Burnout 3: Takedown: Difference between revisions

m
Fixed mip maps of some textures, source: https://github.com/PCSX2/pcsx2/pull/11165#issuecomment-2094902543
m (autogenerated import)
m (Fixed mip maps of some textures, source: https://github.com/PCSX2/pcsx2/pull/11165#issuecomment-2094902543)
 
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Line 280: Line 280:
* Resolution: 4x Native
* Resolution: 4x Native
|Sound=SPU2 Cubeb
|Sound=SPU2 Cubeb
|Comments=Pretty much perfect with skipdraw set to 1/1 to remove the blur.
|Comments=
|Tester=JordanTheToast‎
|Tester=JordanTheToast‎
}}
}}
Line 296: Line 296:
|Comments=Runs perfectly 1440p@60FPS. Enable MTVU (Increase performance), Enable Manual Hardware Renderer Fixes: Auto Flush (Fixes blur), Disable Safe Features (Fixes distant texture wrapping). Enable Precache Textures (Fixes reflections)
|Comments=Runs perfectly 1440p@60FPS. Enable MTVU (Increase performance), Enable Manual Hardware Renderer Fixes: Auto Flush (Fixes blur), Disable Safe Features (Fixes distant texture wrapping). Enable Precache Textures (Fixes reflections)
|Tester=ZaliaS‎
|Tester=ZaliaS‎
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 22H2 64 bit
|CPU= AMD Ryzen 5 5600x
|GPU= Nvidia RTX 2070 Super
|Revision=1.7.5711
|Graphics=Vulkan
* Resolution: 6x Native
|Sound=Cubeb
|Comments=Pretty much perfect with default settings.
|Tester=JordanTheToast‎
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Fixed in the latest builds.
}}
}}


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