Fatal Frame III: The Tormented: Difference between revisions
updated issue, removed some outdated info
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The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games. | The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games. | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Fatal_Frame_III:_The_Tormented Link] | ||
|progressive = 1 | |progressive = 1 | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/926803-fatal-frame-iii-the-tormented Link] | ||
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/articles/663/663863p1.html IGN]|7.8/10}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.eurogamer.net/articles/r_projectzero3_ps2 Eurogamer]|8/10}}, {{ReviewLink|[http://ps2.ign.com/articles/663/663863p1.html IGN]|7.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/fatal-frame-iii-the-tormented Metacritic]|78/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/fatal-frame-iii-the-tormented-review/1900-6140116/ GameSpot]|7.6/10}} | ||
|eu_rating = 18+ | |eu_rating = 18+ | ||
|na_rating_text = Blood, Violence | |na_rating_text = Blood, Violence | ||
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Flashing Floor Textures | |IssueName=Flashing Floor Textures (Decals) | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In the main hall where you find the ghost of the woman and her child various textures in the dirt will flash at random | |Description=In the main hall where you find the ghost of the woman and her child various textures in the dirt will flash at random | ||
|Workaround=Use Software mode | |||
|Workaround=Use | |||
}} | }} | ||
{{Issue | {{Issue | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=The game | |Description=The game draws a white border glow effect that when upscaled will resemble a camera frame. This effect is visible in SW mode as well, though it's incredibly faint. | ||
|Workaround=don't upscale or | |Workaround=Setting Half Pixel Offset to Normal can help to mitigate this somewhat (automatically applied in up-to-date nightly builds). Otherwise don't upscale. Use SW mode or native res HW mode to make it blend in and be less visible. Fractional multipliers such as 1.75 or 2.25 may reduce the effect also. | ||
}} | }} | ||
{{Issue | {{Issue | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=If the MTVU Speedhack is enabled while mVU is enabled all | |Description=If the MTVU Speedhack is enabled while mVU is enabled all textures in the game will cease to render. (This is generally inconsistent and may not happen to you) | ||
|Workaround=Either disable MTVU or use a version 1.7.0 dev 797 or later | |Workaround=Either disable MTVU or use a version 1.7.0 dev 797 or later | ||
}} | }} |