Jak II: Difference between revisions
Pilot program for test tables visible by default.
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(Pilot program for test tables visible by default.) |
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|GPU=NVIDIA GeForce GTX 1070 | |GPU=NVIDIA GeForce GTX 1070 | ||
|Revision=1.5.0-dev-2969 | |Revision=1.5.0-dev-2969 | ||
< | <!-- | ||
* MTVU: Yes | * MTVU: Yes | ||
* Preset: 2 | * Preset: 2 | ||
--> | |||
|Graphics=GSdx 1.1.0 | |Graphics=GSdx 1.1.0 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 3x | * Internal Resolution: 3x | ||
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* Skipdraw Range: 1–1 | * Skipdraw Range: 1–1 | ||
* FXAA Shader: Yes | * FXAA Shader: Yes | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=NVIDIA GeForce RTX 2080 | |GPU=NVIDIA GeForce RTX 2080 | ||
|Revision=1.7.0-dev-191-g5118aba45 | |Revision=1.7.0-dev-191-g5118aba45 | ||
< | <!-- | ||
* EE Cyclerate: 3 | * EE Cyclerate: 3 | ||
* EE Cycle Skipping: 3 | * EE Cycle Skipping: 3 | ||
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* MTVU: Yes | * MTVU: Yes | ||
* Preset: 2 | * Preset: 2 | ||
--> | |||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 3x | * Internal Resolution: 3x | ||
* 8-bit Textures: Yes | * 8-bit Textures: Yes | ||
* Large Framebuffer: Yes | * Large Framebuffer: Yes | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=1.6.0, | |Revision=1.6.0, | ||
1.7.2672 (SSE4) | 1.7.2672 (SSE4) | ||
< | <!-- | ||
* EE Cyclerate: 1 | * EE Cyclerate: 1 | ||
* EE Cycle Skipping: 2 | * EE Cycle Skipping: 2 | ||
* mVU Flag Hack: Yes | * mVU Flag Hack: Yes | ||
* MTVU: Yes | * MTVU: Yes | ||
--> | |||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7) | * Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7) | ||
* Internal Resolution: 3*Native | * Internal Resolution: 3*Native | ||
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* Blending Accuracy: Basic | * Blending Accuracy: Basic | ||
* GPU Palette Conversion: Off | * GPU Palette Conversion: Off | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 Xaudio2 | * SPU2-X 2.0.0 Xaudio2 | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Graphics=? | |Graphics=? | ||
|Sound=? | |Sound=? | ||
|Comments= | |Comments={{TestPlaceholder}} | ||
|Tester=? | |Tester=? | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments={{TestPlaceholder}} | |||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
==Trivia== | ==Trivia== | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Objects have stretched shadows in hardware | |Description=Objects have stretched shadows in the D3D11 and D3D12 hardware renderers. This used to be worse in older versions, but it is still very noticeable. | ||
|Workaround= | |Workaround=Switch to the Vulkan, OpenGL, or Software renderers. | ||
|FirstTestedOn=v1.4.0 | |||
|LastTestedOn=v1.7.5661 | |||
}} | }} | ||
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|Description=All characters have a glitchy eye(s). | |Description=All characters have a glitchy eye(s). | ||
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options. | |Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options. | ||
|FirstTestedOn=v1.4.0 | |||
|LastTestedOn=v1.5.0-dev-3250 | |||
}} | }} | ||
{{Issue | {{Issue | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In | |Description=In OpenGL, where smoke is supposed to appear, a pentagon appears instead | ||
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)". | |Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)". | ||
}} | }} | ||
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|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game. | |Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game. | ||
|Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way." | |Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way." | ||
|LastTestedOn=v1.7.5584 | |||
}} | }} | ||