Tokyo Xtreme Racer 3: Difference between revisions

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{{infobox
{{infobox
|image            = Tokyo_Xtreme_Racer_3.jpg
|image            = Tokyo_Xtreme_Racer_3.jpg
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|wikipedia        = [https://en.wikipedia.org/wiki/Tokyo_Xtreme_Racer_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Tokyo_Xtreme_Racer_3 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919121-tokyo-xtreme-racer-3 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919121-tokyo-xtreme-racer-3 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tokyo-xtreme-racer-3 Metacritic]|63/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tokyo-xtreme-racer-3 Metacritic]|63/100}}
|gameinfo          = In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo.  Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles.  Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen.  Modify your car with custom parts and challenge over 600 rivals on the highways.  Are you good enough to rule the streets?
|gameinfo          = In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo.  Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles.  Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen.  Modify your car with custom parts and challenge over 600 rivals on the highways.  Are you good enough to rule the streets?
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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20831
|serialsNTSCU      = SLUS-20831
|CRCsNTSCU        =
|CRCsNTSCU        = 0F932D81
|releasedateNTSCU  = November 18, 2003
|releasedateNTSCU  = November 18, 2003
|statusNTSCU      = 2
|statusNTSCU      = 2
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}}
}}


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|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx 1.0.0 AVX
|Graphics=GSdx 1.0.0 AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
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** Align Sprite: ON
** Align Sprite: ON
** Alpha Stencil: ON
** Alpha Stencil: ON
</spoiler>
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|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs almost flawlessly. Hardware hacks remove most of the lines and makes the game look significantly better, but mess up some small parts of the menu UI.
|Comments=Runs almost flawlessly. Hardware hacks remove most of the lines and makes the game look significantly better, but mess up some small parts of the menu UI.
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|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx 1.0.0 sse4
|Graphics=GSdx 1.0.0 sse4
<spoiler show="Settings" hide="Hide">
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* Renderer: Direct3D11 (Hardware)
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** Alpha Stencil: ON
** Alpha Stencil: ON
** TC Offset X: 400
** TC Offset X: 400
</spoiler>
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|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs really good. Small dips in frame rates when loading many objects at once. Hacks remove almost all lines. Offset removes a few more lines but lines still exist. (e.g. the speedometer has a line and a few other spots.)
|Comments=Runs really good. Small dips in frame rates when loading many objects at once. Hacks remove almost all lines. Offset removes a few more lines but lines still exist. (e.g. the speedometer has a line and a few other spots.)
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|GPU=AMD Radeon RX 580 8 GB
|GPU=AMD Radeon RX 580 8 GB
|Revision=1.5.0 (dev-3309 g5b6b38670)
|Revision=1.5.0 (dev-3309 g5b6b38670)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** MTVU: ✓
** MTVU: ✓
</spoiler>
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|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
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* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 8x Native
* Internal Resolution: 8x Native
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* Configure Hacks:
* Configure Hacks:
** Align Sprite: ON
** Align Sprite: ON
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
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== Trivia ==
==Trivia==
* Original names: '''首都高バトル01''' (SLPM-65308) & (SLPM-74204), '''수도고 배틀 01''' (SLKA-25084)
* Original names: '''首都高バトル01''' (SLPM-65308) & (SLPM-74204), '''수도고 배틀 01''' (SLKA-25084)
* Also known as '''Shutokou Battle 01''' (JP)
* Also known as '''Shutokou Battle 01''' (JP)


<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=No Headlights
|IsFixed=2
|IssueLevel=0
|Description=On DirectX 11 (Hardware only), any vehicles used in the game will not show the headlights appearing in the game.
|Workaround= Use Software rendering by either going to Config > Video (GS) > Plugin Settings > Renderer and set to eiter DirectX 11 or OpenGL (Software rendering)or simply press F9. Alternatively, if you want to use Hardware mode, OpenGL hardware mode with Basic Blending Accuracy or higher takes care of the issue.
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=Thin vertical lines
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|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack. For Custom Resolution use 1260x(any) resolution. Subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution does not affect the issue.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack. For Custom Resolution use 1260x(any) resolution. Subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution does not affect the issue.
}}
}}
{{Issue
{{Issue
|IssueName=Tunnel ringing
|IssueName=Tunnel ringing
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}}
}}


{{Issue
==Gallery==
|IssueName=No Headlights
|IsFixed=0
|IssueLevel=0
|Description=On DirectX 11 (Hardware only), any vehicles used in the game will not show the headlights appearing in the game.
|Workaround= Use Software rendering by either going to Config > Video (GS) > Plugin Settings > Renderer and set to eiter DirectX 11 or OpenGL (Software rendering)or simply press F9. Alternatively, if you want to use Hardware mode, OpenGL hardware mode with Basic Blending Accuracy or higher takes care of the issue.
 
{{Issue
|IssueName= Thin vertical lines and lights will have chunks taken out of them.
|IsFixed=0
|IssueLevel=0
|Description=Using high resolution in GSdx OpenGL brings some thin lines over the screen where GUI is present and in game, lights will have vertical chunks taken out of them.
|Workaround= Go Config > Video (GS) > Plugin Settings, Turn on HW Hacks then > Advance Settings and Hacks and turn on Align Sprites, set Half-Pixel offset to Normal (vertex)
}}
 
}}
 
==The gallery==
<gallery>
<gallery>
File:Tokyo_Xtreme_Racer_3_Forum_1.jpg|Tokyo Xtreme Racer 3 (SLUS 20831)
File:Tokyo_Xtreme_Racer_3_Forum_1.jpg|Tokyo Xtreme Racer 3 (SLUS 20831)
File:Tokyo_Xtreme_Racer_3_Forum_2.jpg|Tokyo Xtreme Racer 3 (SLUS 20831)
File:Tokyo_Xtreme_Racer_3_Forum_2.jpg|Tokyo Xtreme Racer 3 (SLUS 20831)
</gallery>
</gallery>


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Tokyo-Xtreme-Racer-3-SLUS-20831-U Tokyo Xtreme Racer 3 (SLUS 20831) (U)]}}
*[https://forums.pcsx2.net/Thread-Tokyo-Xtreme-Racer-3-SLUS-20831-U Tokyo Xtreme Racer 3 (SLUS 20831) (U)]}}
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