Burnout 3: Takedown: Difference between revisions

m
Fixed mip maps of some textures, source: https://github.com/PCSX2/pcsx2/pull/11165#issuecomment-2094902543
m (Bringing it inline with current status on v1.7.4724.)
m (Fixed mip maps of some textures, source: https://github.com/PCSX2/pcsx2/pull/11165#issuecomment-2094902543)
 
(3 intermediate revisions by 2 users not shown)
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|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|Revision=1.1.0 (r5852)
|Revision=1.1.0 (r5852)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin: ✓
** INTC Spin: ✓
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** mVU Flag: ✓
** mVU Flag: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|GPU=AMD Radeon HD 7850
|GPU=AMD Radeon HD 7850
|Revision=1.3.1 (git r182)
|Revision=1.3.1 (git r182)
<spoiler show=Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** mVU Flag: ✓
** mVU Flag: ✓
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** EE Cyclerate: 1  
** EE Cyclerate: 1  
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx 0.1.16 SSE4  
|Graphics=GSdx 0.1.16 SSE4  
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Custom Resolution: 2560x1440
* Custom Resolution: 2560x1440
* '''Shader Configuration:'''
* '''Shader Configuration:'''
** FXAA: ✓
** FXAA: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|Revision=1.6.0 Stable
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Interlacing: Automatic
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* DATE Accuracy: Fast
* DATE Accuracy: Fast
* Blending Accuracy: Basic
* Blending Accuracy: Basic
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: Hermite
* Interpolation: Hermite
* Module: Xaudio 2
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
</spoiler>
-->
|Comments=Plays at average speed, has frame drops, has some minor graphical issues.
|Comments=Plays at average speed, has frame drops, has some minor graphical issues.
<spoiler show="Settings" hide="Hide">
<!--
* Demands a high CPU/GPU. i've set 2x in order to play at 60fps
* Demands a high CPU/GPU. i've set 2x in order to play at 60fps
* Black sky bug still happen, F9 doesn't fix it
* Black sky bug still happen, F9 doesn't fix it
* Sometimes the game has fps drops in certain areas
* Sometimes the game has fps drops in certain areas
* Sometimes it has slowed audio, maybe could be fixed with async mode in SPU2
* Sometimes it has slowed audio, maybe could be fixed with async mode in SPU2
</spoiler>
-->
|Tester=Zerel
|Tester=Zerel
}}
}}
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|Revision=1.7.0-dev-126 g65604a5c2 (Manually compiled w/ added OPL VMC support)
|Revision=1.7.0-dev-126 g65604a5c2 (Manually compiled w/ added OPL VMC support)
|Graphics=GSdx AVX2 1.2.0 Hardware
|Graphics=GSdx AVX2 1.2.0 Hardware
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x Native
* Internal Resolution: 2x Native
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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* Resolution: 4x Native
* Resolution: 4x Native
|Sound=SPU2 Cubeb
|Sound=SPU2 Cubeb
|Comments=Pretty much perfect with skipdraw set to 1/1 to remove the blur.
|Comments=
|Tester=JordanTheToast‎
|Tester=JordanTheToast‎
}}
}}
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|Comments=Runs perfectly 1440p@60FPS. Enable MTVU (Increase performance), Enable Manual Hardware Renderer Fixes: Auto Flush (Fixes blur), Disable Safe Features (Fixes distant texture wrapping). Enable Precache Textures (Fixes reflections)
|Comments=Runs perfectly 1440p@60FPS. Enable MTVU (Increase performance), Enable Manual Hardware Renderer Fixes: Auto Flush (Fixes blur), Disable Safe Features (Fixes distant texture wrapping). Enable Precache Textures (Fixes reflections)
|Tester=ZaliaS‎
|Tester=ZaliaS‎
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 22H2 64 bit
|CPU= AMD Ryzen 5 5600x
|GPU= Nvidia RTX 2070 Super
|Revision=1.7.5711
|Graphics=Vulkan
* Resolution: 6x Native
|Sound=Cubeb
|Comments=Pretty much perfect with default settings.
|Tester=JordanTheToast‎
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Fixed in the latest builds.
}}
}}


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