Jak X: Combat Racing: Difference between revisions

Test and added issues.
(Splash screen is fixed.)
(Test and added issues.)
 
(13 intermediate revisions by 2 users not shown)
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|releasedateNTSCU  = October 18, 2005<br />2006 <small>(Greatest Hits)</small>
|releasedateNTSCU  = October 18, 2005<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
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|GPU=NVIDIA GeForce RTX 2080
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 2
* EE Cyclerate: 2
* EE Cycle Skipping: 2
* EE Cycle Skipping: 2
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* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
* 8-bit Textures: Yes
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Large Framebuffer: Yes
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Manjaro
|CPU=?
|CPU=Ryzen 7 5800X
|GPU=?
|GPU=Nvidia GTX 1070
|Revision=?
|Revision=v1.7.5842
|Graphics=?
|Graphics=Default
|Sound=?
|Sound=Default
|Comments=?
|Comments=Game runs very well. All known, current issues should be documented below.
|Tester=?
|Tester=TheTechnician27
}}
{{TestingFooter}}
 
{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=
|Region=
|OS=
|CPU=
|GPU=
|Revision=
|Graphics=
|Sound=
|Comments={{TestPlaceholder}}
|Tester=
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
==Trivia==
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* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Messed up textures.
|IssueName=Messed up textures.
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Alternatively use software mode.
Alternatively use software mode.
}}
}}
{{Issue
{{Issue
|IssueName=Player 2's screen is corrupted in split-screen mode.
|IssueName=Player 2's screen is corrupted in split-screen mode.
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|Description=Player's 2's screen is entirely white with only HUD icons visible, which will repeat themselves in a small trail.
|Description=Player's 2's screen is entirely white with only HUD icons visible, which will repeat themselves in a small trail.
|Workaround=Only known workaround is software mode.
|Workaround=Only known workaround is software mode.
|FirstTestedOn=1.7.0-dev-191-g5118aba45
|LastTestedOn=v1.7.5769
|GithubID=4964
}}
{{Issue
|IssueName=Afterburner detaches from the back of vehicle
|IsFixed=0
|IssueLevel=0
|Description=While boosting, the afterburner frequently comes off the back of the vehicle, both horizontally and vertically. This especially seems to happen during tight drifts.
|Workaround=Go to per-game emulation settings and uncheck 'Enable Instant VU1'. This will have a small impact on performance.
|FirstTestedOn=v1.7.5884
|LastTestedOn=v1.7.5661
|GithubID=10936
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=While jumping, the hang-time counter ticking noise instead sounds like a semi truck's horn.
|Description=While jumping, the hang-time counter ticking noise instead sounds like a semi truck's horn.
|Workaround=Fixed as of v1.7.2370.
|Workaround=Fixed as of v1.7.2370. No known workaround for older versions.
|FirstTestedOn=v1.5.0-dev-3283-ge2d899231
|LastTestedOn=[https://github.com/PCSX2/pcsx2/pull/5533 v1.7.2370]
|GithubID=3120
}}
 
==Non-Issues==
{{Issue
|IssueName=Framerate dips (present on original hardware)
|IsFixed=0
|IssueLevel=-1
|Description=On certain tracks, the game's framerate can dip to well below the target 60 FPS. This is the fault of the game and is present on original hardware.
|Workaround=Set the EE clock speed to 130%. Use this at your own risk, as changing the clock speed can cause instability (I was not able to notice problems at 130%), and it will be more taxing on your system.
|FirstTestedOn=v1.7.5842
|LastTestedOn=v1.7.5842
}}
{{Issue
|IssueName=Interpreted EE causes game not to boot
|IsFixed=0
|IssueLevel=-1
|Description=The EE running in interpreted mode (ostensibly supposed to be more accurate but slower) fails to boot the game.
|Workaround=Re-enable EE recompilation.
|FirstTestedOn=v1.7.5550
|LastTestedOn=v1.7.5550
|GithubID=10795
}}
{{Issue
|IssueName=Keira gets stuck on the Dethdrome track
|IsFixed=0
|IssueLevel=-1
|Description=Keira downwarps to a lower portion of the track, messing up her pathing AI. This is believed to be a problem on original hardware.
|Workaround=
|FirstTestedOn=v1.7.5550
|LastTestedOn=v1.7.5550
}}
}}


{{Jak and Daxter series}}
{{Jak and Daxter series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Jak-X-Combat-Racing-SCUS-97429-U--28523 Jak X - Combat Racing (SCUS 97429) (U)]}}
*[https://forums.pcsx2.net/Thread-Jak-X-Combat-Racing-SCUS-97429-U--28523 Jak X - Combat Racing (SCUS 97429) (U)]}}
ninja
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