Grand Theft Auto: Liberty City Stories: Difference between revisions

Pilot program for test tables visible by default.
(Added my test entry for the PAL version using PCSX2 1.6.0.)
(Pilot program for test tables visible by default.)
 
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
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|Revision=0.9.8 (r4600)
|Revision=0.9.8 (r4600)
|Graphics=GSdx 0.1.16 (r4643)
|Graphics=GSdx 0.1.16 (r4643)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 1.4.0 (r4600m)
* SPU2-X 1.4.0 (r4600m)
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|GPU=NVIDIA GeForce GTX 780TI @ 3 GB
|GPU=NVIDIA GeForce GTX 780TI @ 3 GB
|Revision=v1.5.0 (dev-2099 ge043822)
|Revision=v1.5.0 (dev-2099 ge043822)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: 0
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx 1.1.0 SSE4
|Graphics=GSdx 1.1.0 SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Allow 8-Bit Textures
* Allow 8-Bit Textures
* Hardware Hacks:
* Hardware Hacks:
** Geometry Shaders: Force Enabled
** Geometry Shaders: Force Enabled
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|GPU=AMD Radeon 530
|GPU=AMD Radeon 530
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0  
** EE Cyclerate: 0  
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x Native
* Internal Resolution: 2x Native
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* Anisotropic Filtering: Off
* Anisotropic Filtering: Off
* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs fine. The FPS only drops when a massive explosion occurs or when positioned next to the trees of Salvatore's Mansion.
|Comments=Runs fine. The FPS only drops when a massive explosion occurs or when positioned next to the trees of Salvatore's Mansion.
|Tester=CaptainErenB
|Tester=CaptainErenB
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<!--
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
-->
|Graphics=GSdx
<!--
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Anisotropic Filtering: N/A
* GPU Palette Conversion: ✓
--- HW Hacks ---
* Half-Pixel Offset: Normal (Vertex)
* Skipdraw: 1 x 1
-->
|Sound=SPU2-X 2.0.0
|Comments=Completed the story with no issues and maintained full speed the vast majority of the time. Driving between the trees of Salvatore's mansion (the very first area when you start the game) is actually more taxing on the framerate than anywhere else in the game, so if you can't get full speed there it doesn't mean you won't be able to get it elsewhere! Enabling GPU Palette Conversion provides a notable speedup. Setting Half-Pixel Offset to Normal (Vertex) removes the blurry "trails" effect, if you prefer a clearer and sharper image. Skipdraw at 1x1 will remove the "double vision" bug for distant objects.
|Tester=CynicMimic
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|GPU=NVIDIA GeForce GTX 760 2 GB
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** Enable fast CDVD: Disabled
** Enable fast CDVD: Disabled
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal resolution: 3x
* Internal resolution: 3x
* Allow 8-Bit Textures: Enabled
* Allow 8-Bit Textures: Enabled
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Comments=Playable at full speed with the specified settings (unspecified settings at default value).
|Comments=Playable at full speed with the specified settings (unspecified settings at default value).
|Tester=Ratchet66
|Tester=Ratchet66
}}
{{TestingFooter}}
{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments={{TestPlaceholder}}
|Tester=?
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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File:Grand_Theft_Auto_Liberty_City_Stories_software_1.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)
File:Grand_Theft_Auto_Liberty_City_Stories_software_1.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)
File:Grand_Theft_Auto_Liberty_City_Stories_hardware_1.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)
File:Grand_Theft_Auto_Liberty_City_Stories_hardware_1.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)
File:Gtalcs1.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), Widescreen Patch, "Trails" and double-vision effect removed
File:Gtalcs2.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), Widescreen Patch, "Trails" and double-vision effect removed
</gallery>
</gallery>


ninja
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