Ratchet & Clank: Up Your Arsenal: Difference between revisions

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No Issues with Widescreen Patch besides faint issues on the edges and it works all the way through the game.  
No Issues with Widescreen Patch besides faint issues on the edges and it works all the way through the game.  
180% EE Overclock consistently crashed the Emulator every time I tried it, I didn't need it anyway but I think it's worth brining up
180% EE Overclock consistently crashed the Emulator every time I tried it, I didn't need it anyway but I think it's worth brining up
Final Verdict: This game runs f**king amazing now on the newer nightlies, far better than 2 years ago. 100% Recommend attempting to emulate it now, I imagine even 7 year old hardware can take so much advantage out of the new upgrades to PCSX2.  
Final Verdict: This game runs f**king amazing now on the newer nightlies, far better than 2 years ago. 100% Recommend attempting to emulate it now, I imagine even 7 year old hardware can take so much advantage out of the new upgrades to PCSX2.
 
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==Trivia==
==Trivia==
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName=Lights not illuminating properly
|IsFixed=0
|IssueLevel=0
|Description=Certain lighting elements such as those on the dropship or in Command Center fail to illuminate properly.
|Workaround=Switch blending accuracy to Full.
|GithubID=10686
}}
{{Issue
|IssueName=Spy Ratchet skin's glasses
|IsFixed=0
|IssueLevel=0
|Description=HW renderer gives Spy Ratchet a lens in his glasses that shouldn't be there.
|Workaround=Switch to software renderer.
|GithubID=10686
}}
{{Issue
|IssueName=Lightsaber wrench doesn't render correctly
|IsFixed=0
|IssueLevel=0
|Description=The lightsaber wrench looks weird when rendered in HW compared to SW. May be edge antialiasing.
|Workaround=Switch to software renderer.
|GithubID=10686
}}
{{Issue
|IssueName=Improper software mipmapping
|IsFixed=0
|IssueLevel=0
|Description=Rarely, the software renderer will produce visual garbage (seemingly on rounded surfaces) thanks to inaccurate mipmapping.
|Workaround=Switch to hardware renderer.
|GithubID=10686
}}
==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Blocky shadows
|IssueName=Blocky shadows
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|IssueLevel=0
|IssueLevel=0
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos.
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos.
|Workaround=Unable to replicate on the latest nightl v1.7.5584. Unsure if this was ever an issue. If this was an issue for older versions, the instructions were as follows: "Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems."
|Workaround=Unable to replicate on the latest nightly. Unsure if this was ever an issue. If this was an issue for older versions, the instructions were as follows: "Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems."
|LastTestedOn=v1.7.5584
}}
}}


==Non-Issues==
{{Issue
|IssueName=Framerate dips
|IsFixed=0
|IssueLevel=-1
|Description=R&C's framerate may dip when many enemies or allies are in view. This occurs on original hardware. Especially prevalent in the sewers on Aquatos.
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 180% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 180% lead to certain instabilities.<!--Tested, and 130% isn't enough to save you from slowdowns on Aquatos.-->
}}
{{Issue
{{Issue
|IssueName=Sly 2 demo won't get into in-game
|IssueName=Sly 2 demo won't get into in-game
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}}
}}


==The gallery==
==Gallery==
<gallery>
<gallery>
File:Ratchet_&_Clank_Up_Your_Arsenal_Forum_1.jpg|Ratchet & Clank: Up Your Arsenal (SCUS 97353)
File:Ratchet_&_Clank_Up_Your_Arsenal_Forum_1.jpg|Ratchet & Clank: Up Your Arsenal (SCUS 97353)
File:Ratchet_&_Clank_Up_Your_Arsenal_Forum_3.jpg|Ratchet & Clank: Up Your Arsenal (SCES 52456)
File:Ratchet_&_Clank_Up_Your_Arsenal_Forum_3.jpg|Ratchet & Clank: Up Your Arsenal (SCES 52456)
</gallery>
</gallery>


{{Ratchet & Clank series}}
{{Ratchet & Clank series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-3-SCES-52456-E Ratchet & Clank 3 (SCES 52456) (E)]
*[https://forums.pcsx2.net/Thread-Ratchet-Clank-3-SCES-52456-E Ratchet & Clank 3 (SCES 52456) (E)]
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-3-Up-Your-Arsenal-SCUS-97353-U--28496 Ratchet & Clank 3 - Up Your Arsenal (SCUS 97353) (U)]}}
*[https://forums.pcsx2.net/Thread-Ratchet-Clank-3-Up-Your-Arsenal-SCUS-97353-U--28496 Ratchet & Clank 3 - Up Your Arsenal (SCUS 97353) (U)]}}
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