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". A depth issue will now be visible causing a ghost image to appear at certain angles. Alternatively set Renderer to any of the "(Software)" options to avoid both issues. For NTSC-U versions make sure CRC Hack Level is set to "Full" if the issue does appear.
}}
{{Issue
{{Issue
|IssueName=Characters being able to see you/shoot you through walls
|IssueName=Characters being able to see you/shoot you through walls
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Other characters being able to see you/shoot you through walls.  
|Description=Other characters being able to see you/shoot you through walls.  
|Workaround=Go to Config > Emulation Settings, VUs tab, and set both VU0 and VU1 to SuperVU.
|Workaround=Go to Config > Emulation Settings, VUs tab, and set both VU0 and VU1 to SuperVU.
}}
{{Issue
|IssueName=Missing shadows in Direct3D 11 and Direct3D 12 Hardware renderers
|IsFixed=1
|IssueLevel=0
|Description=The shadows are completely missing when setting Hardware renderer to Direct3D 11 or Direct3D 12.
|Workaround=Set Hardware renderer to "OpenGL", "Vulkan" or to Software renderer in Config > Graphics Settings. Also keep in mind that a white semi-transparent wall will appear in "OpenGL" or "Vulkan" renderers.
}}
}}


==Non-Issues==
{{Issue
{{Issue
|IssueName=Semi-transparent wall
|IssueName=Textures disappear and level vanishes
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=A semi-transparent wall appears in front of the character.
|Description=While playing the first level, textures often deload.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". A depth issue will now be visible causing a ghost image to appear at certain angles. Alternatively set Renderer to any of the "(Software)" options to avoid both issues. For NTSC-U versions make sure CRC Hack Level is set to "Full" if the issue does appear.
|Workaround=
|FirstTestedOn=v1.7.5913
|LastTestedOn=Original hardware
|LastTestedBy=refraction
}}
}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}}
*[https://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}}
ninja
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