Burnout Revenge: Difference between revisions

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|publisher        = [[Electronic Arts]]
|publisher        = [[Electronic Arts]]
|genre            = Racing
|genre            = Racing
|wikipedia        = [http://en.wikipedia.org/wiki/Burnout_Revenge Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_Revenge Link]
|gameinfo          = Burnout Revenge is a racing game in which your desire for destruction is as important as your ability to reach the finish line. The sequel to Burnout 3 adds some new features such as detailed car damage, crash combos, and a meter that rewards vengeance on the road. Game modes run the range from pure racing to pure destruction on a handful of real-world locations, including Detroit and Rome. Burnout revenge also supports online play for challenging other players.
|gameinfo          = Burnout Revenge is a racing game in which your desire for destruction is as important as your ability to reach the finish line. The sequel to Burnout 3 adds some new features such as detailed car damage, crash combos, and a meter that rewards vengeance on the road. Game modes run the range from pure racing to pure destruction on a handful of real-world locations, including Detroit and Rome. Burnout revenge also supports online play for challenging other players.
|cpu-intensive    = 1
|cpu-intensive    = 1
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|widescreenpatch  = 1
|widescreenpatch  = 1
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927225-burnout-revenge Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/927225-burnout-revenge Link]
|numberofonlineplayers = 6
|numberofonlineplayers = 6
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/burnout-revenge-review/1900-6132965/ GameSpot]|9.1/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-revenge Metacritic]|90/100}}, {{ReviewLink|[http://www.ign.com/articles/2005/09/09/burnout-revenge-3 IGN]|8.9/10}}
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/burnout-revenge-review/1900-6132965/ GameSpot]|9.1/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/burnout-revenge Metacritic]|90/100}}, {{ReviewLink|[http://www.ign.com/articles/2005/09/09/burnout-revenge-3 IGN]|8.9/10}}
|japan_rating_text = Crime
|japan_rating_text = Crime
|japan_rating      = B
|japan_rating      = B
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|releasedatePAL    = September 23, 2005<br />September 26, 2005 <small>(Australia)</small><br />2006 <small>(Platinum; Platinum, Australia)</small>
|releasedatePAL    = September 23, 2005<br />September 26, 2005 <small>(Australia)</small><br />2006 <small>(Platinum; Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Tester=Ash97
|Tester=Ash97
}}
}}
{{TestingEntry
|Status= 2
|Region= NTSC-U
|OS= Windows 11 Pro 22H2 - 64bit
|CPU= Ryzen 5 5600g - stock
|GPU= NVidia RTX 4060 8gb
|Revision= v1.7.5223
|Graphics= Vulkan
|Sound= default
|Comments= EE cicles 300% - Render resolution 4k - all else default, played almost all events, didn't found any bug, sun works properly now. Game patches applied are 60 fps menus and 60 fps crashes.
|Tester= Daniel Souza
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Fedora Linux 35 (Workstation Edition) 64 bits
|CPU=?
|CPU=AMD Ryzen 7 3700X @ 3.6 GHz
|GPU=?
|GPU=Nvidia GeForce RTX 2080 @ 8 GB
|Revision=?
|Revision=1.7.2581
|Graphics=?
|Graphics=
|Sound=?
* Renderer: OpenGL HW
|Comments=?
|Sound=
|Tester=?
|Comments=Runs smoothly
|Tester=CptAdhoc
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 


==Trivia==
==Trivia==
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==Known Issues==
==Fixed Issues==
{{Issue
|IssueName=Black Sky in GSdx Hardware Mode
|IsFixed=0
|IssueLevel=0
|Description=The sky is not rendered in GSdx Hardware mode.
|Workaround=In the car selection menu, press F9 to change the GSdx to software mode. When the race starts, press F9 again to change back to hardware mode.
}}
 
{{Issue
{{Issue
|IssueName=Sun is Visible Through Walls
|IssueName=Sun is Visible Through Walls
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|AffectedVersions=All
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{{Issue
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=1
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}
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{{Issue
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
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{{Issue
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IssueName=Black Sky in GSdx Hardware Mode
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Description=The sky is not rendered in GSdx Hardware mode.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=In the car selection menu, press F9 to change the GSdx to software mode. When the race starts, press F9 again to change back to hardware mode. Fixed in 1.7
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Vertical bars in multiplayer
|IssueName=Vertical bars in multiplayer
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=In multiplayer, bars of yellow obscure much of both split screens.
|Description=In multiplayer, bars of yellow obscure much of both split screens.
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
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|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
}}
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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