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|Description=In certain areas using the flashlight drastically decreases the framerate and so slows down the whole game in hardware mode, and | |Description=In certain areas using the flashlight drastically decreases the framerate and so slows down the whole game in hardware mode, and | ||
|Workaround=Software mode will fix the Slowdowns, But the Broken Shadows will Still remain | |Workaround=Software mode will fix the Slowdowns, But the Broken Shadows will Still remain | ||
{{SpoilerTable|caption=Workaround patches|text= | |||
For NTSC (CRC - 2DE16D21) version use this code: | For NTSC (CRC - 2DE16D21) version use this code: | ||
<pre> | <pre> | ||
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</pre> | </pre> | ||
For PAL (CRC - | For PAL (CRC - BBF8C3D6) version use this code: | ||
<pre> | <pre> | ||
//Performance Fix + Remove Flashlight Shadows | //Performance Fix + Remove Flashlight Shadows | ||
patch=1,EE,001471C4,word,3c020000 //3c023f80 | patch=1,EE,001471C4,word,3c020000 //3c023f80 | ||
</pre> | </pre>}} | ||
}} | }} | ||
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|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=When the camera is being moved, interlacing is clearly noticeable regardless of what Interlacing setting is being used in GSdx options. | |Description=When the camera is being moved, interlacing is clearly noticeable regardless of what Interlacing setting is being used in GSdx options. | ||
|Workaround=For NTSC (CRC - 2DE16D21) version use this code: | |Workaround=1. For NTSC (CRC - 2DE16D21) version use this code: | ||
<pre> | <pre> | ||
//No Interlacing + 60FPS | //No Interlacing + 60FPS | ||
patch=1,EE,0013FFDC,word,10000014 //10200014 | patch=1,EE,0013FFDC,word,10000014 //10200014 | ||
</pre> | </pre> | ||
2. Also you can enable Rendering Hack - Skipdraw Range = 1/1. It will remove blur effect which cause the issue | |||
}} | }} | ||