Jak II: Difference between revisions

Pilot program for test tables visible by default.
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(Pilot program for test tables visible by default.)
 
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
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|GPU=NVIDIA GeForce GTX 1070
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0-dev-2969
|Revision=1.5.0-dev-2969
<spoiler show="Settings" hide="Hide">
<!--
* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.1.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
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* Skipdraw Range: 1–1
* Skipdraw Range: 1–1
* FXAA Shader: Yes  
* FXAA Shader: Yes  
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=NVIDIA GeForce RTX 2080
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 3
* EE Cyclerate: 3
* EE Cycle Skipping: 3
* EE Cycle Skipping: 3
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* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
* 8-bit Textures: Yes
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Large Framebuffer: Yes
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.6.0,
|Revision=1.6.0,
1.7.2672 (SSE4)
1.7.2672 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 1
* EE Cyclerate: 1
* EE Cycle Skipping: 2
* EE Cycle Skipping: 2
* mVU Flag Hack: Yes
* mVU Flag Hack: Yes
* MTVU: Yes
* MTVU: Yes
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7)
* Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7)
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
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* Blending Accuracy: Basic
* Blending Accuracy: Basic
* GPU Palette Conversion: Off
* GPU Palette Conversion: Off
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 Xaudio2
* SPU2-X 2.0.0 Xaudio2
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{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
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|Graphics=?
|Graphics=?
|Sound=?
|Sound=?
|Comments=?
|Comments={{TestPlaceholder}}
|Tester=?
|Tester=?
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments={{TestPlaceholder}}
|Tester=?
}}
{{TestingFooter}}


==Trivia==
==Trivia==
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Objects have stretched shadows in hardware renderer.
|Description=Objects have stretched shadows in the D3D11 and D3D12 hardware renderers. This used to be worse in older versions, but it is still very noticeable.
|Workaround= Make sure Blending level is set to Basic.
|Workaround=Switch to the Vulkan, OpenGL, or Software renderers.
|FirstTestedOn=v1.4.0
|LastTestedOn=v1.7.5661
}}
}}


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|Description=All characters have a glitchy eye(s).
|Description=All characters have a glitchy eye(s).
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
|FirstTestedOn=v1.4.0
|LastTestedOn=v1.5.0-dev-3250
}}
}}


{{Issue
{{Issue
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In OpenGl where smoke is supposed to appear a Pentagon appear instead
|Description=In OpenGL, where smoke is supposed to appear, a pentagon appears instead
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)".
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)".
}}
}}
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|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way."
|Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way."
|LastTestedOn=v1.7.5584
}}
}}


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