Tales of the Abyss: Difference between revisions

Upscaling.
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|wikipedia        = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]|78/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]|78/100}}
|gameinfo          = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.
|gameinfo          = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.
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|GPU=NVIDIA GeForce 8800 GT @ 512 MB
|GPU=NVIDIA GeForce 8800 GT @ 512 MB
|Revision=pre-0.9.7 Beta (r1888)
|Revision=pre-0.9.7 Beta (r1888)
<spoiler show="Settings" hide="Hide">
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* Speed Hacks:
* Speed Hacks:
** EmotionEngine Sync Hacks: Use x1.5 Cycle Rate
** EmotionEngine Sync Hacks: Use x1.5 Cycle Rate
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** IOP x2 Cycle Rate
** IOP x2 Cycle Rate
** Idle Loop
** Idle Loop
</spoiler>
-->
|Graphics=GSdx (r1763)
|Graphics=GSdx (r1763)
|Sound=
|Sound=
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|GPU=AMD Radeon R9 280 @ 3 GB
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=1.5.0 (dev-2000 g92aa270)
|Revision=1.5.0 (dev-2000 g92aa270)
<spoiler show="Settings" hide="Hide">
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* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0  
** EE Cyclerate: 0  
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
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|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
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* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
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** FXAA: Enabled
** FXAA: Enabled
** Shadeboost: Enabled
** Shadeboost: Enabled
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=Nvidia Geforce GTX 660 @ 2 GB
|GPU=Nvidia Geforce GTX 660 @ 2 GB
|Revision=1.5.0 (dev-2175 g420f11161)
|Revision=1.5.0 (dev-2175 g420f11161)
<spoiler show="Settings" hide="Hide">
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* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0  
** EE Cyclerate: 0  
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
<spoiler show="Settings" hide="Hide">
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* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
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** FXAA: Enabled
** FXAA: Enabled
** Shadeboost: Enabled
** Shadeboost: Enabled
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=Nvidia Geforce GTX 1080 @ 8 GB
|GPU=Nvidia Geforce GTX 1080 @ 8 GB
|Revision=1.6.0-20200506140834 (07-05-2020)
|Revision=1.6.0-20200506140834 (07-05-2020)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** INTC sping detection
** INTC sping detection
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** mVU Flag hack
** mVU Flag hack
** MTVU
** MTVU
</spoiler>
-->
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL(Hardware)
* Renderer: OpenGL(Hardware)
* Large Framebuffer
* Large Framebuffer
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** Texture Filtering of Display: disabled
** Texture Filtering of Display: disabled
** FXAA: Enabled
** FXAA: Enabled
</spoiler>
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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{{TestingFooter}}
{{TestingFooter}}


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== Trivia ==
== Trivia ==
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)


== Some settings information ==
<!--== Some settings information ==
==== Which hardware renderer to use? ====
==== Which hardware renderer to use? ====
* Direct3D 11
* Direct3D 11
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* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it  
* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it  
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen   
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen   
* Lines Reappearing - Switching between the  half pixel offset:: (normal (vertex))and  half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii)
* Lines Reappearing - Switching between the  half pixel offset:: (normal (vertex))and  half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii)-->
   
   
== Known Issues ==
== Known Issues ==
{{Issue
{{Issue
|IssueName=Rectangular outlines in the skybox and image ghosting
|IssueName=Teleporter miscalculation causing a soft lock
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=When upscaling you can see black lines form a repeating rectangular pattern in the game's skyboxes.
|Description=When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save.  
|Workaround=For the outlines, you will need to set the Skipdraw range to 355-359.
|Workaround=Hold the left analog up when being teleported to avoid getting stuck in the ground.
 
To do so on 1.6.0 go to "Config' > 'Video (GS)" > 'Plugin Settings' > "Advanced Settings and hacks" menu (you need to check the box first).
 
To do so on 1.7.X go to "Config" > "Graphics Settings" > "Hacks" tab.
 
For the image ghosting, set Half Pixel Offset to "Vertex". It may not resolve all of it, but should clear up most of it.
}}
}}


==Non-Issues==
{{Issue
{{Issue
|IssueName=Teleporter miscalculation causing a soft lock
|IssueName=Rectangular outlines in the skybox and image ghosting
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save.
|Description=When upscaling you can see black lines form a repeating rectangular pattern in the game's skyboxes.
|Workaround=Hold the left analog up when being teleported to avoid getting stuck in the ground.
|Workaround=For the outlines, you will need to set the Skipdraw range to 355-359. To do so on 1.6.0 go to "Config' > 'Video (GS)" > 'Plugin Settings' > "Advanced Settings and hacks" menu (you need to check the box first). To do so on 1.7.X go to "Config" > "Graphics Settings" > "Hacks" tab. Alternatively for NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums:
<pre>
patch=1,EE,205E570C,extended,00000000
</pre>
* For the image ghosting, set Half Pixel Offset to "Vertex". It may not resolve all of it, but should clear up most of it.
}}
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
<spoiler show="Show images" hide="Hide images">
{{SpoilerTable|caption=Show images|text=
<gallery widths="350px" heights="200px">
<gallery widths="350px" heights="200px">
ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center>
ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center>
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File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center>
File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center>
</gallery>
</gallery>
</spoiler>
}}




ninja
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