Tales of the Abyss: Difference between revisions
Upscaling.
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== Trivia == | == Trivia == | ||
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252) | * Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252) | ||
== Some settings information == | <!--== Some settings information == | ||
==== Which hardware renderer to use? ==== | ==== Which hardware renderer to use? ==== | ||
* Direct3D 11 | * Direct3D 11 | ||
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* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it | * Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it | ||
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen | * The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen | ||
* Lines Reappearing - Switching between the half pixel offset:: (normal (vertex))and half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii) | * Lines Reappearing - Switching between the half pixel offset:: (normal (vertex))and half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii)--> | ||
== Known Issues == | == Known Issues == | ||
{{Issue | |||
|IssueName=Teleporter miscalculation causing a soft lock | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save. | |||
|Workaround=Hold the left analog up when being teleported to avoid getting stuck in the ground. | |||
}} | |||
==Non-Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Rectangular outlines in the skybox and image ghosting | |IssueName=Rectangular outlines in the skybox and image ghosting | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description=When upscaling you can see black lines form a repeating rectangular pattern in the game's skyboxes. | |Description=When upscaling you can see black lines form a repeating rectangular pattern in the game's skyboxes. | ||
|Workaround= For the outlines, you will need to set the Skipdraw range to 355-359. To do so on 1.6.0 go to "Config' > 'Video (GS)" > 'Plugin Settings' > "Advanced Settings and hacks" menu (you need to check the box first). To do so on 1.7.X go to "Config" > "Graphics Settings" > "Hacks" tab. Alternatively for NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums: | |Workaround=For the outlines, you will need to set the Skipdraw range to 355-359. To do so on 1.6.0 go to "Config' > 'Video (GS)" > 'Plugin Settings' > "Advanced Settings and hacks" menu (you need to check the box first). To do so on 1.7.X go to "Config" > "Graphics Settings" > "Hacks" tab. Alternatively for NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums: | ||
<pre> | <pre> | ||
patch=1,EE,205E570C,extended,00000000 | patch=1,EE,205E570C,extended,00000000 | ||
</pre> | </pre> | ||
* For the image ghosting, set Half Pixel Offset to "Vertex". It may not resolve all of it, but should clear up most of it. | * For the image ghosting, set Half Pixel Offset to "Vertex". It may not resolve all of it, but should clear up most of it. | ||
}} | }} | ||
== Gameplay Screenshots == | == Gameplay Screenshots == | ||
{{SpoilerTable|caption=Show images|text= | |||
<gallery widths="350px" heights="200px"> | <gallery widths="350px" heights="200px"> | ||
ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center> | ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center> | ||
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File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center> | File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center> | ||
</gallery> | </gallery> | ||
}} | |||