Grand Theft Auto: San Andreas: Difference between revisions
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* '''Automatic fixes''' | * '''Automatic fixes''' | ||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* Renderer: Direct3D 11 or OpenGL (Hardware) | * Renderer: Direct3D 11 or OpenGL (Hardware) | ||
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* FXAA Shader | * FXAA Shader | ||
* Widescreen patch | * Widescreen patch | ||
--> | |||
|Sound=build-in | |Sound=build-in | ||
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50 FPS, without freezes, brakes and bugs. | |Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50 FPS, without freezes, brakes and bugs. | ||
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==Known Issues== | ==Known Issues== | ||
{{ | {{noknown}} | ||
}} | |||
==Fixed Issues== | ==Fixed Issues== | ||
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|Description=The dirt on car appear as a pink color. | |Description=The dirt on car appear as a pink color. | ||
|Workaround=Has been corrected since version 1.7.2010 (CLUT fix). | |Workaround=Has been corrected since version 1.7.2010 (CLUT fix). | ||
}} | |||
==Non-Issues== | |||
{{Issue | |||
|IssueLevel=-1 | |||
|Description=The game utilizes a bloom layer that also doubles as a haze/fog dof which is meant to protrude outwards of any buildings/trees/etc that you see. It's entirely intentional by design but when upscaling it really looks off to people playing this game. | |||
|Workaround=Change De-interlacing to Blend (Top Field First) and Blending Accuracy to "Minimum" to make it much less noticeable, you can also set Half-Pixel Offset to Special (Texture) to make the game sharper and complement it, but it creates a bit of aliasing. | |||
}} | }} | ||
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{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Grand-Theft-Auto-San-Andreas-SLUS-20946-U--28540 Grand Theft Auto - San Andreas (SLUS 20946) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Grand-Theft-Auto-San-Andreas-SLES-52541-E--30530 Grand Theft Auto - San Andreas (SLES 52541) (E)]}} |