Front Mission 4: Difference between revisions

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|gameinfo          = The Front Mission series makes its debut on the PlayStation 2 with an enhanced battle system, new Link System, and dramatic voice-overs. Set in 2096, Front Mission 4 takes place six years after the Second Huffman Conflict, the stage for the original Front Mission. Your point of view switches between two separate characters, who find themselves trapped within a dangerous global conspiracy. As in the previous games, you can fully customize your wanzers--or mech units--with a variety of powerful weaponry and parts. In addition, new tactical features, such as the Link System, bring a new dimension of strategy to the game.<br />
|gameinfo          = The Front Mission series makes its debut on the PlayStation 2 with an enhanced battle system, new Link System, and dramatic voice-overs. Set in 2096, Front Mission 4 takes place six years after the Second Huffman Conflict, the stage for the original Front Mission. Your point of view switches between two separate characters, who find themselves trapped within a dangerous global conspiracy. As in the previous games, you can fully customize your wanzers--or mech units--with a variety of powerful weaponry and parts. In addition, new tactical features, such as the Link System, bring a new dimension of strategy to the game.<br />
Front Mission 4 borrows several of the gameplay mechanics found in Front Mission 2. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. Like in Front Mission 2, Front Mission 4 alternates control between the game's two main characters. However, the two scenarios never merge at any point of the game.
Front Mission 4 borrows several of the gameplay mechanics found in Front Mission 2. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. Like in Front Mission 2, Front Mission 4 alternates control between the game's two main characters. However, the two scenarios never merge at any point of the game.
|wikipedia        = [http://en.wikipedia.org/wiki/Front_Mission_4 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Front_Mission_4 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918883-front-mission-4 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/918883-front-mission-4 Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/front-mission-4/ps2-573997 IGN]|6.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/front-mission-4 Metacritic]|75/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/front-mission-4/ps2-573997 IGN]|6.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/front-mission-4 Metacritic]|75/100}}
|japan_rating      = A
|japan_rating      = A
|na_rating_text    = Mild Language, Violence
|na_rating_text    = Mild Language, Violence
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== Trivia ==
== Trivia ==
* Original names: '''フロントミッション フォース''' (SLPM-65443) & (SLPM-66420)
* Original names: '''フロントミッション フォース''' (SLPM-65443) & (SLPM-66420)


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{{Issue
|IssueName=Upscaling Artifacts
|IsFixed=0
|IssueLevel=0
|Description=Dialog Boxes may generate extra horizontal lines, making text hard to read.
|Workaround= Go to GSdx Settings -> Advanced Settings and Hacks -> Use Texture Offsets 0500 X , 0500 Y
}}
{{ForumLinksList|list=
*[https://forums.pcsx2.net/Thread-Front-Mission-4-SLUS-20888-U--30299 Front Mission 4 (SLUS 20888) (U)]}}


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[[Category:temp Navbox required]]
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Front-Mission-4-SLUS-20888-U--30299 Front Mission 4 (SLUS 20888) (U)]}}
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