Ratchet & Clank: Up Your Arsenal: Difference between revisions
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|Description=The lightsaber wrench looks weird when rendered in HW compared to SW. May be edge antialiasing. | |Description=The lightsaber wrench looks weird when rendered in HW compared to SW. May be edge antialiasing. | ||
|Workaround=Switch to software renderer. | |Workaround=Switch to software renderer. | ||
|GithubID=10686 | |||
}} | |||
{{Issue | |||
|IssueName=Improper software mipmapping | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Rarely, the software renderer will produce visual garbage (seemingly on rounded surfaces) thanks to inaccurate mipmapping. | |||
|Workaround=Switch to hardware renderer. | |||
|GithubID=10686 | |GithubID=10686 | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos. | |Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos. | ||
|Workaround=Unable to replicate on the latest | |Workaround=Unable to replicate on the latest nightly. Unsure if this was ever an issue. If this was an issue for older versions, the instructions were as follows: "Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems." | ||
|LastTestedOn=v1.7.5584 | |||
}} | }} | ||