Klonoa 2: Lunatea's Veil: Difference between revisions

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|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=When using an upscaled resolution (e.g. 2x native / 720p) for the hardware renderer, some menu and HUD elements have extra lines or gaps in them. Last verified on PCSX2 v1.7.3130.
|Description=When using an upscaled resolution (e.g. 2x native / 720p) for the hardware renderer, some menu and HUD elements have extra lines or gaps in them.
|Workaround=Set internal resolution to "Native (PS2)" '''or''' set renderer to "Software".
|Workaround=Set internal resolution to "Native (PS2)" '''or''' set renderer to "Software".
{{SpoilerTable|caption=Show screenshots|text=<gallery>
{{SpoilerTable|caption=Show screenshots|text=<gallery>
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File:Klonoa 2 hud upscaled 2k pcsx2 v1.7.3069.png|thumb|Internal resolution set to "4x Native (~1440p/2K)"
File:Klonoa 2 hud upscaled 2k pcsx2 v1.7.3069.png|thumb|Internal resolution set to "4x Native (~1440p/2K)"
</gallery>}}
</gallery>}}
|LastTestedOn=v1.7.3130
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=When widescreen patches are enabled, some background elements in stages and cutscenes load up slowly, and can be seen gradually loading "tile per tile", unlike with real hardware. This is mostly apparent in Empty Sea of Tears, both in the intro cutscene and in the stage itself. Last verified on PCSX2 v1.7.3130 (both on hardware and software renderer).  
|Description=When widescreen patches are enabled, some background elements in stages and cutscenes load up slowly, and can be seen gradually loading "tile per tile", unlike with real hardware. This is mostly apparent in Empty Sea of Tears, both in the intro cutscene and in the stage itself.
** A section from Empty Sea of Tears on PCSX2 v1.7.3069 with widescreen patches enabled, showing the slow-loading assets: [https://i.imgur.com/28KWpwS.mp4 video]
** A section from Empty Sea of Tears on PCSX2 v1.7.3069 with widescreen patches enabled, showing the slow-loading assets: [https://i.imgur.com/28KWpwS.mp4 video]
** The same section on real hardware: [https://i.imgur.com/bRZLQ5O.mp4 video]
** The same section on real hardware: [https://i.imgur.com/bRZLQ5O.mp4 video]
|Workaround=Disable widescreen patches from Emulation → Game Settings, then reboot the game (closing and loading a save state is '''not''' enough!)
|Workaround=Disable widescreen patches from Emulation → Game Settings, then reboot the game (closing and loading a save state is '''not''' enough!)
|LastTestedOn=v1.7.3130
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=When widescreen patches are enabled, the wavy text effect, which can be seen in the "now loading", "vision start", and "vision clear" screens, renders incorrectly, and the edges of the text are not completely visible. The issue can happen on both hardware and software renderers. Last verified on PCSX2 v1.7.3130 (both on hardware and software renderer).
|Description=When widescreen patches are enabled, the wavy text effect, which can be seen in the "now loading", "vision start", and "vision clear" screens, renders incorrectly, and the edges of the text are not completely visible. The issue can happen on both hardware and software renderers.
** The wavy text effect on PCSX2 v1.7.3069 with widescreen patches enabled: [https://i.imgur.com/Cdp2QyI.mp4 video]
** The wavy text effect on PCSX2 v1.7.3069 with widescreen patches enabled: [https://i.imgur.com/Cdp2QyI.mp4 video]
** The wavy text effect on real hardware: [https://i.imgur.com/c7c772Q.mp4 video]
** The wavy text effect on real hardware: [https://i.imgur.com/c7c772Q.mp4 video]
|Workaround=Disable widescreen patches from Emulation → Game Settings, then reboot the game (closing and loading a save state is '''not''' enough!)
|Workaround=Disable widescreen patches from Emulation → Game Settings, then reboot the game (closing and loading a save state is '''not''' enough!)
|LastTestedOn=v1.7.3130
}}
}}


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