Burnout Revenge: Difference between revisions

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|Tester=Ash97
|Tester=Ash97
}}
}}
{{TestingEntry
|Status= 2
|Region= NTSC-U
|OS= Windows 11 Pro 22H2 - 64bit
|CPU= Ryzen 5 5600g - stock
|GPU= NVidia RTX 4060 8gb
|Revision= v1.7.5223
|Graphics= Vulkan
|Sound= default
|Comments= EE cicles 300% - Render resolution 4k - all else default, played almost all events, didn't found any bug, sun works properly now. Game patches applied are 60 fps menus and 60 fps crashes.
|Tester= Daniel Souza
}}
{{TestingFooter}}
{{TestingFooter}}


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==Known Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Sun is Visible Through Walls
|IssueName=Sun is Visible Through Walls
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{{Issue
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
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}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}
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|IssueName=Vertical bars in multiplayer
|IssueName=Vertical bars in multiplayer
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=In multiplayer, bars of yellow obscure much of both split screens.
|Description=In multiplayer, bars of yellow obscure much of both split screens.
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
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|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
}}
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
ninja
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