Ratchet: Deadlocked: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=
|CPU=Intel Core i7-3630QM @ 2.40 GHz
|CPU=Intel Core i7-3630QM @ 2.40 GHz
|GPU=Intel HD Graphics 4000
|GPU=Intel HD Graphics 4000
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*SPU2-X 2.0.0 [libspu2x-2.0.0]
*SPU2-X 2.0.0 [libspu2x-2.0.0]
*OnePAD 0 1.3.0 [libonepad-legacy]
*OnePAD 0 1.3.0 [libonepad-legacy]
|Comments=Game runs at full speed most of the time when using OGL HW renderer, occasional stutters here and there but overall a very enjoyable experience. Most graphical glitches are fixed with the latest build using mipmapping = Basic(fast).  
|Comments=Game runs at full speed most of the time when using OGL HW renderer, occasional stutters here and there but overall a very enjoyable experience. Most graphical glitches are fixed with the latest build using mipmapping = Basic(fast).
|Tester=Quattro55
|Tester=Quattro55
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Manjaro
|CPU=Ryzen 7 5800X
|GPU=GTX 1070
|Revision=v1.7.5660
|Graphics=Default
|Sound=Default
|Comments=Game runs at full speed with extremely few, extremely minimal graphical issues (namely SW mips occasionally messing up spherical objects). Tested predominantly on Vulkan.
|Tester=TheTechnician27
}}
{{TestingFooter}}
{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=
|Region=
|OS=
|CPU=
|GPU=
|Revision=
|Graphics=
|Sound=
|Comments={{TestPlaceholder}}
|Tester=
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Framerate dips
|IssueName=Broken software mipmapping
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=0
|Description=Framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware. At default settings, this will always occur on the DreadZone challenge 'Endzone', where the game lags considerably as it renders many enemies on-screen.
|Description=While using the software renderer, some surfaces will be incorrectly mipmapped, such as the nodes which the bots activate.
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.
|Workaround=Use hardware mode.
|FirstTestedOn=v1.7.5600
|LastTestedOn=v1.7.5600
|GithubID=5008
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Shadows in the game aren't rendered properly in software mode
|Description=Shadows in the game aren't rendered properly in software mode
|Workaround=Fixed on last Nightly version (v1.7.4726).
|Workaround=Fixed on last Nightly versions.
|LastTestedOn=v1.7.4726
}}
}}


{{Issue
{{Issue
|IssueName=Issue with bloom on high resolutions
|IssueName=Missing geometry after pausing or opening vendor
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=1
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Description=World geometry and some models will vanish after pausing the game or opening a vendor.
|Workaround= Setting that helps this issue is already added by default on newer versions of PCSX2 (tested on v1.7.4726), for older versions, like 1.6: Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.
|Workaround=Fixed on later Nightly versions of PCSX2. On older versions, like 1.6: Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
|FirstTestedOn=v1.5.X
|LastTestedOn=v1.7.4726
|GithubID=2088
}}
 
==Non-Issues==
{{Issue
|IssueName=Framerate dips
|IsFixed=0
|IssueLevel=-1
|Description=Framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware. At default settings, this will always occur on the DreadZone challenge 'Endzone', where the game lags considerably as it renders many enemies on-screen.
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.
}}
}}


{{Issue
{{Issue
|IssueName=Missing geometry after pausing or opening vendor
|IssueName=Issue with bloom on high resolutions
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=-1
|Description=World geometry and some models will vanish after pausing the game or opening a vendor.
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Workaround=Fixed on later Nightly versions of PCSX2 (Tested on v1.7.4726), on Older versions, like 1.6: Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
|Workaround=Setting that helps this issue is already added by default on newer versions of PCSX2, for older versions, like 1.6: Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.
|LastTestedOn=v1.7.4726
}}
}}


 
==Gallery==
==The gallery==
<gallery>
<gallery>
File:Ratchet_Deadlocked_Forum_1.jpg|Ratchet: Deadlocked (SCUS 97465)
File:Ratchet_Deadlocked_Forum_1.jpg|Ratchet: Deadlocked (SCUS 97465)
</gallery>
</gallery>


{{Ratchet & Clank series}}
{{Ratchet & Clank series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ratchet-Deadlocked-SCUS-97465-U--29397 Ratchet - Deadlocked (SCUS 97465) (U)]}}
*[https://forums.pcsx2.net/Thread-Ratchet-Deadlocked-SCUS-97465-U--29397 Ratchet - Deadlocked (SCUS 97465) (U)]}}
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