The Getaway: Black Monday: Difference between revisions

Added issue and marked another as fixed.
(Fixed per link125 and JordanTheToast.)
(Added issue and marked another as fixed.)
 
(One intermediate revision by the same user not shown)
Line 151: Line 151:


==Known Issues==
==Known Issues==
{{noknown}}
==Fixed Issues==
{{Issue
|IssueName=Semi-transparent wall
|IsFixed=1
|IssueLevel=0
|Description=A white semi-transparent wall appears in front of the character.
|Workaround=Go to Config > Video (Graphics Settings) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". A depth issue will now be visible causing a ghost image to appear at certain angles. Alternatively set Renderer to any of the "(Software)" options to avoid both issues. For NTSC-U versions make sure CRC Hack Level is set to "Full" if the issue does appear.
}}
{{Issue
{{Issue
|IssueName=Characters being able to see you/shoot you through walls
|IssueName=Characters being able to see you/shoot you through walls
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Other characters being able to see you/shoot you through walls.  
|Description=Other characters being able to see you/shoot you through walls.  
Line 160: Line 170:
{{Issue
{{Issue
|IssueName=Missing shadows in Direct3D 11 and Direct3D 12 Hardware renderers
|IssueName=Missing shadows in Direct3D 11 and Direct3D 12 Hardware renderers
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The shadows are completely missing when setting Hardware renderer to Direct3D 11 or Direct3D 12.
|Description=The shadows are completely missing when setting Hardware renderer to Direct3D 11 or Direct3D 12.
Line 166: Line 176:
}}
}}


==Fixed Issues==
==Non-Issues==
{{Issue
{{Issue
|IssueName=Semi-transparent wall
|IssueName=Textures disappear and level vanishes
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=A white semi-transparent wall appears in front of the character.
|Description=While playing the first level, textures often deload.
|Workaround=Go to Config > Video (Graphics Settings) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". A depth issue will now be visible causing a ghost image to appear at certain angles. Alternatively set Renderer to any of the "(Software)" options to avoid both issues. For NTSC-U versions make sure CRC Hack Level is set to "Full" if the issue does appear.
|Workaround=
|FirstTestedOn=v1.7.5913
|LastTestedOn=Original hardware
|LastTestedBy=refraction
}}
}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[https://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}}
*[https://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}}
ninja
3,340

edits