Silent Hill 2: Difference between revisions
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{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|GPU=NVIDIA GeForce GTX 570 1368MB | |GPU=NVIDIA GeForce GTX 570 1368MB | ||
|Revision=1.1.0 (r5829) | |Revision=1.1.0 (r5829) | ||
< | <!-- | ||
*Speedhacks: | *Speedhacks: | ||
**MTVU | **MTVU | ||
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**Enable Wait Loop Detection | **Enable Wait Loop Detection | ||
**mVU Flag Hack | **mVU Flag Hack | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
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|Revision=1.4.0 | |Revision=1.4.0 | ||
|Graphics=GSdx 1.0.0 | |Graphics=GSdx 1.0.0 | ||
< | <!-- | ||
*Renderer: Direct3D11 (Hardware) | *Renderer: Direct3D11 (Hardware) | ||
*Internal Resolution: 4x Native | *Internal Resolution: 4x Native | ||
*Allow 8-Bit Textures | *Allow 8-Bit Textures | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=ATI Radeon R9 280 3GB | |GPU=ATI Radeon R9 280 3GB | ||
|Revision=1.5.0 (dev-655 g0de8f4a) | |Revision=1.5.0 (dev-655 g0de8f4a) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EEC: 0 & VUCS: 0 | ** EEC: 0 & VUCS: 0 | ||
** mVU Flag: ON | ** mVU Flag: ON | ||
** MTVU: ON | ** MTVU: ON | ||
--> | |||
|Graphics=GSdx 1.1.0 AVX2 | |Graphics=GSdx 1.1.0 AVX2 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 4x Native | * Internal Resolution: 4x Native | ||
* Shader Configuration: | * Shader Configuration: | ||
** Enable FXAA: ON | ** Enable FXAA: ON | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
< | <!-- | ||
* Module: XAudio2 | * Module: XAudio2 | ||
* Latency: 100ms | * Latency: 100ms | ||
* Sync Mode: TimeStretch | * Sync Mode: TimeStretch | ||
--> | |||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great. | |Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 16GB (2x8GB) DDR3-1866 G.SKILL, FPS: 60/60. FMVs are bugged in this game in Hardware Mode. See [[Silent Hill 2#Known Issues|'''Known Issues''']] on how to fix that. Other than that the game runs great. | ||
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|Revision=1.5.0 dev-1913 | |Revision=1.5.0 dev-1913 | ||
|Graphics=GSdx 1.1.0 | |Graphics=GSdx 1.1.0 | ||
< | <!-- | ||
*Renderer: OpenGL (Hardware) | *Renderer: OpenGL (Hardware) | ||
*Internal Resolution: 4x Native | *Internal Resolution: 4x Native | ||
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*Bilinear (PS2) Texture filtering | *Bilinear (PS2) Texture filtering | ||
*HW Hack - Unscale Point Line | *HW Hack - Unscale Point Line | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=1.6.0 | |Revision=1.6.0 | ||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
*Renderer: OpenGL (Hardware) | *Renderer: OpenGL (Hardware) | ||
*Internal Resolution: 3x Native | *Internal Resolution: 3x Native | ||
*Automatic Gamefixes: On | *Automatic Gamefixes: On | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=1.7.0 dev-2012 | |Revision=1.7.0 dev-2012 | ||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
*Renderer: Direct3D11 (Hardware) | *Renderer: Direct3D11 (Hardware) | ||
*Internal Resolution: Native (PS2) | *Internal Resolution: Native (PS2) | ||
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*HW Hack - None | *HW Hack - None | ||
*Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled | *Shader Configuration: Only "Texture Filtering of Display" and "FXAA Shader (PgUP)" enabled | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=1.7.0 dev-2122 | |Revision=1.7.0 dev-2122 | ||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
*Renderer: OpenGL (Hardware) | *Renderer: OpenGL (Hardware) | ||
*Internal Resolution: 4x Native | *Internal Resolution: 4x Native | ||
*Allow 8-Bit Textures | *Allow 8-Bit Textures | ||
*Bilinear (PS2) Texture filtering | *Bilinear (PS2) Texture filtering | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=Nightly - v1.7.2095 | |Revision=Nightly - v1.7.2095 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* Renderer: Direct3D 11 or OpenGL (Hardware) | * Renderer: Direct3D 11 or OpenGL (Hardware) | ||
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* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
* FXAA Shader | * FXAA Shader | ||
--> | |||
|Sound=build-in | |Sound=build-in | ||
|Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs. | |Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs. | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments={{TestPlaceholder}} | |||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
== Trivia == | == Trivia == | ||
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* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut''' | * Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut''' | ||
* There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from [http://www.enhanced.townofsilenthill.com/SH2/index.htm this website]. | * There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from [http://www.enhanced.townofsilenthill.com/SH2/index.htm this website]. | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Wrong snapshot height | |IssueName=Wrong snapshot height | ||
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|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help. | |Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help. | ||
'''Note for 1.6 and below:''' Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes. | '''Note for 1.6 and below:''' Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes. | ||
}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Grid obscures FMV's | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native. | |||
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Glitchy status screen | |IssueName=Glitchy status screen | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|AffectedVersions=NTSC | |AffectedVersions=NTSC | ||
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage. | |Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage. | ||
|Workaround | |Workaround: The Issue has been fixed on the latest nightly build, PR that fixed it was 11028. (Loading a savestate or changing from hardware to software will make the issue re-appear) | ||
Note: For older versions like 1.6 there is no fix. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Discoloured text | |IssueName=Discoloured text | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|AffectedVersions=All | |AffectedVersions=All | ||
|Description=Text is grey instead of white. | |Description=Text is grey instead of white. | ||
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering. | |Workaround=On newer nightly version there is a pop-up with instructions of how to enable the fix, follow said instructions. (Not enabled by default due to how hard it can make the game to run on older systems). | ||
Note: For 1.6 or older: Use '''Software mode''' or '''OpenGL''' rendering while setting blending to full. | |||
}} | }} | ||
== | ==Non-Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Lack of textures with widescreen patch | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=-1 | ||
|Description= | |AffectedVersions=All | ||
|Workaround= | |Description=Textures are missing in some locations with the widescreen patch enabled | ||
|Workaround=Disable '''Widescreen patches'''. | |||
}} | }} | ||
==Gameplay Screenshots== | ==Gameplay Screenshots== | ||
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</gallery> | </gallery> | ||
{{SpoilerTable|caption=WARNING: The following screenshots contain spoilers|text= | |||
<gallery mode=packed heights=100px style="font-size:11px"> | <gallery mode=packed heights=100px style="font-size:11px"> | ||
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156) | Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156) | ||
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Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156) | Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156) | ||
Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156) | Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156) | ||
</gallery> | </gallery>}} | ||