Metal Gear Solid 2: Substance: Difference between revisions

Pilot program for test tables visible by default.
m (Upon further testing, the sensitivity setting that you used to be able to use indeed does no longer work. Added updated test case.)
(Pilot program for test tables visible by default.)
(19 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{infobox
{{infobox
|image            = MGS2 Substance Boxart.jpeg
|image            = MGS2 Substance Boxart.jpeg
|caption          =
|caption          = NTSC-U cover
|developer        = [[Konami|KCEJ]]
|developer        = [[Konami|KCEJ]]
|publisher        = [[Konami]]
|publisher        = [[Konami]]
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561508-metal-gear-solid-2-substance Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/561508-metal-gear-solid-2-substance Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-2-substance Metacritic]|87/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/metal-gear-solid-2-substance Metacritic]|87/100}}
|gameinfo          = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br />
|gameinfo          = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br />
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and  200 "Alternative Missions" set in areas taken from the main game.
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and  200 "Alternative Missions" set in areas taken from the main game.
Line 15: Line 15:
|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Medium level Animated violence
|au_rating_text    = Medium Level Animated Violence
|japan_rating      = C
|japan_rating      = C
|ko_rating        = 18
|ko_rating        = 18
Line 56: Line 56:
}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
Line 79: Line 78:
|GPU=NVIDIA GeForce GTX 650
|GPU=NVIDIA GeForce GTX 650
|Revision=1.1.0 (r5618)
|Revision=1.1.0 (r5618)
<spoiler show="Settings" hide="Hide">
<!--
* VUs:
* VUs:
** VU0: microVU
** VU0: microVU
Line 87: Line 86:
** Wait Loop Detection: Enabled
** Wait Loop Detection: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
Line 114: Line 113:
|OS=Windows 10 Pro x64 (build 19043.1415)
|OS=Windows 10 Pro x64 (build 19043.1415)
|CPU=AMD Ryzen 5 3600 @ 3.60~4.20 GHz
|CPU=AMD Ryzen 5 3600 @ 3.60~4.20 GHz
<spoiler show="Settings" hide="Hide">
|GPU=MSI GeForce GTX 1660 Super @ 6 GB
|Revision=v1.7.2.224-1-g8db0b5282
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
Line 120: Line 121:
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|GPU=MSI GeForce GTX 1660 Super @ 6 GB
|Revision=v1.7.2.224-1-g8db0b5282
|Graphics=
|Graphics=
<!--
* OpenGL (Hardware)
* OpenGL (Hardware)
* 3x Native
** Internal Resolution: 3x Native
** Texture Filtering: Bilinear (PS2)
** Anisotropic Filtering: 16x
-->
|Sound=
|Sound=
* PCSX2 Merged Plugins
* PCSX2 Merged Plugins
Line 153: Line 156:
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
Line 164: Line 166:
|Graphics=?
|Graphics=?
|Sound=?
|Sound=?
|Comments=?
|Comments={{TestPlaceholder}}
|Tester=?
|Tester=?
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments={{TestPlaceholder}}
|Tester=?
}}
{{TestingFooter}}


== Trivia ==
== Trivia ==
* Original names: '''メタルギアソリッド2 サブスタンス''' (SLPM-67002) & (SLPM-74901) & (SLPM-67008), '''메탈 기어 솔리드 2 서브스텐스''' (SLKA-35001)
* Original names: '''メタルギアソリッド2 サブスタンス''' (SLPM-67002) & (SLPM-74901) & (SLPM-67008), '''메탈 기어 솔리드 2 서브스텐스''' (SLKA-35001)


== Known Issues ==
== Known Issues ==
{{Issue
|IssueName=Pressure Sensitivity Long-Term Issue(PCSX2)
|IsFixed=0
|IssueLevel=1
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons.
|Workaround=N/A
}}
{{Issue
{{Issue
|IssueName=Left Side Pixel Artifacts
|IssueName=Left Side Pixel Artifacts
Line 197: Line 202:
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= [Minor spoilers]
|Description=Minor spoilers. During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all.
 
|Workaround=No known solution.
During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all
}}
}}


Line 207: Line 211:
|IssueLevel=1
|IssueLevel=1
|Description=In the cutscene where Raiden uses the directional mic to eavesdrop on Ocelot and Olga, she pulls her gun out on him and then walks away. Olga is supposed to walk through the right side door. Instead, she infinitely walks to the left, and you're forced to press X to skip the later part of the cutscene.
|Description=In the cutscene where Raiden uses the directional mic to eavesdrop on Ocelot and Olga, she pulls her gun out on him and then walks away. Olga is supposed to walk through the right side door. Instead, she infinitely walks to the left, and you're forced to press X to skip the later part of the cutscene.
|Workaround=No known solution.
}}
{{Issue
|IssueName=Big Shell Map ID Text Error
|IsFixed=0
|IssueLevel=0
|Description=When paused and looking at the Big Shell map, later sections of the title do not display unless it's the frame after you hit START to unpause. Does not happen with every title like "Shell 1 Core" but most of them do have this issue.
|Workaround=No known solution.
|Workaround=No known solution.
}}
}}
Line 227: Line 223:


{{Issue
{{Issue
|IssueName=left side is blurred during cutscenes.
|IssueName=Left side is blurred during cutscenes
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
Line 235: Line 231:


{{Issue
{{Issue
|IssueName=The skateboard mini-game isn't working.
|IssueName=Fuzzy textures in Software mode.
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=0
|Description=when opening the skateboard mini-game, PCSX2 will show an error message.
|Description= Some textures like the air vents on the lockers' doors or shadows around light sources exhibit a weird artifact. Refer to: [https://github.com/PCSX2/pcsx2/issues/3295 Issue #3295]
|Workaround=Don't use widescreen hack.
|Workaround=Use any Hardware mode.
}}
}}


Line 313: Line 309:
|Description=Sometimes aiming a gun just makes the arm twitch.
|Description=Sometimes aiming a gun just makes the arm twitch.
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
{{Issue
|IssueName=Pressure Sensitivity Long-Term Issue(PCSX2)
|IsFixed=1
|IssueLevel=1
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons.
|Workaround=In both Qt and wxWidgets versions of PCSX2, you can bind L2 or R2 to the Square button to access Square's pressure sensitivity.
}}
==Non-Issues==
{{Issue
|IssueName=The skateboard mini-game isn't working
|IsFixed=0
|IssueLevel=-1
|Description=When opening the skateboard mini-game, PCSX2 will show an error message.
|Workaround=Don't use widescreen hack.
}}
}}


Line 324: Line 337:


== Gameplay Screenshots ==
== Gameplay Screenshots ==
<spoiler show="Show images" hide="Hide images">
{{SpoilerTable|caption=Show images|text=
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Metal_Gear_Solid_2_Substance_Forum_3.jpg
Metal_Gear_Solid_2_Substance_Forum_3.jpg
Line 337: Line 350:
Metal_Gear_Solid_2_Substance_Forum_1.jpg
Metal_Gear_Solid_2_Substance_Forum_1.jpg
Metal_Gear_Solid_2_Substance_Forum_2.jpg
Metal_Gear_Solid_2_Substance_Forum_2.jpg
</gallery>
</gallery>}}
</spoiler>
 


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLUS-20554-U--29423 Metal Gear Solid 2 - Substance (SLUS 20554) (U)]
*[https://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLUS-20554-U--29423 Metal Gear Solid 2 - Substance (SLUS 20554) (U)]
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLES-82009-E--30528 Metal Gear Solid 2 - Substance (SLES 82009) (E)]}}
*[https://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLES-82009-E--30528 Metal Gear Solid 2 - Substance (SLES 82009) (E)]}}
ninja
3,073

edits