The Getaway: Black Monday: Difference between revisions
Added issue and marked another as fixed.
(Fixed per link125 and JordanTheToast.) |
(Added issue and marked another as fixed.) |
||
(One intermediate revision by the same user not shown) | |||
Line 151: | Line 151: | ||
==Known Issues== | ==Known Issues== | ||
{{noknown}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Semi-transparent wall | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=A white semi-transparent wall appears in front of the character. | |||
|Workaround=Go to Config > Video (Graphics Settings) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". A depth issue will now be visible causing a ghost image to appear at certain angles. Alternatively set Renderer to any of the "(Software)" options to avoid both issues. For NTSC-U versions make sure CRC Hack Level is set to "Full" if the issue does appear. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Characters being able to see you/shoot you through walls | |IssueName=Characters being able to see you/shoot you through walls | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Other characters being able to see you/shoot you through walls. | |Description=Other characters being able to see you/shoot you through walls. | ||
Line 160: | Line 170: | ||
{{Issue | {{Issue | ||
|IssueName=Missing shadows in Direct3D 11 and Direct3D 12 Hardware renderers | |IssueName=Missing shadows in Direct3D 11 and Direct3D 12 Hardware renderers | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The shadows are completely missing when setting Hardware renderer to Direct3D 11 or Direct3D 12. | |Description=The shadows are completely missing when setting Hardware renderer to Direct3D 11 or Direct3D 12. | ||
Line 166: | Line 176: | ||
}} | }} | ||
== | ==Non-Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Textures disappear and level vanishes | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description= | |Description=While playing the first level, textures often deload. | ||
|Workaround= | |Workaround= | ||
|FirstTestedOn=v1.7.5913 | |||
|LastTestedOn=Original hardware | |||
|LastTestedBy=refraction | |||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[https://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}} | *[https://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}} |