Klonoa 2: Lunatea's Veil: Difference between revisions

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|IssueLevel=0
|IssueLevel=0
|Description=When using the software renderer, the full-screen coloring effect used in some parts of the cutscenes at the end of Maze of Memories (monochrome colors) and at the end of Noxious La-Lakoosha (sepia colors) has horizontal line artifacts.
|Description=When using the software renderer, the full-screen coloring effect used in some parts of the cutscenes at the end of Maze of Memories (monochrome colors) and at the end of Noxious La-Lakoosha (sepia colors) has horizontal line artifacts.
|Workaround=Set renderer to "OpenGL" or "Vulkan".
|LastTestedOn=v1.7.3130
|GithubID=6724
{{SpoilerTable|caption=Show screenshots|text=<gallery>
{{SpoilerTable|caption=Show screenshots|text=<gallery>
File:Klonoa 2 noxious la-lakoosha end cutscene incorrect effect software renderer renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect in Noxious La-Lakoosha (software renderer)
File:Klonoa 2 noxious la-lakoosha end cutscene incorrect effect software renderer renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect in Noxious La-Lakoosha (software renderer)
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File:Klonoa 2 maze of memories end cutscene correct effect hardware renderer pcsx2 v1.7.3069.png.png|Correctly displayed effect in Maze of Memories (OpenGL/Vulkan renderer)
File:Klonoa 2 maze of memories end cutscene correct effect hardware renderer pcsx2 v1.7.3069.png.png|Correctly displayed effect in Maze of Memories (OpenGL/Vulkan renderer)
</gallery>}}
</gallery>}}
|Workaround=Set renderer to "OpenGL" or "Vulkan".
|LastTestedOn=v1.7.3130
|GithubID=6724
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=When using a hardware renderer, the cutscene at the start of Embryo Compass features a layered effect that is supposed to invert the colors behind the layer, but instead incorrectly appears as a solid color.
|Description=When using a hardware renderer, the cutscene at the start of Embryo Compass features a layered effect that is supposed to invert the colors behind the layer, but instead incorrectly appears as a solid color.
|Workaround=In Settings → Graphics → Rendering, set Blending Accuracy to "Full (Slow)". Or alternatively, set Renderer to "Software".
{{SpoilerTable|caption=Show screenshots|text=<gallery>
{{SpoilerTable|caption=Show screenshots|text=<gallery>
File:Klonoa 2 embryo compass cutscene incorrect effect 1 hardware renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect (OpenGL/Vulkan renderer)
File:Klonoa 2 embryo compass cutscene incorrect effect 1 hardware renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect (OpenGL/Vulkan renderer)
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File:Klonoa 2 embryo compass cutscene correct effect 3 software renderer pcsx2 v1.7.3069.png|Correctly displayed effect (software renderer)
File:Klonoa 2 embryo compass cutscene correct effect 3 software renderer pcsx2 v1.7.3069.png|Correctly displayed effect (software renderer)
</gallery>}}
</gallery>}}
|Workaround=In Settings → Graphics → Rendering, set Blending Accuracy to "Full (Slow)". Or alternatively, set Renderer to "Software".
|LastTestedOn=v1.7.3426
|LastTestedOn=v1.7.3426
|GithubID=6727
|GithubID=6727
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|IssueLevel=0
|IssueLevel=0
|Description=When using a hardware renderer, outlines on characters and objects are missing or incorrectly rendered (usually like a thin dashed line). The issue is mostly noticable in cutscenes, but can also be observed in gameplay.
|Description=When using a hardware renderer, outlines on characters and objects are missing or incorrectly rendered (usually like a thin dashed line). The issue is mostly noticable in cutscenes, but can also be observed in gameplay.
|Workaround=Set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6728 link]
{{SpoilerTable|caption=Show screenshots|text=<gallery>
{{SpoilerTable|caption=Show screenshots|text=<gallery>
File:Klonoa 2 model outline rendering hardware broken pcsx2 v1.7.3130.png|Missing or incorrectly rendered character outlines (OpenGL/Vulkan renderer)
File:Klonoa 2 model outline rendering hardware broken pcsx2 v1.7.3130.png|Missing or incorrectly rendered character outlines (OpenGL/Vulkan renderer)
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File:Klonoa 2 model outline rendering 3 software working pcsx2 v1.7.3130.png|Properly rendered character/object outlines (software renderer)
File:Klonoa 2 model outline rendering 3 software working pcsx2 v1.7.3130.png|Properly rendered character/object outlines (software renderer)
</gallery>}}
</gallery>}}
}}
|Workaround=Set renderer to "Software".
 
|GithubID=6728
{{Issue
|IssueName=Extra lines or gaps in menus and HUD elements when using an upscaled resolution
|IsFixed=0
|IssueLevel=-1
|Description=When using an upscaled resolution (e.g. 2x native / 720p) for the hardware renderer, some menu and HUD elements have extra lines or gaps in them. Last verified on PCSX2 v1.7.3130.
|Workaround=Set internal resolution to "Native (PS2)" '''or''' set renderer to "Software".
{{SpoilerTable|caption=Show screenshots|text=<gallery>
File:Klonoa 2 menu no upscaling pcsx2 v1.7.3069.png|Internal resolution set to "Native (PS2)"
File:Klonoa 2 menu upscaled 4k pcsx2 v1.7.3069.png|Internal resolution set to "6x Native (~2160p/4K)"
File:Klonoa 2 hud no scaling pcsx2 v1.7.3069.png|Internal resolution set to "Native (PS2)"
File:Klonoa 2 hud upscaled 2k pcsx2 v1.7.3069.png|thumb|Internal resolution set to "4x Native (~1440p/2K)"
</gallery>}}
}}
 
{{Issue
|IssueName=Background elements in stages/cutscenes load up slowly when widescreen patches are in use
|IsFixed=0
|IssueLevel=-1
|Description=When widescreen patches are enabled, some background elements in stages and cutscenes load up slowly, and can be seen gradually loading "tile per tile", unlike with real hardware. This is mostly apparent in Empty Sea of Tears, both in the intro cutscene and in the stage itself. Last verified on PCSX2 v1.7.3130 (both on hardware and software renderer).
** A section from Empty Sea of Tears on PCSX2 v1.7.3069 with widescreen patches enabled, showing the slow-loading assets: [https://i.imgur.com/28KWpwS.mp4 video]
** The same section on real hardware: [https://i.imgur.com/bRZLQ5O.mp4 video]
|Workaround=Disable widescreen patches from Emulation → Game Settings, then reboot the game (closing and loading a save state is '''not''' enough!)
}}
 
{{Issue
|IssueName=Wavy text effect renders incorrectly when widescreen patches are in use
|IsFixed=0
|IssueLevel=-1
|Description=When widescreen patches are enabled, the wavy text effect, which can be seen in the "now loading", "vision start", and "vision clear" screens, renders incorrectly, and the edges of the text are not completely visible. The issue can happen on both hardware and software renderers. Last verified on PCSX2 v1.7.3130 (both on hardware and software renderer).
** The wavy text effect on PCSX2 v1.7.3069 with widescreen patches enabled: [https://i.imgur.com/Cdp2QyI.mp4 video]
** The wavy text effect on real hardware: [https://i.imgur.com/c7c772Q.mp4 video]
|Workaround=Disable widescreen patches from Emulation → Game Settings, then reboot the game (closing and loading a save state is '''not''' enough!)
}}
}}


==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Miscolored objects or enemies
|IssueName=Miscolored objects or enemies
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The following objects and enemies are miscolored when using one of the hardware renderers ('''fixed in PCSX2 v1.7.3497'''):
|Description=The following objects and enemies are miscolored when using one of the hardware renderers:
** moving [https://klonoa.fandom.com/wiki/Goomi Goomi] are supposed to be red, but appear incorrectly as regular green Goomi (which are normally stationary)
** moving [https://klonoa.fandom.com/wiki/Goomi Goomi] are supposed to be red, but appear incorrectly as regular green Goomi (which are normally stationary)
** long-lasting [https://klonoa.fandom.com/wiki/Kiton Kiton] are supposed to be yellow, but appear incorrectly as regular blue Kiton (which normally have a shorter use)
** long-lasting [https://klonoa.fandom.com/wiki/Kiton Kiton] are supposed to be yellow, but appear incorrectly as regular blue Kiton (which normally have a shorter use)
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File:Klonoa 2 short-fuse boomie correct color software renderer pcsx2 v1.7.3069.png|Four correctly colored short-fuse Boomies idling with one regular Boomie in the middle (software renderer)
File:Klonoa 2 short-fuse boomie correct color software renderer pcsx2 v1.7.3069.png|Four correctly colored short-fuse Boomies idling with one regular Boomie in the middle (software renderer)
</gallery>}}
</gallery>}}
|LastTestedOn=v1.7.3497
|GithubID=6720
|GithubID=6720
}}
}}
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When using a hardware renderer, the [https://klonoa.fandom.com/wiki/Ow-Gow Ow-Gow] enemy is missing a shadow effect when it’s inside its cave. Only the enemy’s eyes are supposed to be visible in this state, but the enemy incorrectly appears with its head and neck fully visible. '''Fixed in PCSX2 v1.7.3497.'''
|Description=When using a hardware renderer, the [https://klonoa.fandom.com/wiki/Ow-Gow Ow-Gow] enemy is missing a shadow effect when it’s inside its cave. Only the enemy’s eyes are supposed to be visible in this state, but the enemy incorrectly appears with its head and neck fully visible.
|Workaround=For older versions, set renderer to "Software".
|Workaround=For older versions, set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/5200 link]
{{SpoilerTable|caption=Show screenshots|text=<gallery>
{{SpoilerTable|caption=Show screenshots|text=<gallery>
File:Klonoa 2 ow-gow hidden broken effect hardware renderer pcsx2 v1.7.3069.png|Missing shadow effect (OpenGL/Vulkan renderer)
File:Klonoa 2 ow-gow hidden broken effect hardware renderer pcsx2 v1.7.3069.png|Missing shadow effect (OpenGL/Vulkan renderer)
File:Klonoa 2 ow-gow hidden working effect software renderer pcsx2 v1.7.3069.png|Working shadow effect (software renderer)
File:Klonoa 2 ow-gow hidden working effect software renderer pcsx2 v1.7.3069.png|Working shadow effect (software renderer)
</gallery>}}
</gallery>}}
|LastTestedOn=v1.7.3497
|GithubID=5200
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The green floating platforms have a transition effect to alert the player about the platform disappearing. After being stepped on, the platform should fade to black and then quickly flash in a lighter green color before disappearing. The platform also shortly appears in the lighter green color when it appears again. These effects are not displayed when using the hardware (OpenGL/Vulkan) renderer. '''Fixed in PCSX2 v1.7.3497.'''
|Description=The green floating platforms have a transition effect to alert the player about the platform disappearing. After being stepped on, the platform should fade to black and then quickly flash in a lighter green color before disappearing. The platform also shortly appears in the lighter green color when it appears again. These effects are not displayed when using the hardware (OpenGL/Vulkan) renderer.
** Missing transition on the hardware (OpenGL/Vulkan) renderer: [https://i.imgur.com/e2cpp6r.mp4 video]
** Missing transition on the hardware (OpenGL/Vulkan) renderer: [https://i.imgur.com/e2cpp6r.mp4 video]
** Working transition on the software renderer: [https://i.imgur.com/ZeuLHai.mp4 video]
** Working transition on the software renderer: [https://i.imgur.com/ZeuLHai.mp4 video]
|Workaround=For older versions, set renderer to "Software".
|Workaround=For older versions, set renderer to "Software".
|LastTestedOn=v1.7.3497
|GithubID=6723
|GithubID=6723
}}
}}
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|Description=Reflections on some objects like cannons and the Wind Ring are bugged (see screenshots).
|Description=Reflections on some objects like cannons and the Wind Ring are bugged (see screenshots).
|Workaround=For older versions, go to Config → Emulation Settings → VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
|Workaround=For older versions, go to Config → Emulation Settings → VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
{{SpoilerTable|caption=Show screenshots|text=[[File:Not Fixed Reflections.png|200px|Bugged reflections]]
{{SpoilerTable|caption=Show screenshots|text=<gallery>
[[File:Fixed Reflections.png|200px|Bugged reflections(fixed)]]}}
File:Not Fixed Reflections.png|200px|Bugged reflections
File:Fixed Reflections.png|200px|Bugged reflections(fixed)
</gallery>}}
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When automatic game fixes are enabled, there are missing floor textures or bad colors as a side effect from the patches (see screenshots). Volk City, Volkan Inferno, and Dark Sea of Tears are the most likely to crash without the patches. Other Levels may load and be completely playable. <u>'''Fixed on the 1.7 nightly builds''', there should be no more crashes on the default settings and no graphical side effects from them.</u>
|Description=When automatic game fixes are enabled, there are missing floor textures or bad colors as a side effect from the patches (see screenshots). Volk City, Volkan Inferno, and Dark Sea of Tears are the most likely to crash without the patches. Other Levels may load and be completely playable.
{{SpoilerTable|caption=Show screenshots|text=<gallery>
File:Broken water.png|200px|Bad graphics issue
File:Correct water.png|200px|Bad graphics issue(fixed)
<gallery>}}
|Workaround=For older versions, go to the System tab of PCSX2 and disable "Automatic Gamefixes", and re-enable it whenever a level needs it.
|Workaround=For older versions, go to the System tab of PCSX2 and disable "Automatic Gamefixes", and re-enable it whenever a level needs it.
{{SpoilerTable|caption=Show screenshots|text=[[File:Broken water.png|200px|Bad graphics issue]]
|LastTestedOn=v1.7.x
[[File:Correct water.png|200px|Bad graphics issue(fixed)]]}}
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Fire effects do not display in Volk Inferno and Joilant (see screenshots).
|Description=Fire effects do not display in Volk Inferno and Joilant (see screenshots).
{{SpoilerTable|caption=Show screenshots|text=[[File:Joilant broken fire.png|200px|Missing fire effects issue]]
{{SpoilerTable|caption=Show screenshots|text=<gallery>
[[File:Joilant correct fire.png|200px|Missing fire effects issue(fixed)]]}}
File:Joilant broken fire.png|200px|Missing fire effects issue
File:Joilant correct fire.png|200px|Missing fire effects issue(fixed)
</gallery>}}
}}
}}


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     patch=0,EE,003047D0,word,03e00008
     patch=0,EE,003047D0,word,03e00008
</pre>}}
</pre>}}
}}
==Non-Issues==
{{Issue
|IssueName=Extra lines or gaps in menus and HUD elements when using an upscaled resolution
|IsFixed=0
|IssueLevel=-1
|Description=When using an upscaled resolution (e.g. 2x native / 720p) for the hardware renderer, some menu and HUD elements have extra lines or gaps in them.
|Workaround=Set internal resolution to "Native (PS2)" '''or''' set renderer to "Software".
{{SpoilerTable|caption=Show screenshots|text=<gallery>
File:Klonoa 2 menu no upscaling pcsx2 v1.7.3069.png|Internal resolution set to "Native (PS2)"
File:Klonoa 2 menu upscaled 4k pcsx2 v1.7.3069.png|Internal resolution set to "6x Native (~2160p/4K)"
File:Klonoa 2 hud no scaling pcsx2 v1.7.3069.png|Internal resolution set to "Native (PS2)"
File:Klonoa 2 hud upscaled 2k pcsx2 v1.7.3069.png|thumb|Internal resolution set to "4x Native (~1440p/2K)"
</gallery>}}
|LastTestedOn=v1.7.3130
}}
{{Issue
|IssueName=Background elements in stages/cutscenes load up slowly when widescreen patches are in use
|IsFixed=0
|IssueLevel=-1
|Description=When widescreen patches are enabled, some background elements in stages and cutscenes load up slowly, and can be seen gradually loading "tile per tile", unlike with real hardware. This is mostly apparent in Empty Sea of Tears, both in the intro cutscene and in the stage itself.
** A section from Empty Sea of Tears on PCSX2 v1.7.3069 with widescreen patches enabled, showing the slow-loading assets: [https://i.imgur.com/28KWpwS.mp4 video]
** The same section on real hardware: [https://i.imgur.com/bRZLQ5O.mp4 video]
|Workaround=Disable widescreen patches from Emulation → Game Settings, then reboot the game (closing and loading a save state is '''not''' enough!)
|LastTestedOn=v1.7.3130
}}
{{Issue
|IssueName=Wavy text effect renders incorrectly when widescreen patches are in use
|IsFixed=0
|IssueLevel=-1
|Description=When widescreen patches are enabled, the wavy text effect, which can be seen in the "now loading", "vision start", and "vision clear" screens, renders incorrectly, and the edges of the text are not completely visible. The issue can happen on both hardware and software renderers.
** The wavy text effect on PCSX2 v1.7.3069 with widescreen patches enabled: [https://i.imgur.com/Cdp2QyI.mp4 video]
** The wavy text effect on real hardware: [https://i.imgur.com/c7c772Q.mp4 video]
|Workaround=Disable widescreen patches from Emulation → Game Settings, then reboot the game (closing and loading a save state is '''not''' enough!)
|LastTestedOn=v1.7.3130
}}
}}


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