Need for Speed: Underground 2: Difference between revisions

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{{infobox
{{infobox
|image            = Need_For_Speed_Underground_2.png
|image            = Need_For_Speed_Underground_2.png
|caption          =
|caption          = NTSC-U cover
|developer        = [[Electronic Arts|EA Canada]]
|developer        = [[Electronic Arts|EA Canada]]
|publisher        = [[Electronic Arts]]
|publisher        = [[Electronic Arts]]
|genre            = Racing
|genre            = Racing
|gameinfo          = The next installment in the Need for Speed Underground series takes you to a free-roaming city comprised of five neighborhoods. As you explore the city, you'll encounter rival racers who will show you all the hot spots in underground racing. After each race, you can improve your car's performance with various upgrades, ranging from the gear ratio to the suspension. The game includes more than 30 tuner cars from a variety of manufacturers, such as Mitsubishi, Nissan, Toyota, and more. You can even challenge racers from around the world in the game's online mode.<br />
|gameinfo          = The next installment in the Need for Speed: Underground series takes you to a free-roaming city comprised of five neighborhoods. As you explore the city, you'll encounter rival racers who will show you all the hot spots in underground racing. After each race, you can improve your car's performance with various upgrades, ranging from the gear ratio to the suspension. The game includes more than 30 tuner cars from a variety of manufacturers, such as Mitsubishi, Nissan, Toyota, and more. You can even challenge racers from around the world in the game's online mode.<br />
The game is based around tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (just driving around freely, like the ''Midnight Club'' series, in a large city known as "Bayview"). <br>
The game is based around tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (just driving around freely, like the ''Midnight Club'' series, in a large city known as "Bayview"). <br>
Underground 2 also introduces SUVs to the Need for Speed franchise, which could be customized as extensively as any other vehicls and are used to race against other SUV racers.
Underground 2 also introduces SUVs to the Need for Speed franchise, which could be customized as extensively as any other vehicls and are used to race against other SUV racers.
|wikipedia        = [http://en.wikipedia.org/wiki/Need_for_Speed:_Underground_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Need_for_Speed:_Underground_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920467-need-for-speed-underground-2 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/920467-need-for-speed-underground-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/need-for-speed-underground-2 Metacritic]|82/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/need-for-speed-underground-2 Metacritic]|82/100}}
|gpu-intensive    = 1
|gpu-intensive    = 0
|widescreen        = 1
|widescreen        = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|steeringwheel    = 1
|numberofonlineplayers = 6
|numberofonlineplayers = 6
|numberofplayers  = 2
|numberofplayers  = 2
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLKA-25241 <small>(Korea)</small><br />SLPM-65766<br />SLPM-66051 <small>(EA Best Hits)</small><br />SLPM-66960 <small>(EA:SY! 1980)</small><br />SLPM-60250 <small>(Trial)</small>
|serialsNTSCJ      = SLKA-25241 <small>(Korea)</small><br />SLPM-65766<br />SLPM-66051 <small>(EA Best Hits)</small><br />SLPM-66960 <small>(EA:SY! 1980)</small><br />SLPM-60250 <small>(Trial)</small>
|CRCsNTSCJ        =  
|CRCsNTSCJ        = 06FF4F2F
|releasedateNTSCJ  = December 16, 2004 <small>(Korea)</small><br />December 22, 2004<br />July 14, 2005 <small>(EA Best Hits)</small><br />February 28, 2008 <small>(EA:SY! 1980)</small>
|releasedateNTSCJ  = December 16, 2004 <small>(Korea)</small><br />December 22, 2004<br />July 14, 2005 <small>(EA Best Hits)</small><br />February 28, 2008 <small>(EA:SY! 1980)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
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|Comments=Default. GSdx OGL SW plugin with skipdraw = 1. FPS is 100% when game boots, you can listen music when game show "Load successful". FPS is 30% in menu and in game
|Comments=Default. GSdx OGL SW plugin with skipdraw = 1. FPS is 100% when game boots, you can listen music when game show "Load successful". FPS is 30% in menu and in game
|Tester={{ForumUser|Zenitur}}
|Tester={{ForumUser|Zenitur}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=SteamOS Holo 3.3.2
|CPU=AMD Custom APU 0405 @ 2.8 GHz
|GPU=AMD Custom GPU 0405
|Revision=1.7.3505
|Graphics=
* Renderer: Vulkan
|Sound=
|Comments=Steam Deck ; Runs smoothly
|Tester=CptAdhoc
}}
{{TestingFooter}}
{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments={{TestPlaceholder}}
|Tester=?
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Exaggerated Motion Blur
|IsFixed=0
|IssueLevel=0
|Description=Motion blur in races appears exaggerated.
|Workaround=Using Software Mode (F9) in GSdx fixes this issue.
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Heavy VRAM usage
|IssueName=Heavy VRAM usage
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=When using GSdx, VRAM usage can cause very low framerates.
|Description=When using GSdx, VRAM usage can cause very low framerates.
|Workaround=Using '''Skipdraw = 1''' in GSdx reduces the VRAM usage by a large amount.
|Workaround=Not an issue as of v1.7.3171.
}}
}}


{{Issue
{{Issue
|IssueName=Exaggerated Motion Blur
|IssueName=Broken lighting
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Motion blur in races appears exaggerated.
|Description=Causing something like a color filter effect.  fixed in 1,7
|Workaround=Using Software Mode (F9) in GSdx fixes this issue.
|Workaround=Using Software Mode (F9) in GSdx fixes this issue.
}}
}}


==Fixed Issues==
==Gallery==
==The gallery==
<gallery>
<gallery>
File:Need_for_Speed_Underground_2_Forum_1.jpg|Need for Speed Underground 2 (SLES 52725)
File:Need_for_Speed_Underground_2_Forum_1.jpg|Need for Speed Underground 2 (SLES 52725)
</gallery>
</gallery>


{{ForumLinksList|list=
{{ForumLinksList|list=
*[https://forums.pcsx2.net/Thread-Need-for-Speed-Underground-2-SLUS-21065-U--28503 Need for Speed Underground 2 (SLUS 21065) (U)]
*[https://forums.pcsx2.net/Thread-Need-for-Speed-Underground-2-SLUS-21065-U--28503 Need for Speed Underground 2 (SLUS 21065) (U)]
*[https://forums.pcsx2.net/Thread-Need-for-Speed-Underground-2-SLES-52725-E--30541 Need for Speed Underground 2 (SLES 52725)(E)]
*[https://forums.pcsx2.net/Thread-Need-for-Speed-Underground-2-SLES-52725-E--30541 Need for Speed Underground 2 (SLES 52725) (E)]
*[https://forums.pcsx2.net/Thread-Need-For-Speed-Underground-2-SLPM-66051-J Need for Speed Underground 2 (SLPM 66051)(J)]}}
*[https://forums.pcsx2.net/Thread-Need-For-Speed-Underground-2-SLPM-66051-J Need For Speed: Underground 2 Sha_Do - Special Edition (SLPM 66051) (J)]}}
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