Dragon Ball Z: Budokai Tenkaichi 2: Difference between revisions
This issue is fixed.
(Skipdraw is not a workaround.) |
(This issue is fixed.) |
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Workaround= | |Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option -- it will correct other misaligned effects as well, though it will cause minor discolorations on the left edge and the outlines are still a little off. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. This will give you a much more accurate outline alignment. | ||
* If you include a '''Skipdraw''' value of 28,28 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen for extra clarity. | |||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Misaligned character aura glow | |IssueName=Misaligned character aura glow | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Workaround=Set '''Software CLUT Render''' to 1. | |Workaround=Fixed via the GameDB. Set '''Software CLUT Render''' to 1. | ||
}} | }} | ||