Silent Hill 3: Difference between revisions

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|Revision=1.3.0 (git 648)
|Revision=1.3.0 (git 648)
|Graphics=GSdx 0.1.16 AVX2
|Graphics=GSdx 0.1.16 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Revision: r648
* Revision: r648
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
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* Shader ConfiguratioN:
* Shader ConfiguratioN:
** Enable FXAA: ON
** Enable FXAA: ON
</spoiler>
-->
|Sound=
|Sound=
<spoiler show="SPU2-X 1.3.0" hide="Hide">
<!--
* Revision: r648
* Revision: r648
* Module: XAudio2
* Module: XAudio2
* Latency: 150ms
* Latency: 150ms
* Sync Mode: TimeStretch
* Sync Mode: TimeStretch
</spoiler>
-->
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=ASUS MAXIMUS VI HERO, Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users.
|Comments=ASUS MAXIMUS VI HERO, Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users.
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|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx 19.00 SSE4
|Graphics=GSdx 19.00 SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution : Native
* Internal Resolution : Native
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.5.0 (dev-1682)
|Revision=1.5.0 (dev-1682)
|Graphics=GSdx AVX
|Graphics=GSdx AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution : 3x
* Internal Resolution : 3x
</spoiler>
-->
|Sound=
|Sound=
<spoiler show="SPU2-X 2.0.0" hide="Hide">
<!--
* Module: XAudio 2
* Module: XAudio 2
* Interpolation: Linear
* Interpolation: Linear
</spoiler>
-->
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer.
|Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer.
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|Revision=v1.7.0-dev-2002
|Revision=v1.7.0-dev-2002
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|Revision=v1.6.0
|Revision=v1.6.0
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only))
* Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only))
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* Allow 8-Bit Textures: On
* Allow 8-Bit Textures: On
* Switch to GSdx software rendering when an FMV plays
* Switch to GSdx software rendering when an FMV plays
</spoiler>
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Fixed Issues==
{{Issue
|IssueName=Misaligned shadows
|IsFixed=0
|IssueLevel=0
|Description=Shadows appear in front of an object instead of behind it in Hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth (or in recent v1.5.0 Git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
{{Issue
|IssueName=Missing grain effect
|IssueName=Missing grain effect
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Grain filter is absent in Hardware mode.
|Description=Grain filter is absent in Hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher.
|Workaround=On newer nightly version there is a pop-up with instructions of how to enable the fix, follow said instructions. (Not enabled by default due to how hard it can make the game to run on older systems).
Note: for 1.6 and older: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher.
}}
}}
{{Issue
{{Issue
|IssueName=Glitchy status screen
|IssueName=Glitchy status screen
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=NTSC
|AffectedVersions=NTSC
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.  
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.  
|Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).
|Workaround=The Issue has been fixed on the latest nightly build, PR that fixed it was 11028. (Loading a savestate or changing from hardware to software will make the issue re-appear)
Note: For older versions like 1.6 there is no fix.
}}
}}
==Fixed Issues==


{{Issue
{{Issue
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* '''Note:''' In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode.
* '''Note:''' In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode.
}}
}}
{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Grid obscures FMV's
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|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native.
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native.
}}
}}
{{Issue
{{Issue
|IssueName=Heather Body Texture Distortion/Flickering.  
|IssueName=Heather Body Texture Distortion/Flickering.  
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|Description=Text is grey instead of white.
|Description=Text is grey instead of white.
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.
|Workaround=Set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Full (slow)" or higher.
|Workaround=On newer nightly version there is a pop-up with instructions of how to enable the fix, follow said instructions.(Not enabled by default due to how hard it can make run on older systems).
Note: For 1.6 and older: Set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Full (slow)" or higher.
}}
 
{{Issue
|IssueName=Misaligned shadows
|IsFixed=1
|IssueLevel=0
|Description=Shadows appear in front of an object instead of behind it in Hardware mode.
|Workaround= Fixed on latest nightly version, for 1.6 or older: Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth (or in recent v1.5.0 Git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


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