The Operative: No One Lives Forever: Difference between revisions
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{{infobox | {{infobox | ||
|image = | |image =No One Lives Forever.png | ||
|caption = | |caption =North American box art | ||
|developer = | |developer = Monolith Productions | ||
|genre = | |publisher = [[Sierra Entertainment]] (US), [[Vivendi Games|Vivendi Universal Games]] (EU) | ||
|wikipedia = | |genre = Action, Shooter, Arcade | ||
| | |gameinfo = In No One Lives Forever, you assume the role of Cate Archer, a beautiful, but deadly operative working for UNITY--a super-secret organization fighting to free the world from the clutches of H.A.R.M. From tense subterfuge to in-your-face combat, the game features spy action influenced by the 1960s and killer weapons, including a rocket-launching briefcase, a robotic poodle, and exploding lipstick. Through 60 levels of exotic locales, you must battle deadly arch villains, fight off killer sharks, skydive from a plummeting airliner, and explore twisted jungles. | ||
|wikipedia =[https://en.wikipedia.org/wiki/The_Operative:_No_One_Lives_Forever Link] | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/369689-the-operative-no-one-lives-forever Link] | |||
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2002/04/23/no-one-lives-forever Link]|6.9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-operative-no-one-lives-forever Metacritic]|67/100}} | |||
|widescreenpatch = 1 | |||
|eu_rating = 16+ | |||
|na_rating_text = Comic Mischief, Mild Language, Violence | |||
|na_rating = T | |||
|italian = SLES-50592 | |||
|spanish = SLES-50592 | |||
|french = SLES-50592 | |||
|german = SLES-50592 | |||
|english = SLES-50592 & SLUS-20028 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-20028 | ||
|CRCsNTSCU = | |CRCsNTSCU =00100008 | ||
|releasedateNTSCU = | |releasedateNTSCU = April 16, 2002 | ||
|statusNTSCU = | |statusNTSCU =2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU =2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-50592 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = May 24, 2002 | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = | |NTSCJ = 0 | ||
|serialsNTSCJ = | |serialsNTSCJ = | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
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|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
}} | }} | ||
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{{TestingHeader|OS=Windows}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel i7 @ 3.4Ghz | |||
|GPU=Sapphire R9 290X 4GB | |||
|Revision=1.2.1 r5873 | |||
|Graphics=GSdx 10 (Hardware)0.1.16 r5875 | |||
|Sound= | |||
*SPU2-X r5875 | |||
*Lillypad 0.11.0 r5875 | |||
|Comments=Runs extremely well at 60FPS at 1080p. No graphical or sound glitches. Bios v 2.0 was used. | |||
|Tester=Zrooney | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=Linux}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=openSUSE Linux 13.2 x86_64 (3.16.6) | |||
|CPU=AMD A10 Kaveri 7850K @ 4.2GHz | |||
|GPU=AMD A10 Kaveri 7850K R7 2GiB @ 900MHz | |||
|Revision=1.3.1+git | |||
|Graphics=GSdx-OGL (Hardware), 2x Native, Bilinear (PS2) texture and 4x anisotropic filtering. | |||
|Sound=*SPU2-X SDL with ALSA (Async Mix) | |||
*OnePAD 1.1.0 | |||
|Comments=Fully playable at 60fps without any issues. | |||
|Tester=Frost | |||
}} | |||
{{TestingFooter}} | |||
==Trivia== | |||
*The game was originally develop for Microsoft Windows, ported to PS2 after getting critical acclaims and Game of The Year Awards, just before its sequel got released the same year. | |||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | |||
==Known Issues== | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Mipmapping issues in Hardware Mode | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Broken textures at a distance. | |||
|Workaround=Fixed via the GameDB, which now sets mipmapping to full. For older versions of PCSX2, go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic". | |||
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options. | |||
}} | |||
==The gallery== | |||
<gallery> | |||
File:The_Operative_No_One_Lives_Forever_Forum_1.jpg|The Operative: No One Lives Forever (SLUS 20028) | |||
</gallery> | |||
{{ForumLinksList|list= | |||
*[http://forums.pcsx2.net/Thread-Operative-The-No-One-Lives-Forever-SLUS-20028-U Operative, The - No One Lives Forever (SLUS 20028) (U)]}} |