The Getaway: Difference between revisions

Fixed per link125 and JordanTheToast.
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|wikipedia        = [https://en.wikipedia.org/wiki/The_Getaway_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/The_Getaway_(video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914419-the-getaway Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914419-the-getaway Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/the-getaway Metacritic]|72/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-getaway Metacritic]|72/100}}
|gameinfo          = The Getaway follows the story of two men from opposite sides of the law, who share an obsession of bringing down London's crime supremo. You'll play Mark Hammond (an ex-bank robber on the run for murdering his wife and kidnapping his child) and Frank Carter (a vigilante cop who was suspended from the Flying Squad) in multiple storylines set in London. Within the city's winding streets, indoor environments, and dangerous street corners, you must search for the manipulative crime boss and finally clear your name.
|gameinfo          = The Getaway follows the story of two men from opposite sides of the law, who share an obsession of bringing down London's crime supremo. You'll play Mark Hammond (an ex-bank robber on the run for murdering his wife and kidnapping his child) and Frank Carter (a vigilante cop who was suspended from the Flying Squad) in multiple storylines set in London. Within the city's winding streets, indoor environments, and dangerous street corners, you must search for the manipulative crime boss and finally clear your name.
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}}


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{{TestingEntry
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|Comments=Perfect emulation.
|Comments=Perfect emulation.
|Tester={{ForumUser|pumab}}
|Tester={{ForumUser|pumab}}
}}
{{TestingFooter}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Linux Mint 19.1
|CPU=Intel Pentium CPU G3258 @ 3.20GHz
|GPU=NVIDIA GeForce GT710
|Revision=1.4.0
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation ,Internal Resolution Native , Blending Unit Accuracy High , Automatic CRC Level Minimum , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack UV Cycle Stealing 2. Only player the first level Some slow downs during cut sceens and during game play but playable more testing might be needed.
|Tester=Logeater
}}
}}
{{TestingEntry
{{TestingEntry
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|GPU=GTX 770Ti w/ 2 GB VRAM
|GPU=GTX 770Ti w/ 2 GB VRAM
|Revision=v1.5.0-dev-3403-g58f5a5b91
|Revision=v1.5.0-dev-3403-g58f5a5b91
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** Basically Preset 2, but:
** Basically Preset 2, but:
** EE Cyclerate: -2  
** EE Cyclerate: -2  
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: AVX2 - OpenGL (Software)
* Renderer: AVX2 - D3D11 (Software)
* Internal Resolution: 1440x1080
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
* LilyPad 0.12.1 (Xinput)
* LilyPad 0.12.1 (Xinput)
|Comments=Game runs quite well, though pretty buggy on Hardware mode any API used. Software is pretty much bugless, Hardware missing many shadows and graphics features though both are playable depending on
|Comments=Massively buggy on most hardware modes, in particular all shadows and detail features disappear. Game runs perfectly bugless on Software mode, D3D11, tho performance is God awful. Low frames.
what you want. Software is just very very intensive during gameplay but better in cutscenes. Recommended to select preset 2, then EE Cyclerate -2 that stuff.
 
Game runs
|Tester=GewehrRoss1
|Tester=GewehrRoss1
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Enterprise
|CPU=Intel Core i7-2600 @ 3.4 GHz, 32 GB DDR3-1333 RAM
|GPU=GT 730 w/ 2 GB VRAM
|Revision=v1.6.0-
<!--
* EE/IOP: Defaults
* VUs: Defaults
* '''Speedhacks:'''
** EE Cyclerate: -3
** EE Cycle Skipping: 1
**Other Hacks: All enabled except fast CDVD
-->
|Graphics=GSdx32 1.2.0 SSE2
<!--
* Renderer: D3D11 (Software)
* Texture Filtering: Bilinear (PS2)
* '''Hardware Renderer Settings:'''
** N/A
* '''Software Renderer Settings:'''
** Auto Flush
** Mipmapping
** Rendering threads: 2
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1 (Xinput)
|Comments=Perfect emulation, no slowdowns or glitches of any kind. The key to resolving slowdowns is combination EE Cyclerate and EE Cycle Skipping. Lowering the cyclerate alone is not enough. Software rendering required.
|Tester=Andjerikou
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<!--
* '''Speedhacks:'''
** EE Cyclerate: -2
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
-->
|Graphics=GSdx
<!--
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Anisotropic Filtering: 16x
-->
|Sound=SPU2-X 2.0.0
|Comments= Completed the story. EE Cyclerate set to -2 gives a huge speedup and allowed full framerate the majority of the time at 6x internal resolution. Minor framerate dips occured with smoke effects and a couple of cutscenes. A few graphical bugs remain in hardware mode: self-shadows are missing, some reflections are apparently missing, but the game looks better than it's ever looked.
|Tester=CynicMimic
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Linux Mint 19.1
|CPU=Intel Pentium CPU G3258 @ 3.20GHz
|GPU=NVIDIA GeForce GT710
|Revision=1.4.0
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution Native , Blending Unit Accuracy High , Automatic CRC Level Minimum , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack UV Cycle Stealing 2. Only player the first level Some slow downs during cut sceens and during game play but playable more testing might be needed.
|Tester=Logeater
}}
{{TestingFooter}}


{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=
|Region=
|OS=
|CPU=
|GPU=
|Revision=
|Graphics=
|Sound=
|Comments={{TestPlaceholder}}
|Tester=
}}
{{TestingFooter}}


==Trivia==
==Trivia==
* Original names: '''ゲッタウェイ''' (SLPM-65410), '''겟어웨이''' (SCKA-20018)
* Original names: '''ゲッタウェイ''' (SLPM-65410), '''겟어웨이''' (SCKA-20018)
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.


<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Semi-transparent wall in front of the character during driving
|IssueName=Missing shadows and other graphics
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=A semi-transparent fog/haze wall appears at a distance.
|Description=Detailed projected shadows and reflections of cars and pedestrians are missing.
|Workaround=For the NTSC-U version, go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to Full(the default option). Alternatively and for the versions from other regions set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
|Workaround=Only works in "Software mode".
}}
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Lack of shadows and other graphics
|IssueName=Semi-transparent wall in front of the character during driving
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Detailed projected shadows and reflections of cars and pedestrians are missing, and during cutscenes.
|Description=A semi-transparent fog/haze wall appears at a distance.
|Workaround=Only works in Software modes.
|Workaround=For the NTSC-U version, go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to Full(the default option). Alternatively and for the versions from other regions set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". Or set renderer to any of the "Software" options.
}}
}}


== Gameplay Videos ==
==Gallery==
*[https://www.youtube.com/watch?v=07UP7CuRk9c pcsx2 Ps2 Emulator The Getaway Gameplay 1080p]
<gallery>
File:getaway1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF
File:getaway2 -cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF
</gallery>


==Gameplay Videos==
*[https://www.youtube.com/watch?v=2CA8c-4jyQQ The Getaway PS2 Gameplay HD (PCSX2)]


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Getaway-The-SCES-51159-E--28988 Getaway, The (SCES 51159) (E)]}}
*[https://forums.pcsx2.net/Thread-Getaway-The-SCES-51159-E--28988 Getaway, The (SCES 51159) (E)]}}
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