The Getaway: Black Monday: Difference between revisions

Added issue and marked another as fixed.
(Pilot program for test tables visible by default.)
(Added issue and marked another as fixed.)
 
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==Known Issues==
==Known Issues==
{{noknown}}
==Fixed Issues==
{{Issue
|IssueName=Semi-transparent wall
|IsFixed=1
|IssueLevel=0
|Description=A white semi-transparent wall appears in front of the character.
|Workaround=Go to Config > Video (Graphics Settings) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". A depth issue will now be visible causing a ghost image to appear at certain angles. Alternatively set Renderer to any of the "(Software)" options to avoid both issues. For NTSC-U versions make sure CRC Hack Level is set to "Full" if the issue does appear.
}}
{{Issue
{{Issue
|IssueName=Characters being able to see you/shoot you through walls
|IssueName=Characters being able to see you/shoot you through walls
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Other characters being able to see you/shoot you through walls.  
|Description=Other characters being able to see you/shoot you through walls.  
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}}
}}
{{Issue
{{Issue
|IssueName=Semi-transparent wall
|IssueName=Missing shadows in Direct3D 11 and Direct3D 12 Hardware renderers
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=A white semi-transparent wall appears in front of the character.
|Description=The shadows are completely missing when setting Hardware renderer to Direct3D 11 or Direct3D 12.
|Workaround=Go to Config > Video (Graphics Settings) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". A depth issue will now be visible causing a ghost image to appear at certain angles. Alternatively set Renderer to any of the "(Software)" options to avoid both issues. For NTSC-U versions make sure CRC Hack Level is set to "Full" if the issue does appear.
|Workaround=Set Hardware renderer to "OpenGL", "Vulkan" or to Software renderer in Config > Graphics Settings. Also keep in mind that a white semi-transparent wall will appear in "OpenGL" or "Vulkan" renderers.
}}
}}
==Non-Issues==
{{Issue
{{Issue
|IssueName=Missing shadows in Direct3D 11 and Direct3D 12 Hardware renderers
|IssueName=Textures disappear and level vanishes
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=The shadows are completely missing when setting Hardware renderer to Direct3D 11 or Direct3D 12.
|Description=While playing the first level, textures often deload.
|Workaround=Set Hardware renderer to "OpenGL", "Vulkan" or to Software renderer in Config > Graphics Settings. Also keep in mind that a white semi-transparent wall will appear in "OpenGL" or "Vulkan" renderers.
|Workaround=
|FirstTestedOn=v1.7.5913
|LastTestedOn=Original hardware
|LastTestedBy=refraction
}}
}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[https://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}}
*[https://forums.pcsx2.net/Thread-Getaway-The-Black-Monday-SCUS-97408-U--28452 Getaway, The - Black Monday (SCUS 97408) (U)]}}
ninja
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