Ratchet: Deadlocked: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=
|CPU=Intel Core i7-3630QM @ 2.40 GHz
|CPU=Intel Core i7-3630QM @ 2.40 GHz
|GPU=Intel HD Graphics 4000
|GPU=Intel HD Graphics 4000
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|Revision=1.2.1
|Revision=1.2.1
|Graphics=GSdx 10
|Graphics=GSdx 10
|Sound=SPU2-X r5830 2.0.0
|Sound=* SPU2-X r5830 2.0.0
|Comments=This game is playable. It lags on even the best computers and the textures completely glitch.
|Comments=This game is playable. It lags on even the best computers and the textures completely glitch.
|Tester=RobertasACDC
|Tester=RobertasACDC
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|Revision=1.3.0-20140805121745
|Revision=1.3.0-20140805121745
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2-X
|Sound=* SPU2-X
|Comments=Used all recommended speedhacks, EE Cyclerate 2, and VU Cycle Stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of onscreen elements.
|Comments=Used all recommended speedhacks, EE Cyclerate 2, and VU Cycle Stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of onscreen elements.
|Tester=Clank
|Tester=Clank
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*SPU2-X 2.0.0 [libspu2x-2.0.0]
*SPU2-X 2.0.0 [libspu2x-2.0.0]
*OnePAD 0 1.3.0 [libonepad-legacy]
*OnePAD 0 1.3.0 [libonepad-legacy]
|Comments=Game runs at full speed most of the time when using OGL HW renderer, occasional stutters here and there but overall a very enjoyable experience. Most graphical glitches are fixed with the latest build using mipmapping = Basic(fast).  
|Comments=Game runs at full speed most of the time when using OGL HW renderer, occasional stutters here and there but overall a very enjoyable experience. Most graphical glitches are fixed with the latest build using mipmapping = Basic(fast).
|Tester=Quattro55
|Tester=Quattro55
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Manjaro
|CPU=Ryzen 7 5800X
|GPU=GTX 1070
|Revision=v1.7.5660
|Graphics=Default
|Sound=Default
|Comments=Game runs at full speed with extremely few, extremely minimal graphical issues (namely SW mips occasionally messing up spherical objects). Tested predominantly on Vulkan.
|Tester=TheTechnician27
}}
{{TestingFooter}}
{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=
|Region=
|OS=
|CPU=
|GPU=
|Revision=
|Graphics=
|Sound=
|Comments={{TestPlaceholder}}
|Tester=
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{noknown}}
{{Issue
|IssueName=Broken software mipmapping
|IsFixed=0
|IssueLevel=0
|Description=While using the software renderer, some surfaces will be incorrectly mipmapped, such as the nodes which the bots activate.
|Workaround=Use hardware mode.
|FirstTestedOn=v1.7.5600
|LastTestedOn=v1.7.5600
|GithubID=5008
}}


==Fixed Issues==
==Fixed Issues==
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|Description=Shadows in the game aren't rendered properly in software mode
|Description=Shadows in the game aren't rendered properly in software mode
|Workaround=Fixed on last Nightly versions.
|Workaround=Fixed on last Nightly versions.
|LastTestedOn=v1.7.4726
}}
{{Issue
|IssueName=Issue with bloom on high resolutions
|IsFixed=1
|IssueLevel=0
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Workaround=Setting that helps this issue is already added by default on newer versions of PCSX2, for older versions, like 1.6: Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.
|LastTestedOn=v1.7.4726
|LastTestedOn=v1.7.4726
}}
}}
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|IssueLevel=1
|IssueLevel=1
|Description=World geometry and some models will vanish after pausing the game or opening a vendor.
|Description=World geometry and some models will vanish after pausing the game or opening a vendor.
|Workaround=Fixed on later Nightly versions of PCSX2, on Older versions, like 1.6: Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
|Workaround=Fixed on later Nightly versions of PCSX2. On older versions, like 1.6: Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
|FirstTestedOn=v1.5.X
|LastTestedOn=v1.7.4726
|LastTestedOn=v1.7.4726
|GithubID=2088
}}
}}


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}}
}}


{{Issue
|IssueName=Issue with bloom on high resolutions
|IsFixed=1
|IssueLevel=-1
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Workaround=Setting that helps this issue is already added by default on newer versions of PCSX2, for older versions, like 1.6: Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.
|LastTestedOn=v1.7.4726
}}


==The gallery==
==Gallery==
<gallery>
<gallery>
File:Ratchet_Deadlocked_Forum_1.jpg|Ratchet: Deadlocked (SCUS 97465)
File:Ratchet_Deadlocked_Forum_1.jpg|Ratchet: Deadlocked (SCUS 97465)
</gallery>
</gallery>


{{Ratchet & Clank series}}
{{Ratchet & Clank series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[https://forums.pcsx2.net/Thread-Ratchet-Deadlocked-SCUS-97465-U--29397 Ratchet - Deadlocked (SCUS 97465) (U)]}}
*[https://forums.pcsx2.net/Thread-Ratchet-Deadlocked-SCUS-97465-U--29397 Ratchet - Deadlocked (SCUS 97465) (U)]}}
ninja
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