Bureaucrats, ninja, Administrators
67,565
edits
(edited issues) |
No edit summary |
||
(10 intermediate revisions by 5 users not shown) | |||
Line 7: | Line 7: | ||
|gameinfo = A horrific crash on the Moon Colony has left you separated from your fiancée. To reunite with her, you must journey into the paranormal world of Echo Night: Beyond. As you explore the different environments in the lunar colony, you'll find a desolate base haunted by the spectral remains of those who called it "home." Through the fog and shadows, you must overcome your fears and solve a variety of challenging puzzles.<br /> | |gameinfo = A horrific crash on the Moon Colony has left you separated from your fiancée. To reunite with her, you must journey into the paranormal world of Echo Night: Beyond. As you explore the different environments in the lunar colony, you'll find a desolate base haunted by the spectral remains of those who called it "home." Through the fog and shadows, you must overcome your fears and solve a variety of challenging puzzles.<br /> | ||
The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a Richard Osmond, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the forgotten station, strange lunar lighting and relative weightlessness add to the atmosphere of the game's environments. <br/>The game is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game. | The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a Richard Osmond, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the forgotten station, strange lunar lighting and relative weightlessness add to the atmosphere of the game's environments. <br/>The game is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game. | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Echo_Night:_Beyond Link] | ||
|widescreen = 1 | |widescreen = 1 | ||
|sw-rendering-only = 1 | |sw-rendering-only = 1 | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/918908-echo-night-beyond Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/echo-night-beyond Metacritic]|60/100}} | ||
|eu_rating = 7+ | |eu_rating = 7+ | ||
|na_rating_text = Alcohol Reference, Mild Violence | |na_rating_text = Alcohol Reference, Mild Violence | ||
Line 148: | Line 148: | ||
{{Issue | {{Issue | ||
|IssueName=Flashlight usage slows down game in HW mode | |IssueName=Flashlight usage slows down the game in HW mode and creates Broken Shadows | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=2 | |IssueLevel=2 | ||
|Description=In certain areas using the flashlight drastically decreases the framerate and so slows down the whole game | |Description=In certain areas using the flashlight drastically decreases the framerate and so slows down the whole game in hardware mode, and | ||
|Workaround= | |Workaround=Software mode will fix the Slowdowns, But the Broken Shadows will Still remain | ||
{{SpoilerTable|caption=Workaround patches|text= | |||
For NTSC (CRC - 2DE16D21) version use this code: | |||
<pre> | |||
//Performance Fix + Remove Flashlight Shadows | |||
patch=1,EE,00144034,word,3c020000 //3c023f80 | |||
</pre> | |||
For PAL (CRC - BBF8C3D6) version use this code: | |||
<pre> | |||
//Performance Fix + Remove Flashlight Shadows | |||
patch=1,EE,001471C4,word,3c020000 //3c023f80 | |||
</pre>}} | |||
}} | |||
{{Issue | |||
|IssueName=Interlacing signals are visable | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=When the camera is being moved, interlacing is clearly noticeable regardless of what Interlacing setting is being used in GSdx options. | |||
|Workaround=1. For NTSC (CRC - 2DE16D21) version use this code: | |||
<pre> | |||
//No Interlacing + 60FPS | |||
patch=1,EE,0013FFDC,word,10000014 //10200014 | |||
</pre> | |||
2. Also you can enable Rendering Hack - Skipdraw Range = 1/1. It will remove blur effect which cause the issue | |||
}} | }} | ||