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|wikipedia = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link] | |wikipedia = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]|78/100}} | ||
|gameinfo = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it. | |gameinfo = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it. | ||
<!-- General props --> | <!-- General props --> | ||
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|GPU=NVIDIA GeForce 8800 GT @ 512 MB | |GPU=NVIDIA GeForce 8800 GT @ 512 MB | ||
|Revision=pre-0.9.7 Beta (r1888) | |Revision=pre-0.9.7 Beta (r1888) | ||
< | <!-- | ||
* Speed Hacks: | * Speed Hacks: | ||
** EmotionEngine Sync Hacks: Use x1.5 Cycle Rate | ** EmotionEngine Sync Hacks: Use x1.5 Cycle Rate | ||
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** IOP x2 Cycle Rate | ** IOP x2 Cycle Rate | ||
** Idle Loop | ** Idle Loop | ||
--> | |||
|Graphics=GSdx (r1763) | |Graphics=GSdx (r1763) | ||
|Sound= | |Sound= | ||
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|GPU=AMD Radeon R9 280 @ 3 GB | |GPU=AMD Radeon R9 280 @ 3 GB | ||
|Revision=1.5.0 (dev-2000 g92aa270) | |Revision=1.5.0 (dev-2000 g92aa270) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | |Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 4x Native | * Internal Resolution: 4x Native | ||
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** FXAA: Enabled | ** FXAA: Enabled | ||
** Shadeboost: Enabled | ** Shadeboost: Enabled | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=Nvidia Geforce GTX 660 @ 2 GB | |GPU=Nvidia Geforce GTX 660 @ 2 GB | ||
|Revision=1.5.0 (dev-2175 g420f11161) | |Revision=1.5.0 (dev-2175 g420f11161) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | |Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 4x Native | * Internal Resolution: 4x Native | ||
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** FXAA: Enabled | ** FXAA: Enabled | ||
** Shadeboost: Enabled | ** Shadeboost: Enabled | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 10 x64 | |OS=Windows 10 Pro x64 | ||
|CPU= | |CPU= | ||
AMD Ryzen 7 2700X | AMD Ryzen 7 2700X | ||
|GPU=Nvidia Geforce GTX 1080 @ 8 GB | |GPU=Nvidia Geforce GTX 1080 @ 8 GB | ||
|Revision=1.6.0-20200506140834 (07-05-2020) | |Revision=1.6.0-20200506140834 (07-05-2020) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** | ** INTC sping detection | ||
** Wait loop detection | |||
** mVU Flag hack | |||
** MTVU | |||
--> | |||
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | |Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | ||
< | <!-- | ||
* Renderer: | * Renderer: OpenGL(Hardware) | ||
* Large Framebuffer | * Large Framebuffer | ||
* Internal Resolution: | * Internal Resolution: (12x) 6144x5376 | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
* Anisotropic | * Anisotropic filtering 16x | ||
* Mipmapping (Ins) Full (slow) | |||
* CRC Hack level Aggressive | |||
* DATE Accuracy Full (slow) | |||
* Blending accuracy high | |||
* Hardware Hacks: | * Hardware Hacks: | ||
** Preload Frame Data | |||
** Trillinear Filtering: Ultra/slow | |||
** Align Sprite | |||
** Merge Sprite | |||
** Half pixel offset: Special (texture) | |||
** Round sprite: full | |||
* Shader Configuration: | * Shader Configuration: | ||
** Texture Filtering of Display: disabled | |||
** FXAA: Enabled | ** FXAA: Enabled | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.12.1 | * LilyPad 0.12.1 | ||
|Comments= | |Comments= game 100ish %ed , 1 game breaking issue as noted below | ||
|Tester=aRciii | |Tester=aRciii | ||
}} | }} | ||
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* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252) | * Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252) | ||
== Some settings information == | |||
==== Which hardware renderer to use? ==== | |||
* Direct3D 11 | |||
** Faster (uses less GPU) of the two | |||
** Simpler to operate (less options to mess with) | |||
* OpenGL | |||
** Seems to be more stable/accurate (less frame drops / stutter) | |||
** More options to help defer GPU resources if Vram is limited | |||
==== Options that have the largest impact on visual quality ==== | |||
* Resolution - If you can spare the GPU horsepower putting the resolution to 2x or 4x native is the best option to improve visuals of TotA | |||
* Half-Pixel offset - The blending/mixing of the native picture can stand to be improved by enabling either of the listed half-pixel offset settings | |||
** Normal (Vertex) - The more accurate of the two methods as the crystal grid artifacts don't appear, but has a pixel wide flashing bar on the left and top sides (can help be mitigated by increasing the resolution and thus decreasing the size of the flashing when down-sampled to the screen) | |||
** Special (Texture) - Fixes the mixing/blending without the flashing bars, but crystal grids can occur (only observable at title screen so far) | |||
* FXAA - When using resolution settings under 2x-4x, this shader option helps sharpen the game, but for anything higher it is unnecessary | |||
* Shade Boost - Enabling this feature allows the tweaking of brightness, contrast, and color saturation (these settings should be calibrated into your monitor first, BUT if the emulator/game is displaying odd enough from other applications/games then try tweaking with this option) | |||
==== Other graphical notes ==== | |||
* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it | |||
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen | |||
* Lines Reappearing - Switching between the half pixel offset:: (normal (vertex))and half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii) | |||
== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Rectangular outlines in the skybox and image ghosting | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=When upscaling you can see black lines form a repeating rectangular pattern in the game's skyboxes. | ||
|Workaround= | |Workaround= For the outlines, you will need to set the Skipdraw range to 355-359. To do so on 1.6.0 go to "Config' > 'Video (GS)" > 'Plugin Settings' > "Advanced Settings and hacks" menu (you need to check the box first). To do so on 1.7.X go to "Config" > "Graphics Settings" > "Hacks" tab. Alternatively for NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums: | ||
* | <pre> | ||
patch=1,EE,205E570C,extended,00000000 | |||
</pre> | |||
* For the image ghosting, set Half Pixel Offset to "Vertex". It may not resolve all of it, but should clear up most of it. | |||
}} | }} | ||
{{Issue | |||
|IssueName=Teleporter miscalculation causing a soft lock | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save. | |||
|Workaround=Hold the left analog up when being teleported to avoid getting stuck in the ground. | |||
}} | |||
== Gameplay Screenshots == | == Gameplay Screenshots == | ||
{{SpoilerTable|caption=Show images|text= | |||
<gallery widths=" | <gallery widths="350px" heights="200px"> | ||
ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center> | ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center> | ||
ToA Gameplay - Ghosting Fixed 002.jpg|<center><small>2. Ghosting fixed with the patched GSdx - Battle Screen</small></center> | ToA Gameplay - Ghosting Fixed 002.jpg|<center><small>2. Ghosting fixed with the patched GSdx - Battle Screen</small></center> | ||
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Tales_of_the_Abyss_Forum_1.jpg | Tales_of_the_Abyss_Forum_1.jpg | ||
Tales_of_the_Abyss_Forum_2.jpg | Tales_of_the_Abyss_Forum_2.jpg | ||
File:Without half pixel offset .png|<center><small>Standard way the emulator will show the game (without half pixel offset)</small></center> | |||
File:With half pixel offset.png|<center><small>This is with the half pixel offset set to: special (texture). Looking much sharper</small></center> | |||
File:Weird lines.png|<center><small>With the half pixel offset set to: special (texture) the [ghosting] is fixed but instances where lines can appear now, however this seems to be the only case so far</small></center> | |||
File:Resolutions multiples.png|<center><small>Resolution table for custom multiples of native for TotA (can differ from game to game and even scene to scene in the same game (however TotA seems to be fixed for the whole game))</small></center> | |||
File:SpeedHack settings.PNG|<center><small>(aRciii)my current speedhack settings **note** you can unlock the settings by unchecking presets</small></center> | |||
File:GS window settings.PNG|<center><small>(aRciii)my current Gs window settings</small></center> | |||
File:Graphics settings.PNG|<center><small>(aRciii)my current graphics settings</small></center> | |||
File:Advanced settings and hacks.PNG|<center><small>(aRciii)my current advanced settings</small></center> | |||
File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center> | |||
</gallery> | </gallery> | ||
}} | |||