Ratchet: Deadlocked: Difference between revisions
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS= | |OS= | ||
|CPU=Intel Core i7-3630QM @ 2.40 GHz | |CPU=Intel Core i7-3630QM @ 2.40 GHz | ||
|GPU=Intel HD Graphics 4000 | |GPU=Intel HD Graphics 4000 | ||
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|Revision=1.2.1 | |Revision=1.2.1 | ||
|Graphics=GSdx 10 | |Graphics=GSdx 10 | ||
|Sound=SPU2-X r5830 2.0.0 | |Sound=* SPU2-X r5830 2.0.0 | ||
|Comments=This game is playable. It lags on even the best computers and the textures completely glitch. | |Comments=This game is playable. It lags on even the best computers and the textures completely glitch. | ||
|Tester=RobertasACDC | |Tester=RobertasACDC | ||
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|Revision=1.3.0-20140805121745 | |Revision=1.3.0-20140805121745 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound=SPU2-X | |Sound=* SPU2-X | ||
|Comments=Used all recommended speedhacks, EE Cyclerate 2, and VU Cycle Stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of onscreen elements. | |Comments=Used all recommended speedhacks, EE Cyclerate 2, and VU Cycle Stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of onscreen elements. | ||
|Tester=Clank | |Tester=Clank | ||
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*SPU2-X 2.0.0 [libspu2x-2.0.0] | *SPU2-X 2.0.0 [libspu2x-2.0.0] | ||
*OnePAD 0 1.3.0 [libonepad-legacy] | *OnePAD 0 1.3.0 [libonepad-legacy] | ||
|Comments=Game runs at full speed most of the time when using OGL HW renderer, occasional stutters here and there but overall a very enjoyable experience. Most graphical glitches are fixed with the latest build using mipmapping = Basic(fast). | |Comments=Game runs at full speed most of the time when using OGL HW renderer, occasional stutters here and there but overall a very enjoyable experience. Most graphical glitches are fixed with the latest build using mipmapping = Basic(fast). | ||
|Tester=Quattro55 | |Tester=Quattro55 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Manjaro | |||
|CPU=Ryzen 7 5800X | |||
|GPU=GTX 1070 | |||
|Revision=v1.7.5660 | |||
|Graphics=Default | |||
|Sound=Default | |||
|Comments=Game runs at full speed with extremely few, extremely minimal graphical issues (namely SW mips occasionally messing up spherical objects). Tested predominantly on Vulkan. | |||
|Tester=TheTechnician27 | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status= | |||
|Region= | |||
|OS= | |||
|CPU= | |||
|GPU= | |||
|Revision= | |||
|Graphics= | |||
|Sound= | |||
|Comments={{TestPlaceholder}} | |||
|Tester= | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{ | {{Issue | ||
|IssueName=Broken software mipmapping | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=While using the software renderer, some surfaces will be incorrectly mipmapped, such as the nodes which the bots activate. | |||
|Workaround=Use hardware mode. | |||
|FirstTestedOn=v1.7.5600 | |||
|LastTestedOn=v1.7.5600 | |||
|GithubID=5008 | |||
}} | |||
==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Broken textures | |IssueName=Broken textures | ||
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|Description=Shadows in the game aren't rendered properly in software mode | |Description=Shadows in the game aren't rendered properly in software mode | ||
|Workaround=Fixed on last Nightly versions. | |Workaround=Fixed on last Nightly versions. | ||
|LastTestedOn=v1.7.4726 | |LastTestedOn=v1.7.4726 | ||
}} | }} | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=World geometry and some models will vanish after pausing the game or opening a vendor. | |Description=World geometry and some models will vanish after pausing the game or opening a vendor. | ||
|Workaround=Fixed on later Nightly versions of PCSX2 | |Workaround=Fixed on later Nightly versions of PCSX2. On older versions, like 1.6: Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game. | ||
|FirstTestedOn=v1.5.X | |||
|LastTestedOn=v1.7.4726 | |LastTestedOn=v1.7.4726 | ||
|GithubID=2088 | |||
}} | }} | ||
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}} | }} | ||
{{Issue | |||
|IssueName=Issue with bloom on high resolutions | |||
|IsFixed=1 | |||
|IssueLevel=-1 | |||
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place. | |||
|Workaround=Setting that helps this issue is already added by default on newer versions of PCSX2, for older versions, like 1.6: Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture. | |||
|LastTestedOn=v1.7.4726 | |||
}} | |||
== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Ratchet_Deadlocked_Forum_1.jpg|Ratchet: Deadlocked (SCUS 97465) | File:Ratchet_Deadlocked_Forum_1.jpg|Ratchet: Deadlocked (SCUS 97465) | ||
</gallery> | </gallery> | ||
{{Ratchet & Clank series}} | {{Ratchet & Clank series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[https://forums.pcsx2.net/Thread-Ratchet-Deadlocked-SCUS-97465-U--29397 Ratchet - Deadlocked (SCUS 97465) (U)]}} | *[https://forums.pcsx2.net/Thread-Ratchet-Deadlocked-SCUS-97465-U--29397 Ratchet - Deadlocked (SCUS 97465) (U)]}} |