Shadow of Rome: Difference between revisions
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{{infobox | {{infobox | ||
|image = Cover_Shadow_of_Rome.jpg | |image = Cover_Shadow_of_Rome.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = Capcom | |developer = Capcom | ||
|publisher = [[Capcom]] | |publisher = [[Capcom]] | ||
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|wikipedia = [https://en.wikipedia.org/wiki/Shadow_of_Rome Link] | |wikipedia = [https://en.wikipedia.org/wiki/Shadow_of_Rome Link] | ||
|gamefaqslink = [https://www.gamefaqs.com/ps2/919760-shadow-of-rome Link] | |gamefaqslink = [https://www.gamefaqs.com/ps2/919760-shadow-of-rome Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.eurogamer.net/articles/r_shadowofrome_ps2 Eurogamer]|6/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shadow-of-rome Metacritic]|75/100}}, {{ReviewLink|[http://www.ign.com/articles/2005/02/05/shadow-of-rome IGN]|7.6/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/shadow-of-rome-review/1900-6118093/ GameSpot]|8.2/10}} | ||
|gameinfo = Travel back to the year 44 BC, to a Rome that suffers from political corruption, unruliness, and violence. Venture through ancient Rome with the help of Agrippa (a soldier whose father is accused of murder), Octavius (Agrippa's best friend), and Claudia (a female gladiator). The game automatically switches between Agrippa and Octavius so you can use each character's special skills to accomplish goals. You can also participate in gladiatorial events, such as chariot racing, tournament battles, and deadly duels. | |gameinfo = Travel back to the year 44 BC, to a Rome that suffers from political corruption, unruliness, and violence. Venture through ancient Rome with the help of Agrippa (a soldier whose father is accused of murder), Octavius (Agrippa's best friend), and Claudia (a female gladiator). The game automatically switches between Agrippa and Octavius so you can use each character's special skills to accomplish goals. You can also participate in gladiatorial events, such as chariot racing, tournament battles, and deadly duels. | ||
<!-- General props --> | <!-- General props --> | ||
|progressive = 1 | |||
|cpu-intensive = 1 | |||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|au_rating = MA | |||
|au_rating_text = Medium Level Animated Violence | |||
|na_rating = M | |na_rating = M | ||
|na_rating_text = Blood and Gore, Intense Violence | |na_rating_text = Blood and Gore, Intense Violence | ||
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|eu_rating_text = Violence | |eu_rating_text = Violence | ||
|japan_rating = D | |japan_rating = D | ||
|japan_rating_text = Violence | |||
<!-- Language props --> | <!-- Language props --> | ||
|italian = SLES-52950 | |italian = SLES-52950 | ||
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|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-20902<br />SLUS-29139 <small>(Demo)</small> | |serialsNTSCU = SLUS-20902<br />SLUS-29139 <small>(Demo)</small> | ||
|CRCsNTSCU = | |CRCsNTSCU = 57818AF6 | ||
|releasedateNTSCU = February 8, 2005 | |releasedateNTSCU = February 8, 2005 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-52950 | |serialsPAL = SLES-52950 | ||
|CRCsPAL = | |CRCsPAL = B1995E29 | ||
|releasedatePAL = February 4, 2005 | |releasedatePAL = February 4, 2005 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Missing fullscreen post-fx in Hardware mode | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=These post-fx are being removed due to CRC hacks as they tend to cause a bunch of issues. | ||
|Workaround= | |Workaround=You can set the '''CRC Fix Level''' to ''None (Debug)'' to bring these effects back. In such a case, you will instead need to '''not use''' any Skipdraw values, and change the '''Half-Pixel Offset''' hack to '''Special (Texture)'''. You will get some semi-transparent white lines on the right-edge of the screen that can't be fixed presently, but on native resolution (or Software mode) the post-fx will work properly. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Excessive blur when upscaling / interlacing ghosting | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |||
|Description=The game uses a lot of post-process vertical blur strips to simulate DoF effects in the game, and unfortunately they don't really work all that well in high resolutions, making the game unbearably blurry and with plenty of ghosting apparent due to the interlace. | |||
|Workaround=You will want to tick the "Disable Interlace Offset" option under the Display tab, and also enable the '''Skipdraw''' hack with values 12,40 to remove the blur strips. Lastly, enable the '''Half-Pixel Offset: Normal (Vertex)''' hack to properly align the remaining blur filter. | |||
}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=FMVs suffer from constant audio stuttering | |||
|IsFixed=1 | |||
|IssueLevel=2 | |IssueLevel=2 | ||
| | |Workaround=Has been fixed since v1.5.3278 but potentially present in 1.6.0 and fixed in 1.7.X and up. For afflicted version, you'll want to increase the '''EE Cycle Rate''' to 2 (180%). The intro FMV for Chapter 3 will freeze at the end if you don't undo this change. | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
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{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Shadow-of-Rome-SLUS-20902-U--29861 Shadow of Rome (SLUS 20902) (U)] | ||
*[http://forums.pcsx2.net/Thread-Shadow-of-Rome-SLES-52950-E Shadow of Rome (SLES 52950) (E)]}} | *[http://forums.pcsx2.net/Thread-Shadow-of-Rome-SLES-52950-E Shadow of Rome (SLES 52950) (E)]}} |