Ratchet: Deadlocked: Difference between revisions

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|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/927167-ratchet-deadlocked Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/927167-ratchet-deadlocked Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/927167-ratchet-deadlocked/index.html GameRankings]|83/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-deadlocked Metacritic]|81/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/927167-ratchet-deadlocked/index.html GameRankings]|83/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-deadlocked Metacritic]|81/100}}
|gameinfo          = Insomniac Games' follow-up to ''[[Ratchet & Clank: Up Your Arsenal]]'', ''Deadlocked'' was created as a spin-off with a greater focus on arena combat. Ratchet, Clank, and Big Al are abducted to the Shadow Sector and forced to compete to the death for sport by television magnate Gleeman Vox. ''Deadlocked'' features optional two-player co-op for the main story.
|gameinfo          = In Ratchet: Deadlocked, Ratchet and Clank are captured and forced to compete on an underground reality combat sport show. The show, which features abducted heroes fighting for their lives against a gruesome gang of deadly Exterminators, is run by a deranged media mogul named Gleeman Vox, who intends to use Ratchet and Clank as his next contestants. It doesn't take Vox long to realize that Ratchet is the most promising contestant the show has ever seen. Vox subjects our hero to a series of deadly battles and elaborate games of death, much to the delight of the show's enormous audience. To keep himself and his friends alive, Ratchet has no choice but to participate in the games and keep driving up the show's ratings with spectacular victories -- at least until our heroes can figure out a way to break free from Vox's control, the explosive Deadlock collar fastened to his neck, and bring the mighty Vox Network crashing down. Ratchet: Deadlocked features non-linear gameplay, allowing players greater freedom to choose their missions. In addition, all single-player levels will be available for multiplayer use. With much of the combat taking place in battlefields and arenas, gameplay will be more sports-oriented and will include announcer commentary. Featuring a new mission-structure approach, players will be rewarded with a constant progression of items such as weapons, armor and health. Players can take advantage of the new co-op gameplay functionality available throughout the game by choosing either single-player or multiplayer story mode. In addition, squad-based gameplay will enable players to demolish the competition by commandeering their allied combat bots through critical and strategic battles.<br />
Play as Ratchet when he gets kidnapped and he's forced to take part in mysterious arena battles to survive!!!
<!--General props -->
<!--General props -->
|numberofonlineplayers = 10
|numberofonlineplayers = 10
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}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=
|CPU=Intel Core i7-3630QM @ 2.40 GHz
|CPU=Intel Core i7-3630QM @ 2.40 GHz
|GPU=Intel HD Graphics 4000
|GPU=Intel HD Graphics 4000
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|Revision=1.5.0-dev-3322-gaa03c8312
|Revision=1.5.0-dev-3322-gaa03c8312
|Graphics=GSdx 20191202204048 AVX2
|Graphics=GSdx 20191202204048 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x
* Internal Resolution: 4x
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* Accurate Blending: None
* Accurate Blending: None
* HW Hacks: Align Sprite, Fast Texture Invalidation, Disable Depth Emulation, Merge Sprite, Disable Safe Textures
* HW Hacks: Align Sprite, Fast Texture Invalidation, Disable Depth Emulation, Merge Sprite, Disable Safe Textures
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 20191202204048 2.0.0
* SPU2-X 20191202204048 2.0.0
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|GPU=NVIDIA GeForce RTX 2080
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 0/-1
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
* EE Cycle Skipping: 0
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* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
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* Large Framebuffer: Yes
* Large Framebuffer: Yes
* Advanced Settings and Hacks: Fast Texture Invalidation, Half-Pixel Offset: Special Texture
* Advanced Settings and Hacks: Fast Texture Invalidation, Half-Pixel Offset: Special Texture
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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*SPU2-X 2.0.0 [libspu2x-2.0.0]
*SPU2-X 2.0.0 [libspu2x-2.0.0]
*OnePAD 0 1.3.0 [libonepad-legacy]
*OnePAD 0 1.3.0 [libonepad-legacy]
|Comments=Game runs at full speed most of the time when using OGL HW renderer, occasional stutters here and there but overall a very enjoyable experience. Most graphical glitches are fixed with the latest build using mipmapping = Basic(fast).  
|Comments=Game runs at full speed most of the time when using OGL HW renderer, occasional stutters here and there but overall a very enjoyable experience. Most graphical glitches are fixed with the latest build using mipmapping = Basic(fast).
|Tester=Quattro55
|Tester=Quattro55
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Manjaro
|CPU=Ryzen 7 5800X
|GPU=GTX 1070
|Revision=v1.7.5660
|Graphics=Default
|Sound=Default
|Comments=Game runs at full speed with extremely few, extremely minimal graphical issues (namely SW mips occasionally messing up spherical objects). Tested predominantly on Vulkan.
|Tester=TheTechnician27
}}
{{TestingFooter}}
{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=
|Region=
|OS=
|CPU=
|GPU=
|Revision=
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|Sound=
|Comments={{TestPlaceholder}}
|Tester=
}}
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{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Framerate dips
|IssueName=Broken software mipmapping
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=0
|Description=Framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware. At default settings, this will always occur on the DreadZone challenge 'Endzone', where the game lags considerably as it renders many enemies on-screen.
|Description=While using the software renderer, some surfaces will be incorrectly mipmapped, such as the nodes which the bots activate.
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.
|Workaround=Use hardware mode.
|FirstTestedOn=v1.7.5600
|LastTestedOn=v1.7.5600
|GithubID=5008
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Shadows in the game aren't rendered properly in software mode
|Description=Shadows in the game aren't rendered properly in software mode
|Workaround=Fixed on last Nightly version (v1.7.4726).
|Workaround=Fixed on last Nightly versions.
|LastTestedOn=v1.7.4726
}}
}}


{{Issue
{{Issue
|IssueName=Issue with bloom on high resolutions
|IssueName=Missing geometry after pausing or opening vendor
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=1
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Description=World geometry and some models will vanish after pausing the game or opening a vendor.
|Workaround= Setting that helps this issue is already added by default on newer versions of PCSX2 (tested on v1.7.4726), for older versions, like 1.6: Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.
|Workaround=Fixed on later Nightly versions of PCSX2. On older versions, like 1.6: Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
|FirstTestedOn=v1.5.X
|LastTestedOn=v1.7.4726
|GithubID=2088
}}
 
==Non-Issues==
{{Issue
|IssueName=Framerate dips
|IsFixed=0
|IssueLevel=-1
|Description=Framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware. At default settings, this will always occur on the DreadZone challenge 'Endzone', where the game lags considerably as it renders many enemies on-screen.
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.
}}
}}


{{Issue
{{Issue
|IssueName=Missing geometry after pausing or opening vendor
|IssueName=Issue with bloom on high resolutions
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=-1
|Description=World geometry and some models will vanish after pausing the game or opening a vendor.
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place.
|Workaround=Fixed on later Nightly versions of PCSX2 (Tested on v1.7.4726), on Older versions, like 1.6: Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
|Workaround=Setting that helps this issue is already added by default on newer versions of PCSX2, for older versions, like 1.6: Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.
|LastTestedOn=v1.7.4726
}}
}}


 
==Gallery==
==The gallery==
<gallery>
<gallery>
File:Ratchet_Deadlocked_Forum_1.jpg|Ratchet: Deadlocked (SCUS 97465)
File:Ratchet_Deadlocked_Forum_1.jpg|Ratchet: Deadlocked (SCUS 97465)
</gallery>
</gallery>


{{Ratchet & Clank series}}
{{Ratchet & Clank series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ratchet-Deadlocked-SCUS-97465-U--29397 Ratchet - Deadlocked (SCUS 97465) (U)]}}
*[https://forums.pcsx2.net/Thread-Ratchet-Deadlocked-SCUS-97465-U--29397 Ratchet - Deadlocked (SCUS 97465) (U)]}}
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