Silent Hill 3: Difference between revisions
→Fixed Issues
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Missing grain effect | |IssueName=Missing grain effect | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Grain filter is absent in Hardware mode. | |Description=Grain filter is absent in Hardware mode. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher. | |Workaround=On newer nightly version there is a pop-up with instructions of how to enable the fix, follow said instructions. (Not enabled by default due to how hard it can make the game to run on older systems). | ||
Note: for 1.6 and older: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Glitchy status screen | |IssueName=Glitchy status screen | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|AffectedVersions=NTSC | |AffectedVersions=NTSC | ||
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage. | |Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage. | ||
|Workaround= | |Workaround=The Issue has been fixed on the latest nightly build, PR that fixed it was 11028. (Loading a savestate or changing from hardware to software will make the issue re-appear) | ||
Note: For older versions like 1.6 there is no fix. | |||
}} | }} | ||
{{Issue | {{Issue | ||
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* '''Note:''' In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode. | * '''Note:''' In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Grid obscures FMV's | |IssueName=Grid obscures FMV's | ||
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|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native. | |Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Heather Body Texture Distortion/Flickering. | |IssueName=Heather Body Texture Distortion/Flickering. | ||
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|Description=Text is grey instead of white. | |Description=Text is grey instead of white. | ||
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering. | |Workaround=Use '''Software mode''' or '''OpenGL''' rendering. | ||
|Workaround=Set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Full (slow)" or higher. | |Workaround=On newer nightly version there is a pop-up with instructions of how to enable the fix, follow said instructions.(Not enabled by default due to how hard it can make run on older systems). | ||
Note: For 1.6 and older: Set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Full (slow)" or higher. | |||
}} | }} | ||