Silent Hill 2: Difference between revisions

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|GPU=NVIDIA GeForce GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 1368MB
|Revision=1.1.0 (r5829)
|Revision=1.1.0 (r5829)
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*Speedhacks:
*Speedhacks:
**MTVU
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|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx 1.0.0
|Graphics=GSdx 1.0.0
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*Renderer: Direct3D11 (Hardware)
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=ATI Radeon R9 280 3GB
|GPU=ATI Radeon R9 280 3GB
|Revision=1.5.0 (dev-655 g0de8f4a)
|Revision=1.5.0 (dev-655 g0de8f4a)
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* Speedhacks:
* Speedhacks:
** EEC: 0 & VUCS: 0
** EEC: 0 & VUCS: 0
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** mVU Flag: ON
** MTVU: ON
** MTVU: ON
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|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
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* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
* Shader Configuration:
* Shader Configuration:
** Enable FXAA: ON
** Enable FXAA: ON
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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* Module: XAudio2
* Module: XAudio2
* Latency: 100ms
* Latency: 100ms
* Sync Mode: TimeStretch
* Sync Mode: TimeStretch
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* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great.
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|Revision=1.5.0 dev-1913
|Revision=1.5.0 dev-1913
|Graphics=GSdx 1.1.0
|Graphics=GSdx 1.1.0
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*Renderer: OpenGL (Hardware)
*Renderer: OpenGL (Hardware)
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*Bilinear (PS2) Texture filtering
*Bilinear (PS2) Texture filtering
*HW Hack - Unscale Point Line
*HW Hack - Unscale Point Line
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|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
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*Renderer: OpenGL (Hardware)
*Renderer: OpenGL (Hardware)
*Internal Resolution: 3x Native
*Internal Resolution: 3x Native
*Automatic Gamefixes: On
*Automatic Gamefixes: On
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.7.0 dev-2012
|Revision=1.7.0 dev-2012
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
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*Renderer: Direct3D11 (Hardware)
*Renderer: Direct3D11 (Hardware)
*Internal Resolution: Native (PS2)
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*HW Hack - None
*HW Hack - None
*Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled
*Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.7.0 dev-2122
|Revision=1.7.0 dev-2122
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
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*Renderer: OpenGL (Hardware)
*Renderer: OpenGL (Hardware)
*Internal Resolution: 4x Native
*Internal Resolution: 4x Native
*Allow 8-Bit Textures
*Allow 8-Bit Textures
*Bilinear (PS2) Texture filtering
*Bilinear (PS2) Texture filtering
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=Nightly - v1.7.2095
|Revision=Nightly - v1.7.2095
|Graphics=GSdx
|Graphics=GSdx
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* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
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|Sound=build-in
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs.
|Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs.
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== Trivia ==
== Trivia ==
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* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut'''
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut'''
* There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from [http://www.enhanced.townofsilenthill.com/SH2/index.htm this website].
* There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from [http://www.enhanced.townofsilenthill.com/SH2/index.htm this website].


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Lack of textures with widescreen patch
|IsFixed=0
|IssueLevel=-1
|AffectedVersions=All
|Description=Textures are missing in some locations with the widescreen patch enabled
|Workaround=Disable '''Widescreen patches'''.
}}
{{Issue
{{Issue
|IssueName=Wrong snapshot height
|IssueName=Wrong snapshot height
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|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
'''Note for 1.6 and below:''' Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes.
'''Note for 1.6 and below:''' Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes.
}}
==Fixed Issues==
{{Issue
|IssueName=Grid obscures FMV's
|IsFixed=1
|IssueLevel=1
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.
}}
}}
{{Issue
{{Issue
|IssueName=Glitchy status screen
|IssueName=Glitchy status screen
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=NTSC
|AffectedVersions=NTSC
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.  
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.  
|Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).
|Workaround: The Issue has been fixed on the latest nightly build, PR that fixed it was 11028. (Loading a savestate or changing from hardware to software will make the issue re-appear)
Note: For older versions like 1.6 there is no fix.  
}}
}}
{{Issue
{{Issue
|IssueName=Discoloured text
|IssueName=Discoloured text
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|AffectedVersions=All
|Description=Text is grey instead of white.
|Description=Text is grey instead of white.
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.
|Workaround=On newer nightly version there is a pop-up with instructions of how to enable the fix, follow said instructions. (Not enabled by default due to how hard it can make the game to run on older systems).
Note: For 1.6 or older: Use '''Software mode''' or '''OpenGL''' rendering while setting blending to full.
}}
}}


==Fixed Issues==
==Non-Issues==
{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Lack of textures with widescreen patch
|IsFixed=1
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|AffectedVersions=All
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.  
|Description=Textures are missing in some locations with the widescreen patch enabled
|Workaround=Disable '''Widescreen patches'''.
}}
}}


==Gameplay Screenshots==
==Gameplay Screenshots==
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</gallery>
</gallery>


<center><spoiler show="WARNING: The following screenshots contain spoilers">
{{SpoilerTable|caption=WARNING: The following screenshots contain spoilers|text=
<gallery mode=packed heights=100px style="font-size:11px">
<gallery mode=packed heights=100px style="font-size:11px">
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156)
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Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156)
Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156)
</gallery></spoiler></center>
</gallery>}}




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